Android 毛玻璃(高斯模糊)背景对话框

在 Activity 中调用

          
    protected void showBlurPop() {

        //对当前页面进行截屏
        View layout = getWindow().getDecorView();

        layout.setDrawingCacheEnabled(true);
        layout.buildDrawingCache(); //启用drawingcache并创建位图
        Bitmap screen = Bitmap.createBitmap(layout.getDrawingCache()); //创建一个drawingcache的拷贝,因为drawingcache得到的位图在禁用后会被回收
        layout.setDrawingCacheEnabled(false); //禁用drawingcahce否则会影响性能

        //将截屏进行模糊
        screen = FastBlur.blur( screen, 8, true);

        int dialogWidth = (int)(layout.getWidth()*0.62f);
        int dialogHeight = (int)(layout.getWidth()*0.38f);

        int x = (layout.getWidth() - dialogWidth)/2;
        int y = (layout.getHeight() - dialogHeight)/2;

        ImageView imageView = new ImageView(this);
        Matrix matrix = new Matrix();
        matrix.setTranslate(-x, -y);
        imageView.setImageMatrix(matrix);
        imageView.setScaleType(ImageView.ScaleType.CENTER);
        imageView.setImageBitmap(screen);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            imageView.setClipToOutline(true);
            imageView.setOutlineProvider(new ViewOutlineProvider() {
                @Override public void getOutline(View view, Outline outline) {
                    outline.setRoundRect(new Rect(0,0,view.getWidth(), view.getHeight()), 18);
                }
            });
        }
        PopupWindow dialog = new PopupWindow(imageView, dialogWidth, dialogHeight);
        dialog.setContentView(imageView);

        dialog.showAtLocation(layout, Gravity.CENTER, 0 ,0);
    }

模糊工具


    public class FastBlur {

      public static Bitmap blur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    //
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    //
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    //
    // If you are using this algorithm in your code please add
    // the following line:
    //
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    Bitmap bitmap;
    if (canReuseInBitmap) {
      bitmap = sentBitmap;
    } else {
      bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    }

    if (radius < 1) {
      return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
      dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
      for (i = -radius; i <= radius; i++) {
        p = pix[yi + Math.min(wm, Math.max(i, 0))];
        sir = stack[i + radius];
        sir[0] = (p & 0xff0000) >> 16;
        sir[1] = (p & 0x00ff00) >> 8;
        sir[2] = (p & 0x0000ff);
        rbs = r1 - Math.abs(i);
        rsum += sir[0] * rbs;
        gsum += sir[1] * rbs;
        bsum += sir[2] * rbs;
        if (i > 0) {
          rinsum += sir[0];
          ginsum += sir[1];
          binsum += sir[2];
        } else {
          routsum += sir[0];
          goutsum += sir[1];
          boutsum += sir[2];
        }
      }
      stackpointer = radius;

      for (x = 0; x < w; x++) {

        r[yi] = dv[rsum];
        g[yi] = dv[gsum];
        b[yi] = dv[bsum];

        rsum -= routsum;
        gsum -= goutsum;
        bsum -= boutsum;

        stackstart = stackpointer - radius + div;
        sir = stack[stackstart % div];

        routsum -= sir[0];
        goutsum -= sir[1];
        boutsum -= sir[2];

        if (y == 0) {
          vmin[x] = Math.min(x + radius + 1, wm);
        }
        p = pix[yw + vmin[x]];

        sir[0] = (p & 0xff0000) >> 16;
        sir[1] = (p & 0x00ff00) >> 8;
        sir[2] = (p & 0x0000ff);

        rinsum += sir[0];
        ginsum += sir[1];
        binsum += sir[2];

        rsum += rinsum;
        gsum += ginsum;
        bsum += binsum;

        stackpointer = (stackpointer + 1) % div;
        sir = stack[(stackpointer) % div];

        routsum += sir[0];
        goutsum += sir[1];
        boutsum += sir[2];

        rinsum -= sir[0];
        ginsum -= sir[1];
        binsum -= sir[2];

        yi++;
      }
      yw += w;
    }
    for (x = 0; x < w; x++) {
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
      yp = -radius * w;
      for (i = -radius; i <= radius; i++) {
        yi = Math.max(0, yp) + x;

        sir = stack[i + radius];

        sir[0] = r[yi];
        sir[1] = g[yi];
        sir[2] = b[yi];

        rbs = r1 - Math.abs(i);

        rsum += r[yi] * rbs;
        gsum += g[yi] * rbs;
        bsum += b[yi] * rbs;

        if (i > 0) {
          rinsum += sir[0];
          ginsum += sir[1];
          binsum += sir[2];
        } else {
          routsum += sir[0];
          goutsum += sir[1];
          boutsum += sir[2];
        }

        if (i < hm) {
          yp += w;
        }
      }
      yi = x;
      stackpointer = radius;
      for (y = 0; y < h; y++) {
        // Preserve alpha channel: ( 0xff000000 & pix[yi] )
        pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

        rsum -= routsum;
        gsum -= goutsum;
        bsum -= boutsum;

        stackstart = stackpointer - radius + div;
        sir = stack[stackstart % div];

        routsum -= sir[0];
        goutsum -= sir[1];
        boutsum -= sir[2];

        if (x == 0) {
          vmin[y] = Math.min(y + r1, hm) * w;
        }
        p = x + vmin[y];

        sir[0] = r[p];
        sir[1] = g[p];
        sir[2] = b[p];

        rinsum += sir[0];
        ginsum += sir[1];
        binsum += sir[2];

        rsum += rinsum;
        gsum += ginsum;
        bsum += binsum;

        stackpointer = (stackpointer + 1) % div;
        sir = stack[stackpointer];

        routsum += sir[0];
        goutsum += sir[1];
        boutsum += sir[2];

        rinsum -= sir[0];
        ginsum -= sir[1];
        binsum -= sir[2];

        yi += w;
      }
    }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
      }
     }
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