【汉化】Walk Character Battlers

Walk Character Battlers

Walk Character Battlers

This plugin allows developers to use Walk Character images as side-view
battlers for Actors and Enemies.

这个插件可以让玩家使用行走图代替横版战斗时的战斗图

Actor/Enemy Notetags

In order to set up the character image to function as a battler on an Actor
or Enemy, use the following notetags:

你需要设置下面的玩家或者敌人备注

<Walk Battler: [image-name]>

Set “image-name” to the name of the image in the /img/characters/ folder to
be used as a battler.

设置 /img/characters/内的图片名称

<Walk Battler Index: [image-index]>

Set “image-index” to the index (from 0 – 7) of the character in the image
file. If the character image file is a “single character” image, you do not
need to worry about using this notetag.

设置图片序号,一般在行走图内编号从0-7共八个角色

<Walk Battler Scale: [scale]>

Set “scale” to a value to represent how big the battler is scaled relative
to the original image. Setting this to 1 would make it the same size as the
characters in the image. 2 would double the size, 0.5 would half it, etc.

设置行走图的放大倍数,1是默认,2是加倍,0.5为一半

<Walk Battler Sleep: [image-name]>

If you wish for the sleep and dead motion characters to have closed eyes,
you can set a specific file to do so.

设置睡眠或死亡图像

<Walk Battler Sleep Index: [image-index]>

The index within the Sleep Image that is used on sleep and dead motions

设置睡眠或死亡图像的序号

Battle Death Type

There are three death types that can be used when using Walk Character
Battlers:

你还可以设置不同的战斗图失败后的样子

– instant
– fade
– lay

These determine what happens to the sprite when the battler is knocked out.

“Instant” instantly removes the sprite from the battle.

Instan为立即消失

“Fade” fades the sprite from the battle.

Fade为逐渐消失

“Lay” makes the sprite lay 90 degrees.

Lay为躺下90度

These can be customized on a Actor/Enemy basis using the notetag:

<Walk Battler Death Type: [type]>

Example:

<Walk Battler Death Type: lay>

Victory Motion

Since there’s no standard “Victory” animation for Walking Characters, this
can be customized for Actors using the Parameter or the following Actor
notetag:

你可以自定义胜利后的角色图

<Walk Battler Victory Motion: [motion]>

Example:

<Walk Battler Victory Motion: spin>

Enemy Weapon

If you wish to customize the weapon used by the Enemy use the following Enemy
notetag:

你可以自定义敌人拿的武器

<Walk Battler Weapon ID: [weapon-id]>

Example:

<Walk Battler Weapon ID: 2>

The example will make it so the Enemy will show the sprite of Weapon ID 2
from the database.

上面这个例子可以让你的敌人拿起数据库中ID为2的武器

Edited Battler Motions

As you can imagine, not all the battler motions can be replicated with simple
Walk Character sprites; however some of them can. Here is a list of them:

– wait
– abnormal
– dying
– victory
– escape
– sleep
– dead

All the other motions will use the same left-looking walking animation.

你可以设置如上情形的动画

New Battler Motions

The following are new motions added to Actor Battlers:

下面还有一些新加的动作

– up
– down
– right
– spin

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