layer
layer-->CAlayer-->NSObject
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//layer是UI view的一个属性,layer-->CAlayer-->NSObject
let but = UIButton(type: .System)
but.frame = CGRect(x: 100, y: 100, width: 100, height: 100)
but.backgroundColor = UIColor.redColor()
self.view.addSubview(but)
//设置圆角,当为其宽高的一半时就变为了圆形
but.layer.cornerRadius = 50
//设置边框的颜色
but.layer.borderColor = UIColor.greenColor().CGColor
//设置边框的宽度
but.layer.borderWidth = 5
//设置阴影的颜色
but.layer.shadowColor = UIColor.brownColor().CGColor
//设置阴影的大小
but.layer.shadowRadius = 5
//设置阴影的偏移量,对阴影进行移动,默认和原视图一样大小
but.layer.shadowOffset = CGSize(width: 10, height: 10)
//设置阴影可见,(默认为0,不可见)
but.layer.shadowOpacity = 1
let v = UIView(frame: CGRect(x: 100, y: 210, width: 100, height: 60))
//设置视图变换(a/d为左右上下拉伸,b/c为沿矩形的长宽平分线,tx/ty为x/y轴偏移(右下为正))
v.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
v.backgroundColor = UIColor.blueColor()
self.view.addSubview(v)
}
}