var particleSystem = new cc.ParticleSystem(res.Flame_plist);
particleSystem.setScale(1)
particleSystem.x = target.getPosition().x;
particleSystem.y = target.getPosition().y;
this.addChild(particleSystem,100100);
var particleSystem = new cc.ParticleSystem(res.Flame_plist);
particleSystem.setScale(1)
particleSystem.x = target.getPosition().x;
particleSystem.y = target.getPosition().y;
this.addChild(particleSystem,100100);