canvas 画板
当在画布中,如果按下鼠标,我们将画布的起始点放在此时鼠标的位置,用到的是moveTo(),然后鼠标移动的时候,用lineTo()画路径,用stroke()来填充路径,移一下画一下,这样就能画出曲线来,当鼠标抬起的时候,我们只需要取消鼠标的动作即可,如果你看过我写的鼠标拖拽效果,是不是感觉很像啊,对的,思路跟拖拽是差不多的,只是具体的内容不一样而已。
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<style type="text/css">
#mycanvas{
border:2px solid #000000;
}
</style>
</head>
<body>
<canvas id="mycanvas" width="500px" height="500px">
对不起,您的浏览器版本过低,点击<a href="javascript:void(0)"></a>
</canvas>
<script type="text/javascript">
var canvas = document.getElementById("mycanvas");
var context = canvas.getContext("2d");
canvas.onmousedown = function(ev){
var ev = window.event || ev;
context.beginPath();
var startX = ev.pageX - canvas.offsetLeft-2;
var startY = ev.pageY - canvas.offsetTop-2;
context.moveTo(startX,startY);
canvas.onmousemove = function(ev){
var e = window.event||ev;
var endX = e.pageX - canvas.offsetLeft-2;
var endY = e.pageY - canvas.offsetTop -2;
context.lineTo(endX,endY);
context.strokeStyle="red";
context.lineWidth = 5;
context.stroke();
}
}
canvas.onmouseup = function(){
canvas.onmousemove = null;
}
</script>
</body>
</html>
矩形
方式一
不能判断isPointInPath
var canvas = document.getElementById("mycanvas");
var context = canvas.getContext("2d");
context.beginPath();
context.fillRect(100,100,200,100);//isPointInPath 不能判断
//context.strokeRect(100,100,200,100);
方式二
var canvas = document.getElementById("mycanvas");
var context = canvas.getContext("2d");
context.beginPath();
context.rect(100,100,200,100); // isPointInPath 可以判断
context.fill();
判断某个点是否在上下文图形里
if(context.isPointInPath(110,110)){
console.log("在图形内")
}else{
console.log("不在图形内")
}
太极
方式一
直接绘制
context.beginPath();
context.arc(250,250,200,Math.PI/2,Math.PI*1.5,false)
context.fillStyle = "black";
context.fill();
context.beginPath();
context.arc(250,250,200,-(Math.PI/2),Math.PI*0.5,false)
context.fillStyle = "white";
context.fill();
context.beginPath();
context.arc(250,150,100,0,Math.PI*2,false)
context.fillStyle = "black";
context.fill();
context.beginPath();
context.arc(250,350,100,0,Math.PI*2,false)
context.fillStyle = "white";
context.fill();
context.beginPath();
context.arc(250,150,20,0,Math.PI*2,false)
context.fillStyle = "white";
context.fill();
context.beginPath();
context.arc(250,350,20,0,Math.PI*2,false)
context.fillStyle = "black";
context.fill();
方式二
将上述方式封装成函数
function circle(obj,x,y,R,angel1,angel2,color){
obj.beginPath();
obj.arc(x,y,R,angel1,angel2,false)
obj.fillStyle = color;
obj.fill();
}
circle(context,250,250,200,Math.PI/2,Math.PI*1.5,"white")
circle(context,250,250,200,-(Math.PI/2),Math.PI*0.5,"black")
circle(context,250,150,100,0,Math.PI*2,"black")
circle(context,250,350,100,0,Math.PI*2,"white")
circle(context,250,150,20,0,Math.PI*2,"white")
circle(context,250,350,20,0,Math.PI*2,"black")
国际象棋棋盘
方式一
var Color ="";
for(var i=0;i<8;i++){
for(var j=0;j<8;j++){
if((i%2==0&&j%2==0)||(i%2==1&&j%2==1) ){
Color="#000";
}else{
Color = "#FFF"
}
context.beginPath();
context.fillStyle = Color;
context.fillRect(0+50*i,0+50*j,50,50);
}
}
方式二
var color = "#000";
context.beginPath();
for(var i=0;i<800;i+=200){
for(var j=0;j<800;j+=200){
context.fillRect(i,j,100,100)
context.fillRect(i+100,j+100,100,100)
}
}