View事件体系——从日志到源码(一)

View的事件分发机制中,有三个很重要的方法:dispatchTouchEvent(MotionEvent event)onInterceptTouchEvent(MotionEvent ev)onTouchEvent(MotionEvent event),而作用的对象主要是ActivityViewGroupView

首先,我们从日志查看一个点击事件的到底执行了哪些方法,执行的方法顺序是怎样的?

代码中我使用了Kotlin编写,ViewBinding框架,具体代码部分如下:
FunEx.kt中定义了扩展方法

fun MotionEvent.toEventAction(): String {
    val action: Int = this.action
    val actionMasked = action and MotionEvent.ACTION_MASK
    return when (actionMasked) {
        MotionEvent.ACTION_DOWN -> {
            "DOWN-$actionMasked"
        }
        MotionEvent.ACTION_MOVE -> {
            "MOVE-$actionMasked"
        }

        MotionEvent.ACTION_UP -> {
            "UP-$actionMasked"
        }

        MotionEvent.ACTION_CANCEL -> {
            "CANCEL-$actionMasked"
        }

        else -> {
            "UNKONW-$actionMasked"
        }

    }
}

EventActivity.kt

const val EVENT_TEST = "event_test"

class EventActivity : AppCompatActivity() {
    private val mBinding by lazy {
        ActivityEventBinding.inflate(layoutInflater)
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(mBinding.root)

        mBinding.tvClickEvent.setOnClickListener {
            Toast.makeText(this,"触发了点击事件",Toast.LENGTH_LONG).show()
        }
    }

    override fun onTouchEvent(event: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "Activity  onTouchEvent start ${event?.toEventAction()}")
        val result = super.onTouchEvent(event)
        Log.i(EVENT_TEST, "Activity  onTouchEvent end ${event?.toEventAction()} : $result")
        return result
    }


    override fun dispatchTouchEvent(ev: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "Activity  dispatchTouchEvent start ${ev?.toEventAction()}")
        val result = super.dispatchTouchEvent(ev)
        Log.i(EVENT_TEST, "Activity  dispatchTouchEvent end ${ev?.toEventAction()} : $result")
        return result
    }

}

EventConstraintLayout.kt

class EventConstraintLayout @JvmOverloads constructor(
    context: Context,
    attrs: AttributeSet? = null,
    defStyleAttr: Int = 0
) : ConstraintLayout(context, attrs, defStyleAttr) {


    override fun onTouchEvent(event: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "ViewGroup onTouchEvent start ${event?.toEventAction()}")
        val result = super.onTouchEvent(event)
        Log.i(EVENT_TEST, "ViewGroup onTouchEvent end ${event?.toEventAction()} : $result")
        return result
    }

    override fun dispatchTouchEvent(ev: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "ViewGroup dispatchTouchEvent start ${ev?.toEventAction()}")
        val result = super.dispatchTouchEvent(ev)
        Log.i(EVENT_TEST, "ViewGroup dispatchTouchEvent end ${ev?.toEventAction()} : $result")
        return result
    }

    override fun onInterceptTouchEvent(ev: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "ViewGroup onInterceptTouchEvent start ${ev?.toEventAction()}")
        val result = super.onInterceptTouchEvent(ev)
        Log.i(EVENT_TEST, "ViewGroup onInterceptTouchEvent end ${ev?.toEventAction()} : $result")
        return result
    }
}

EventTextView.kt

class EventTextView @JvmOverloads constructor
    (
    context: Context,
    attrs: AttributeSet? = null,
    defStyleAttr: Int = 0
) :
    AppCompatTextView(context, attrs, defStyleAttr) {


    override fun onTouchEvent(event: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "View      onTouchEvent start ${event?.toEventAction()}")
        val result = super.onTouchEvent(event)
        Log.i(EVENT_TEST, "View      onTouchEvent end ${event?.toEventAction()} : $result")
        return result
    }

    override fun dispatchTouchEvent(ev: MotionEvent?): Boolean {
        Log.i(EVENT_TEST, "View      dispatchTouchEvent start ${ev?.toEventAction()}")
        val result = super.dispatchTouchEvent(ev)
        Log.i(EVENT_TEST, "View      dispatchTouchEvent end ${ev?.toEventAction()} : $result")
        return result
    }
}

activity_event.xml

<?xml version="1.0" encoding="utf-8"?>
<com.example.mydatastructdemo.event.EventConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@color/teal_700"
    tools:context=".event.EventActivity">
   
    <com.example.mydatastructdemo.event.weight.EventTextView
        android:id="@+id/tv_click_event"
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:background="@color/purple_500"
        android:gravity="center"
        android:text="Click Event"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toTopOf="parent" />

</com.example.mydatastructdemo.event.EventConstraintLayout>

上边的代码很简单,主要在ActivityViewGroupView对应事件方法中添加了日志。解下来点击EventTextView,日志如下:

19:53:02.237  I  Activity  dispatchTouchEvent start DOWN-0
19:53:02.239  I  ViewGroup dispatchTouchEvent start DOWN-0
19:53:02.239  I  ViewGroup onInterceptTouchEvent start DOWN-0
19:53:02.239  I  ViewGroup onInterceptTouchEvent end DOWN-0 : false
19:53:02.239  I  View      dispatchTouchEvent start DOWN-0
19:53:02.239  I  View      onTouchEvent start DOWN-0
19:53:02.240  I  View      onTouchEvent end DOWN-0 : true
19:53:02.241  I  View      dispatchTouchEvent end DOWN-0 : true
19:53:02.241  I  ViewGroup dispatchTouchEvent end DOWN-0 : true
19:53:02.241  I  Activity  dispatchTouchEvent end DOWN-0 : true
19:53:02.253  I  Activity  dispatchTouchEvent start MOVE-2
19:53:02.254  I  ViewGroup dispatchTouchEvent start MOVE-2
19:53:02.254  I  ViewGroup onInterceptTouchEvent start MOVE-2
19:53:02.254  I  ViewGroup onInterceptTouchEvent end MOVE-2 : false
19:53:02.254  I  View      dispatchTouchEvent start MOVE-2
19:53:02.254  I  View      onTouchEvent start MOVE-2
19:53:02.254  I  View      onTouchEvent end MOVE-2 : true
19:53:02.254  I  View      dispatchTouchEvent end MOVE-2 : true
19:53:02.254  I  ViewGroup dispatchTouchEvent end MOVE-2 : true
19:53:02.254  I  Activity  dispatchTouchEvent end MOVE-2 : true
19:53:02.308  I  Activity  dispatchTouchEvent start UP-1
19:53:02.308  I  ViewGroup dispatchTouchEvent start UP-1
19:53:02.309  I  ViewGroup onInterceptTouchEvent start UP-1
19:53:02.309  I  ViewGroup onInterceptTouchEvent end UP-1 : false
19:53:02.309  I  View      dispatchTouchEvent start UP-1
19:53:02.309  I  View      onTouchEvent start UP-1
19:53:02.309  I  View      onTouchEvent end UP-1 : true
19:53:02.309  I  View      dispatchTouchEvent end UP-1 : true
19:53:02.309  I  ViewGroup dispatchTouchEvent end UP-1 : true
19:53:02.310  I  Activity  dispatchTouchEvent end UP-1 : true

因为DOWN、MOVE、UP事件流程在日志中反应出一致,这里只分析DOWN事件。
通过日志看出,当点击EventTextView的时候,首先触发了Activity中的dispatchTouchEvent(),接着是ViewGroupdispatchTouchEvent()->ViewGroup.onInterceptTouchEvent()并返回false,紧接着调用了View.dispatchTouchEvent()->View.onTouchEvent()并返回了true,接着ViewGroup.dispatchTouchEvent ()、Activity.dispatchTouchEvent()先后执行完成。
因此从Activity.dispatchTouchEvent()开始分析,源码如下

 public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

Activity.dispatchTouchEvent()开始交给Window.superDispatchTouchEvent()进行分发,返回true,整个事件结束;返回false,那么Activity.onTouchEvent()会被调用。由于Window的唯一实现类是PhoneWindow,直接上PhoneWindow.superDispatchTouchEvent()源码如下:

    private DecorView mDecor;
//.....省略代码
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

DecorView.superDispatchTouchEvent()如下:

 class DecorView extends FrameLayout{
//......
      public boolean superDispatchTouchEvent(MotionEvent event) {
          return super.dispatchTouchEvent(event);
      }
//......
}

由于FrameLayout中没有重写ViewGroup.dispatchTouchEvent()那么Activity.dispatchTouchEvent()执行第一步就是实际是调用了ViewGroup.dispatchTouchEvent(),再来看看ViewGroup的源码

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            //---------------------代码片段 1 start------------------------------
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
          //---------------------代码片段 1 end------------------------------

          //------------------------代码片段 2 start----------------------------------
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }
           //-----------------------------代码片段 2 end-----------------------------

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                    && !isMouseEvent;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x =
                                isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                        final float y =
                                isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount;
                            }

                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }
     //...
        return handled;
    }

一、首先看第1段代码

DOWN事件的时候会就是重置。

 if (actionMasked == MotionEvent.ACTION_DOWN) {
                cancelAndClearTouchTargets(ev);
                resetTouchState();
 }

目标ViewmFirstTouchTarget!=null,如果存在则进行统一清除操作。如果event为空,则将动作设为ACTION_CANCEL,接着用一个for循环不断向下传递触摸事件,然后再清除所有触摸目标,最后在回收拷贝的对象。

private void cancelAndClearTouchTargets(MotionEvent event) {
        if (mFirstTouchTarget != null) {
            boolean syntheticEvent = false;
            if (event == null) {
                final long now = SystemClock.uptimeMillis();
                event = MotionEvent.obtain(now, now,
                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                syntheticEvent = true;
            }

            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                resetCancelNextUpFlag(target.child);
                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
            }
            clearTouchTargets();
            if (syntheticEvent) {
                event.recycle();
            }
        }
    }

clearTouchTargets()是将mFirstTouchTarget恢复到原始状态,即mFirstTouchTarget =null

private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }

resetTouchState()方法主要将mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT,即与requestDisallowInterceptTouchEvent(false)等效,同时调用resetCancelNextUpFlag(this)```将当前ViewGroup的取消状态重置。

 private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }

requestDisallowInterceptTouchEvent()用来控制是否可以执行ViewGroup.onInterceptTouchEvent(),从而控制dispatchTouchEvent()中的intercepted的赋值,disallowIntercept=false的时候表示会调用ViewGroup.onInterceptTouchEvent(),从而确定intercepted的值。

 @Override
    public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            return;
        }

        if (disallowIntercept) {
            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
        } else {
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // Pass it up to our parent
        if (mParent != null) {
            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
        }
    }

resetCancelNextUpFlag()方法来检查当前事件是否被取消

 private static boolean resetCancelNextUpFlag(@NonNull View view) {
        if ((view.mPrivateFlags & PFLAG_CANCEL_NEXT_UP_EVENT) != 0) {
            view.mPrivateFlags &= ~PFLAG_CANCEL_NEXT_UP_EVENT;
            return true;
        }
        return false;
    }

二、代码片段2

if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
} else {
        //ViewGroup子View不处理,此时mFirstTouchTarget=null,ViewGroup直接拦截
         intercepted = true;
}

只有DOWN事件和 mFirstTouchTarget != null(即事件由当前ViewGroup的子View处理)时执行会根据disallowIntercept的值决定是否调用ViewGroup.onInterceptTouchEvent()。默认情况下disallowIntercept=false,即requestDisallowInterceptTouchEvent(false),反之,requestDisallowInterceptTouchEvent(true)被调用时,intercepted=false

未完待续 。。。。

参考:https://cloud.tencent.com/developer/article/1035591

最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
平台声明:文章内容(如有图片或视频亦包括在内)由作者上传并发布,文章内容仅代表作者本人观点,简书系信息发布平台,仅提供信息存储服务。

推荐阅读更多精彩内容