Foundouction框架里的frame属性是CGRect类型,CGRect是结构体,结构体类型里面的某个属性想修改是不能直接修改的,必须先取出来然后再重新赋值回去,完成三部曲,着实麻烦,确切的说一般是不能直接修改“对象的 结构体属性的 成员”,但能够修改“对象的 结构体属性”。
所以,解决方案,一般是把原有对象的结构体属性赋值给一个临时结构体,然后对临时结构体里地成员进行修改,然后把这个修改好的结构体变量直接赋值给原有对象的结构体变量,相当于修改了
UIView * view = [[UIView alloc]init];
view.frame.origin.x = 100;
CGRect frame = view.frame;
frame.origin.x = 100;
view.frame = frame;
category分类
UIView 多增加几个属性x,y,height,width。这几个属性都分别实现get方法和set方法。这样以后frame就可以离开他了,这样导入分类的所有继承UIView的类都有了这几个属性,可以直接对其尺寸和坐标赋值,不用引入中间变量,快捷方便
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UIView+WKCategory.h
#import <UIKit/UIKit.h> @interface UIView (WKCategory) @property (assign, nonatomic) CGFloat x; @property (assign, nonatomic) CGFloat y; @property (assign, nonatomic) CGFloat width; @property (assign, nonatomic) CGFloat height; @property (assign, nonatomic) CGSize size; @property (assign, nonatomic) CGPoint origin; @end
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UIView+WKCategory.m
#import "UIView+WKCategory.h"@implementation UIView (WKCategory) -(void)setX:(CGFloat)x{ CGRect frame = self.frame; frame.origin.x = x; self.frame = frame; } - (CGFloat)x { return self.frame.origin.x; } -(void)setY:(CGFloat)y { CGRect frame = self.frame; frame.origin.y = y; self.frame = frame; } - (CGFloat)y { return self.frame.origin.y; } -(void)setWidth:(CGFloat)width{ CGRect frame = self.frame; frame.size.width = width; self.frame = frame; } - (CGFloat)width { return self.frame.size.width; } - (void)setHeight:(CGFloat)height { CGRect frame = self.frame; frame.size.height = height; self.frame = frame; } - (CGFloat)height { return self.frame.size.height; } - (void)setSize:(CGSize)size { CGRect frame = self.frame; frame.size = size; self.frame = frame; } - (CGSize)size { return self.frame.size; } - (void)setOrigin:(CGPoint)origin { CGRect frame = self.frame; frame.origin = origin; self.frame = frame; } - (CGPoint)origin { return self.frame.origin; } @end