using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WebCamera : MonoBehaviour
{
WebCamTexture webCam;
public RawImage tt;
// 背景
public Image backGround;
/// <summary>
/// 打开摄像机
/// </summary>
///
private void Start()
{
OpenCameraBackground();
}
/// <summary>
/// 初始化相机
/// </summary>
public void OpenCameraBackground()
{
StartCoroutine("startCam");
}
public IEnumerator startCam()
{
int maxl = Screen.width;
if (Screen.height > Screen.width)
{
maxl = Screen.height;
}
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if (Application.HasUserAuthorization(UserAuthorization.WebCam))
{
if (webCam != null)
{
webCam.Stop();
}
//打开渲染图
tt.gameObject.SetActive(true);
//关掉背景
WebCamDevice[] devices = WebCamTexture.devices;
string devicename = devices[0].name;
webCam = new WebCamTexture(devicename, maxl, maxl, 12);
webCam.wrapMode = TextureWrapMode.Repeat;
tt.texture = webCam;
webCam.Play();
}
}
/// <summary>
/// 启动相机
/// </summary>
public void PlayCamera()
{
if (webCam)
{
if (!webCam.isPlaying)
webCam.Play();
}
}
/// <summary>
/// 关闭摄像机
/// </summary>
public void CloseCameraBackground()
{
StartCoroutine(stopCam());
}
public IEnumerator stopCam()
{
int maxl = Screen.width;
if (Screen.height > Screen.width)
{
maxl = Screen.height;
}
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if (Application.HasUserAuthorization(UserAuthorization.WebCam))
{
if (webCam != null)
{
if (webCam.isPlaying)
webCam.Pause();
}
}
}
public void Update()
{
if (Input.GetKeyDown("o"))
{
PlayCamera();
}
if (Input.GetKeyDown("s"))
{
CloseCameraBackground();
}
//Debug.Log(webCam.isPlaying);
}
}
Unity 调用外置摄像头
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平台声明:文章内容(如有图片或视频亦包括在内)由作者上传并发布,文章内容仅代表作者本人观点,简书系信息发布平台,仅提供信息存储服务。
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