编辑器1

using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(MyPlayer))]
public class MyPlayerEditor : Editor
{ 
    public override void OnInspectorGUI()
    {
        var target = (MyPlayer)(serializedObject.targetObject);
        target.attack = EditorGUILayout.IntSlider("攻击力",target.attack,0,100);
        ProgressBar(target.attack, "攻击力");
 
        target.equipment =
        EditorGUILayout.ObjectField("装备",target.equipment,typeof(GameObject));
    }
    private void ProgressBar(float value, string label)
    {
        Rect rect = GUILayoutUtility.GetRect(18, 18, "TextField");
        EditorGUI.ProgressBar(rect, value, label);
        EditorGUILayout.Space();
    }
}
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