先上效果图
thumb.gif
import android.animation.TypeEvaluator;
import android.graphics.PointF;
public class BezierEvaluator implements TypeEvaluator<PointF> {
private PointF pointF1;
private PointF pointF2;
public BezierEvaluator(PointF pointF1, PointF pointF2) {
this.pointF1 = pointF1;
this.pointF2 = pointF2;
}
@Override
public PointF evaluate(float time, PointF startValue, PointF endValue) {
float timeLeft = 1.0f - time;
PointF point = new PointF();// 结果
point.x = timeLeft * timeLeft * timeLeft * (startValue.x) + 3
* timeLeft * timeLeft * time * (pointF1.x) + 3 * timeLeft
* time * time * (pointF2.x) + time * time * time * (endValue.x);
point.y = timeLeft * timeLeft * timeLeft * (startValue.y) + 3
* timeLeft * timeLeft * time * (pointF1.y) + 3 * timeLeft
* time * time * (pointF2.y) + time * time * time * (endValue.y);
return point;
}
}
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import com.eluton.medclass.R;
import java.util.Random;
public class PeriscopeLayout extends RelativeLayout {
private Interpolator line = new LinearInterpolator();// 线性
private Interpolator acc = new AccelerateInterpolator();// 加速
private Interpolator dce = new DecelerateInterpolator();// 减速
private Interpolator accdec = new AccelerateDecelerateInterpolator();// 先加速后减速
private Interpolator[] interpolators;
private int mHeight;
private int mWidth;
private LayoutParams lp;
private Drawable[] drawables;
private Random random = new Random();
private int dHeight;
private int dWidth;
public PeriscopeLayout(Context context) {
super(context);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public PeriscopeLayout(Context context, AttributeSet attrs,
int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init() {
// 初始化显示的图片
drawables = new Drawable[5];
Drawable praise1 = getResources().getDrawable(R.mipmap.praise1);
Drawable praise2 = getResources().getDrawable(R.mipmap.praise2);
Drawable praise3 = getResources().getDrawable(R.mipmap.praise3);
Drawable praise4 = getResources().getDrawable(R.mipmap.praise4);
Drawable praise5 = getResources().getDrawable(R.mipmap.praise5);
drawables[0] = praise1;
drawables[1] = praise2;
drawables[2] = praise3;
drawables[3] = praise4;
drawables[4] = praise5;
// 初始化插补器
interpolators = new Interpolator[4];
interpolators[0] = line;
interpolators[1] = acc;
interpolators[2] = dce;
interpolators[3] = accdec;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
}
// 点赞
public void addHeart() {
if (mWidth > 0) {
ImageView imageView = new ImageView(getContext());
// 随机选一个
Drawable result=drawables[random.nextInt(5)];
// 获取图的宽高 用于后面的计算
// 注意 我这里3张图片的大小都是一样的,所以我只取了一个
dHeight = result.getIntrinsicHeight();
dWidth = result.getIntrinsicWidth();
// 底部 并且 水平居中
lp = new LayoutParams(dWidth, dHeight);
lp.addRule(CENTER_HORIZONTAL, TRUE);// 这里的TRUE 要注意 不是true
lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);
imageView.setImageDrawable(result);
imageView.setLayoutParams(lp);
addView(imageView);
Animator set = getAnimator(imageView);
set.addListener(new AnimEndListener(imageView));
set.start();
}
}
private Animator getAnimator(View target) {
// AnimatorSet set = getEnterAnimtor(target);
ValueAnimator bezierValueAnimator = getBezierValueAnimator(target);
AnimatorSet finalSet = new AnimatorSet();
finalSet.playSequentially(bezierValueAnimator);
// finalSet.playSequentially(set, bezierValueAnimator);//顺序播放
finalSet.setInterpolator(line);//interpolators[random.nextInt(4)]
finalSet.setTarget(target);
return finalSet;
}
private AnimatorSet getEnterAnimtor(final View target) {
ObjectAnimator alpha = ObjectAnimator.ofFloat(target, View.ALPHA, 0.2f,
1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(target, View.SCALE_X,
0.2f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(target, View.SCALE_Y,
0.2f, 1f);
AnimatorSet enter = new AnimatorSet();
enter.setDuration(500);
enter.setInterpolator(new LinearInterpolator());
enter.playTogether(alpha, scaleX, scaleY);
enter.setTarget(target);
return enter;
}
private ValueAnimator getBezierValueAnimator(View target) {
// 初始化一个贝塞尔计算器- - 传入
BezierEvaluator evaluator = new BezierEvaluator(getPointF(2),
getPointF(1));
// 这里最好画个图 理解一下 传入了起点 和 终点
ValueAnimator animator = ValueAnimator.ofObject(evaluator, new PointF(
2 * (mWidth - dWidth) / 3, mHeight - dHeight),
new PointF(random.nextInt(getWidth()), 0));
animator.addUpdateListener(new BezierListenr(target));
animator.setTarget(target);
animator.setDuration(3000);
return animator;
}
/**
* 获取中间的两个 点
*
* @param scale
*/
private PointF getPointF(int scale) {
PointF pointF = new PointF();
switch (scale) {
case 1:
pointF.x = random.nextInt((mWidth));// 减去100 是为了控制 x轴活动范围,看效果 随意~~
// 再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
pointF.y = random.nextInt((mHeight)) / 2 + mHeight / 2;
break;
case 2:
pointF.x = random.nextInt((mWidth));// 减去100 是为了控制 x轴活动范围,看效果 随意~~
// 再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
pointF.y = random.nextInt((mHeight)) / scale;
break;
}
return pointF;
}
private class BezierListenr implements ValueAnimator.AnimatorUpdateListener {
private View target;
public BezierListenr(View target) {
this.target = target;
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
PointF pointF = (PointF) animation.getAnimatedValue();
target.setX(pointF.x);
target.setY(pointF.y);
// 这里顺便做一个alpha动画
target.setAlpha(1 - animation.getAnimatedFraction());//数据的百分比
}
}
private class AnimEndListener extends AnimatorListenerAdapter {
private View target;
public AnimEndListener(View target) {
this.target = target;
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
// 因为不停的add 导致子view数量只增不减,所以在view动画结束后remove掉
removeView((target));
}
}
}
调用也简单,在布局(xml文件)里添加
<com.eluton.view.bubble.PeriscopeLayout
android:id="@+id/bubble"
android:layout_width="100dp"
android:layout_height="250dp"/>
然后bubble.addHeart()