在移除动画之前, 首先得在 layer 上添加两个动画
示例代码:
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"transform.rotation";
animation.duration = 2.0;
animation.byValue = @(M_PI * 2);
animation.delegate = self;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
[self.layer addAnimation:animation forKey:@"rotateAnimation"];
CABasicAnimation *animation2 = [CABasicAnimation animation];
animation2.keyPath = @"transform.scale";
animation2.duration = 2.0;
animation2.toValue = @2.0;
animation2.delegate = self;
animation2.removedOnCompletion = NO;
animation2.fillMode = kCAFillModeForwards;
[self.layer addAnimation:animation2 forKey:@"scale"];
添加两个按钮来控制动画的 开始 和 移除 操作, 代码(略)
点击开始, 执行上面的代码
点击结束:
1.移除制定动画
[self.layer removeAnimationForKey:@"rotateAnimation"];
2.移除所有动画
[self.layer removeAllAnimations];
查看动画结束时的打印:
#pragma mark Animation delegate
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
NSString *strAnimation = nil;
if ([self.layer animationForKey:@"rotateAnimation"] == anim) {
strAnimation = @"rotateAnimation";
}
if ([self.layer animationForKey:@"scale"] == anim){
strAnimation = @"scaleAnimation";
}
NSLog(@"%@ stop finish: %@",strAnimation, flag? @"yes": @"no");
}
特别注意:
1.以上方法取值时 使用的是 animationForKey 而不是 valueForKey
2.一定要把 animation 的 removedOnCompletion 设置成 NO, 否则取不到值
执行以上代码后, 发现手动结束动画时, 图像会还原到原来的位置.
解决方法:
在移除动画操作后添加以下代码
// 动画移除后 保持在当前位置
self.layer.transform = self.layer.presentationLayer.transform;
执行之后效果如下: