layer的属性
self.aView.layer.position = CGPointMake(self.aView.frame.origin.x+self.aView.frame.size.width, self.aView.frame.origin.y);
self.aView.layer.anchorPoint = CGPointMake(1, 0);//这是比例的 (0,0) (1,0) (0,1) (1,1) 默认是中心点(0.5,0.5)
//position和anchorPoint 控制在一个点上 不然会出现瞬移效果
//这里的position设置在左上点 anchorPoint设置在左上点(1.0)
条形
//条形
-(void)animation1{
// 1.创建一个复制图层对象,设置复制层的属性
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
// 1.1.设置复制图层中子层总数:这里包含原始层
replicatorLayer.instanceCount = 20;
// 1.2.设置复制子层偏移量,不包含原始层,这里是相对于原始层的x轴的偏移量
replicatorLayer.instanceTransform = CATransform3DMakeTranslation(15, 0, 0);
// 1.3.设置复制层的动画延迟事件
replicatorLayer.instanceDelay = 0.1;
// 1.4.设置复制层的背景色,如果原始层设置了背景色,这里设置就失去效果
replicatorLayer.instanceColor = [UIColor redColor].CGColor;
// 1.5.设置复制层颜色的偏移量
replicatorLayer.instanceGreenOffset = 0.05;
replicatorLayer.instanceRedOffset = 0.05;
replicatorLayer.instanceBlueOffset = 0.05;
replicatorLayer.instanceAlphaOffset = 0.05;
// 2.创建一个图层对象 单条柱形 (原始层)
CALayer *layer = [CALayer layer];
// 2.1.设置layer对象的位置
layer.position = CGPointMake(10, 50);
// 2.2.设置layer对象的锚点
layer.anchorPoint = CGPointMake(0, 0.5);
// 2.3.设置layer对象的位置大小
layer.bounds = CGRectMake(0, 0, 10, 50);
// 2.5.设置layer对象的颜色
layer.backgroundColor = [UIColor whiteColor].CGColor;
// 3.创建一个基本动画
CABasicAnimation *basicAnimation = [CABasicAnimation animation];
// 3.1.设置动画的属性
basicAnimation.keyPath = @"transform.scale.y";
// 3.2.设置动画的属性值
basicAnimation.toValue = @0.01;
// 3.3.设置动画的重复次数
basicAnimation.repeatCount = MAXFLOAT;
// 3.4.设置动画的执行时间
basicAnimation.duration = 0.5;
// 3.5.设置动画反转
basicAnimation.autoreverses = YES;
// 4.将动画添加到layer层上
[layer addAnimation:basicAnimation forKey:nil];
// 5.将layer层添加到复制层上
[replicatorLayer addSublayer:layer];
// 6.将复制层添加到view视图层上
[self.animationView.layer addSublayer:replicatorLayer];
}
波浪
//波浪
-(void)animation4{
// 1.创建一个复制图层对象,设置复制层的属性
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
// 1.1.设置复制图层中子层总数:这里包含原始层
replicatorLayer.instanceCount = 3;
// 1.2.设置复制子层偏移量,不包含原始层,这里是相对于原始层的x轴的偏移量
replicatorLayer.instanceTransform = CATransform3DMakeTranslation(35, 0, 0);
// 1.3.设置复制层的动画延迟事件
replicatorLayer.instanceDelay = 0.2;
// 1.4.设置复制层的背景色,如果原始层设置了背景色,这里设置就失去效果
replicatorLayer.instanceColor = [UIColor redColor].CGColor;
// 1.5.设置复制层颜色的偏移量
replicatorLayer.instanceGreenOffset = 0.1;
// 2.创建一个图层对象 单条柱形 (原始层)
CALayer *layer = [CALayer layer];
// 2.1.设置layer对象的位置
layer.position = CGPointMake(15, 50);
// 2.2.设置layer对象的锚点
layer.anchorPoint = CGPointMake(0.5, 0.5);
// 2.3.设置layer对象的位置大小
layer.bounds = CGRectMake(0, 0, 30, 30);
// 2.5.设置layer对象的颜色
layer.backgroundColor = [UIColor whiteColor].CGColor;
layer.cornerRadius = 15;
layer.masksToBounds = YES;
// 3.创建一个基本动画
CABasicAnimation *basicAnimation = [CABasicAnimation animation];
// 3.1.设置动画的属性
basicAnimation.keyPath = @"transform.scale";
// 3.2.设置动画的属性值
basicAnimation.fromValue = @1;
basicAnimation.toValue = @0.01;
// 3.3.设置动画的重复次数
basicAnimation.repeatCount = MAXFLOAT;
// 3.4.设置动画的执行时间
basicAnimation.duration = 0.6;
// 3.5.设置动画反转
basicAnimation.autoreverses = YES;
// 4.将动画添加到layer层上
[layer addAnimation:basicAnimation forKey:nil];
// 5.将layer层添加到复制层上
[replicatorLayer addSublayer:layer];
// 6.将复制层添加到view视图层上
[self.animationView.layer addSublayer:replicatorLayer];
}
波纹
//波纹
-(void)animation6{
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = CGRectMake(0, 0, 80, 80);
shapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 80, 80)].CGPath;
shapeLayer.fillColor = [UIColor orangeColor].CGColor;
shapeLayer.opacity = 0.0;
CABasicAnimation *alpha = [CABasicAnimation animationWithKeyPath:@"opacity"];
alpha.fromValue = @(1.0);
alpha.toValue = @(0.0);
CABasicAnimation *scale = [CABasicAnimation animationWithKeyPath:@"transform"];
scale.fromValue = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 0.0, 0.0, 0.0)];
scale.toValue = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0.0)];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.animations = @[alpha,scale];
animationGroup.duration = 4.0;
animationGroup.autoreverses = NO;
animationGroup.repeatCount = HUGE;
[shapeLayer addAnimation:animationGroup forKey:@"animationGroup"];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.frame = CGRectMake(0, 0, 100, 100);
//延迟
replicatorLayer.instanceDelay = 0.5;
//复制的个数
replicatorLayer.instanceCount = 8;
replicatorLayer.instanceGreenOffset = 0.05;
replicatorLayer.instanceRedOffset = 0.05;
replicatorLayer.instanceBlueOffset = 0.05;
replicatorLayer.instanceAlphaOffset = 0.05;
[replicatorLayer addSublayer:shapeLayer];
[self.animationView.layer addSublayer:replicatorLayer];
}
翻转
//翻转动画
-(void)animation8{
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = CGRectMake(10, 10, 100, 100);
shapeLayer.path = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 100, 100)].CGPath;
shapeLayer.fillColor = [UIColor redColor].CGColor;
CABasicAnimation *basicAnima = [CABasicAnimation animationWithKeyPath:@"transform"];
basicAnima.fromValue = [NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, 0, 0, 1.0, 0)];
basicAnima.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, M_PI, 0, 1.0, 0)];
basicAnima.repeatCount = HUGE;
basicAnima.duration = 1.6;
[shapeLayer addAnimation:basicAnima forKey:nil];
[self.animationView.layer addSublayer:shapeLayer];
}
画圆圈
//画圆圈
-(void)animation7{
//左上角10 10 点 半径50
// CAShapeLayer *shapeLayer = [CAShapeLayer layer];
// shapeLayer.frame = CGRectMake(10, 10, 50, 50);
// shapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 50, 50)].CGPath;
// shapeLayer.fillColor = [UIColor yellowColor].CGColor;
// [self.animationView.layer addSublayer:shapeLayer];
//基础圆
CAShapeLayer *baseCircleLayer = [CAShapeLayer layer];
//路径线条宽度
baseCircleLayer.lineWidth = 5.0f;
//填充颜色
baseCircleLayer.fillColor = [UIColor whiteColor].CGColor;
// 路径线条的颜色
baseCircleLayer.strokeColor = [UIColor lightGrayColor].CGColor;
//圆心在 (100, 100)点
// baseCircleLayer.frame = CGRectMake(50, 100, 10, 10);
CGMutablePathRef baseCirclePath = CGPathCreateMutable();
CGPathAddArc(baseCirclePath, &CGAffineTransformIdentity, 100, 100, 50, 0, M_PI*2, NO);
baseCircleLayer.path = baseCirclePath;
[self.animationView.layer addSublayer:baseCircleLayer];
//动圆
CAShapeLayer *animationCircle = [CAShapeLayer layer];
//填充颜色
animationCircle.fillColor = [UIColor whiteColor].CGColor;
// 路径线条的颜色
animationCircle.strokeColor = [UIColor blackColor].CGColor;
//路径线条宽度
animationCircle.lineWidth = 3.0f;
CGMutablePathRef animationCirclePath = CGPathCreateMutable();
//圆心 30 30 半径 30 开始角度 结束角度
CGPathAddArc(animationCirclePath, &CGAffineTransformIdentity, 30, 30, 30, -M_PI_2,M_PI_2*3 , NO);
animationCircle.path = animationCirclePath;
[self.animationView.layer addSublayer:animationCircle];
CABasicAnimation *circleAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
circleAnimation.duration = 10.0f;//总时间
circleAnimation.fromValue = @0.0;//开始点 这里是百分比
circleAnimation.toValue = @1;//速率 默认是1 这里如果是2的话 总用时就是总时间的一半 = 5秒
circleAnimation.repeatCount = MAXFLOAT;// 次 数
circleAnimation.fillMode = kCAFillModeForwards;
circleAnimation.autoreverses = YES;
[animationCircle addAnimation:circleAnimation forKey:@"strokeEndAnimation"];
}
动的三角形
//三角
-(void)animation5{
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = CGRectMake(0, 0, 30, 30);
shapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 30, 30)].CGPath;
shapeLayer.strokeColor = [UIColor redColor].CGColor;
shapeLayer.fillColor = [UIColor blueColor].CGColor;
shapeLayer.lineWidth = 5;
//动圆
CABasicAnimation *circleAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
circleAnimation.duration = 10.0f;//总时间
circleAnimation.fromValue = @0.0;//开始点 这里是百分比
circleAnimation.toValue = @1;//速率 默认是1 这里如果是2的话 总用时就是总时间的一半 = 5秒
circleAnimation.repeatCount = MAXFLOAT;// 次 数
circleAnimation.fillMode = kCAFillModeForwards;
circleAnimation.autoreverses = YES;
[shapeLayer addAnimation:circleAnimation forKey:@"strokeEndAnimation"];
CABasicAnimation *scale = [CABasicAnimation animationWithKeyPath:@"transform"];
CATransform3D fromValue = CATransform3DRotate(CATransform3DIdentity, 0.0, 0.0, 0.0, 0.0);
scale.fromValue = [NSValue valueWithCATransform3D:fromValue];
CATransform3D toValue = CATransform3DTranslate(CATransform3DIdentity, 60, 0.0, 0.0);
toValue = CATransform3DRotate(toValue,120.0*M_PI/180.0, 0.0, 0.0, 1.0);
scale.toValue = [NSValue valueWithCATransform3D:toValue];
scale.autoreverses = NO;
scale.repeatCount = HUGE;
scale.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
scale.duration = 0.8;
[shapeLayer addAnimation:scale forKey:@"rotateAnimation"];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.frame = CGRectMake(0, 0, 30, 30);
//延迟
replicatorLayer.instanceDelay = 0.0;
//复制个数
replicatorLayer.instanceCount = 3;
CATransform3D trans3D = CATransform3DIdentity;
trans3D = CATransform3DTranslate(trans3D, 60, 0, 0);
trans3D = CATransform3DRotate(trans3D, 120.0*M_PI/180.0, 0.0, 0.0, 1.0);
replicatorLayer.instanceTransform = trans3D;
[replicatorLayer addSublayer:shapeLayer];
[self.animationView.layer addSublayer:replicatorLayer];
}
网格动画
//网格
-(void)animation3{
NSInteger column = 3;
CGFloat between = 5.0;
CGFloat radius = (100 - between * (column - 1))/column;
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = CGRectMake(0, 0, radius, radius);
shapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, radius, radius)].CGPath;
shapeLayer.fillColor = [UIColor purpleColor].CGColor;
CABasicAnimation *scale = [CABasicAnimation animationWithKeyPath:@"transform"];
scale.fromValue = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0.0)];
scale.toValue = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 0.2, 0.2, 0.0)];
scale.autoreverses = YES;
scale.repeatCount = HUGE;
scale.duration = 0.6;
CABasicAnimation *alpha = [CABasicAnimation animationWithKeyPath:@"opacity"];
alpha.fromValue = @(1.0);
alpha.toValue = @(0.0);
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.animations = @[scale, alpha];
animationGroup.duration = 1.0;
animationGroup.autoreverses = YES;
animationGroup.repeatCount = HUGE;
[shapeLayer addAnimation:animationGroup forKey:@"groupAnimation"];
CAReplicatorLayer *replicatorLayerX = [CAReplicatorLayer layer];
replicatorLayerX.frame = CGRectMake(0, 0, 200, 200);
//延迟
replicatorLayerX.instanceDelay = 0.3;
//复制个数
replicatorLayerX.instanceCount = column;
replicatorLayerX.instanceTransform = CATransform3DTranslate(CATransform3DIdentity, radius+between, 0, 0);
[replicatorLayerX addSublayer:shapeLayer];
CAReplicatorLayer *replicatorLayerY = [CAReplicatorLayer layer];
replicatorLayerY.frame = CGRectMake(0, 0, 100, 100);
//延迟
replicatorLayerY.instanceDelay = 0.3;
//复制个数
replicatorLayerY.instanceCount = column;
replicatorLayerY.instanceTransform = CATransform3DTranslate(CATransform3DIdentity, 0, radius+between, 0);
[replicatorLayerY addSublayer:replicatorLayerX];
[self.animationView.layer addSublayer:replicatorLayerY];
}
转圈动画
//转圈
-(void)animation2{
// 1.创建一个复制图层对象,设置复制层的属性
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
// 1.1.设置复制图层中子层总数:这里包含原始层
replicatorLayer.instanceCount = 10;
// 1.2.设置复制子层偏移量,不包含原始层,这里是相对于原始层的x轴的偏移量
replicatorLayer.instanceTransform = CATransform3DMakeRotation((2 * M_PI) /10, 0, 0, 1);
// 1.3.设置复制层的动画延迟事件
replicatorLayer.instanceDelay = 0.1;
// 1.4.设置复制层的背景色,如果原始层设置了背景色,这里设置就失去效果
// replicatorLayer.instanceColor = [UIColor yellowColor].CGColor;
// 1.5.设置复制层颜色的偏移量
replicatorLayer.instanceGreenOffset = 0.1;
replicatorLayer.frame = CGRectMake(0, 0, 200, 200);
replicatorLayer.preservesDepth = YES;
replicatorLayer.instanceRedOffset = 0.1;
replicatorLayer.instanceGreenOffset = 0.1;
replicatorLayer.instanceBlueOffset = 0.1;
replicatorLayer.instanceAlphaOffset = 0.1;
//延迟
replicatorLayer.instanceDelay = 1.0/10;
// 2.创建一个图层对象 单条柱形 (原始层)
CALayer *layer = [CALayer layer];
// 2.1.设置layer对象的位置
layer.position = CGPointMake(100, 50);
// 2.2.设置layer对象的锚点
layer.anchorPoint = CGPointMake(0.5, 0.5);
// 2.3.设置layer对象的位置大小
layer.bounds = CGRectMake(0, 0, 30, 30);
// 2.5.设置layer对象的颜色
layer.backgroundColor = [UIColor yellowColor].CGColor;
layer.cornerRadius = 15;
layer.masksToBounds = YES;
layer.transform = CATransform3DMakeScale(0.01, 0.01, 0.01);
// 3.创建一个基本动画
CABasicAnimation *basicAnimation = [CABasicAnimation animation];
// 3.1.设置动画的属性
basicAnimation.keyPath = @"transform.scale";
// 3.2.设置动画的属性值
basicAnimation.fromValue = @1;
basicAnimation.toValue = @0.01;
// 3.3.设置动画的重复次数
basicAnimation.repeatCount = MAXFLOAT;
// 3.4.设置动画的执行时间
basicAnimation.duration = 1;
// 3.5.设置动画反转
basicAnimation.autoreverses = NO;
// 4.将动画添加到layer层上
[layer addAnimation:basicAnimation forKey:nil];
// 5.将layer层添加到复制层上
[replicatorLayer addSublayer:layer];
// 6.将复制层添加到view视图层上
[self.animationView.layer addSublayer:replicatorLayer];
}