ViewController.swift部分:
// ViewController.swift
import UIKit
class ViewController: UIViewController , UITextFieldDelegate, UITextViewDelegate {
var label: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let screen = UIScreen.main.bounds
//label代码实现
let labelWidth: CGFloat = 90
let labelHeight: CGFloat = 20
let labelTopView:CGFloat = 150
// let labelFrame = CGRect(x: (screen.size.width - labelWidth)/2 , y:labelTopView, width: labelWidth, height: labelHeight)
let labelFrame = CGRect(x: 0 , y:labelTopView, width: labelWidth, height: labelHeight)
self.label = UILabel(frame: labelFrame)
label.text = "Label"
label.textAlignment = NSTextAlignment.center //字体左右居中
self.view.addSubview(label)
//button代码实现
let buttonWidth: CGFloat = 60
let buttonheight: CGFloat = 20
let buttonTopView: CGFloat = 240
let button = UIButton(type: UIButton.ButtonType.system)
button.setTitle("OK", for: UIControl.State.normal)
button.frame = CGRect(x: (screen.size.width - buttonWidth)/2, y: buttonTopView, width: buttonWidth, height: buttonheight)
//addTarget,第一个参数是事件处理者,第二个参数是选择器类型,它指向事件处理方法,第三个参数是事件.
button.addTarget(self, action: #selector(onClick(_:)), for: UIControl.Event.touchUpInside)
self.view.addSubview(button)
//textfield和textview在模拟器要弹出软键盘,需要先在模拟器菜单“Hardware”---“keyboard”---“Connect Hardware Keyboard”,去掉勾选.
//textfield代码实现
let textFieldWidth: CGFloat = 223
let textFieldHeight: CGFloat = 30
let textFieldTopView: CGFloat = 150
let textFieldFrame = CGRect(x: (screen.size.width - textFieldWidth)/2, y: textFieldTopView, width: textFieldWidth, height: textFieldHeight)
let textField = UITextField(frame: textFieldFrame)
textField.borderStyle = UITextField.BorderStyle.roundedRect
textField.returnKeyType = UIReturnKeyType.next //设置键盘return键
textField.keyboardType = UIKeyboardType.numbersAndPunctuation //设置键盘类型
textField.delegate = self //将ViewController当前对象赋值给TextField控件的delegate委托属性
self.view.addSubview(textField)
//textView代码实现
let textViewWidth: CGFloat = 223
let textViewHeight: CGFloat = 198
let textViewTopView: CGFloat = 240
let textViewFrame = CGRect(x: (screen.size.width - textViewWidth)/2, y: textViewTopView, width: textViewWidth, height: textViewHeight)
let textView = UITextField(frame: textViewFrame)
textView.text = "green sky lalala"
textView.delegate = self//将ViewController当前对象赋值给TextView控件的delegate委托属性
self.view.addSubview(textView)
}
//实现UITextFieldDelegate委托协议方法
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
print("TextField获得焦点,点击return键")
textField.resignFirstResponder() //放弃第一响应者身份,关闭键盘
return true
}
//实现UIViewFieldDelegate委托协议方法
func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool {
if (text == "\n") {
print("TextView获得焦点,点击return键")
textView.resignFirstResponder()
return false
}
return true
}
//在关闭和打开键盘时,iOS系统会分别发出广播通知.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
//注册键盘出现通知
NotificationCenter.default.addObserver(self, selector: #selector(keyboardDidShow(_:)), name: NSNotification.Name(rawValue: "showKeyboard") ,object: nil)
//注册键盘隐藏通知
NotificationCenter.default.addObserver(self, selector: #selector(keyboardDidHide(_:)), name: NSNotification.Name(rawValue: "HideKeyboard"), object: nil)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
//注销键盘出现通知
NotificationCenter.default.removeObserver(self, name: NSNotification.Name(rawValue: "showKeyboard") ,object: nil)
//注销键盘隐藏通知
NotificationCenter.default.removeObserver(self, name: NSNotification.Name(rawValue: "HideKeyboard"), object: nil)
}
//butuon调用
@objc func onClick(_ sender: AnyObject){
self.label.text = "HelloWorld"
}
//viewWillAppear调用
@objc func keyboardDidShow(_ notification:Notification){
print("键盘打开")
}
@objc func keyboardDidHide(_ notification:Notification){
print("键盘关闭")
}
}
AppDelegate.swift部分:
// AppDelegate.swift
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
self.window = UIWindow(frame:UIScreen.main.bounds)
self.window?.rootViewController = ViewController()
self.window?.backgroundColor = UIColor.white
self.window?.makeKeyAndVisible()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}