Day 8 通过画笔完成几个图形的绘制

1.不断画圆

1.MainActivity

画圆.gif

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }

2.TestView

public class TestView extends View {
    int StartAngle=0;
    int angle;//每次增长之后的值
    int speed=10;//增长速度
    public TestView(Context context) {
        super(context);
    }

    public TestView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setBackgroundColor(Color.GRAY);

    }

    /**
     *
     * @param widthMeasureSpec 父控件预测的这个控件的最大宽度
     * @param heightMeasureSpec 父控件预测的这个控件的最大高度
     */
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        //固定的尺寸-自己设定宽高
        //setMeasuredDimension(100,100);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        /*
        //创建定时器 每个0.5s画一次
        final Timer t =new Timer();
        t.schedule(new TimerTask() {
            @Override
            public void run() {
                angle+=speed;
                if(angle>360){
                    angle=360;
                    t.cancel();//关闭定时器
                }
                invalidate(); //告诉系统调用onDraw方法实现绘制
            }
        },0,100);
*/
        //属性动画
        //ObjectAnimator
        //ValueAnimator 监听动画过程中值的改变过程
        //angle 0-360
        ValueAnimator va=ValueAnimator.ofInt(0,360);
        va.setDuration(1000);
        va.setRepeatCount(ValueAnimator.INFINITE);//重复
        va.setRepeatMode(ValueAnimator.RESTART);//往回重复
        va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                //获取某一刻的值
              angle=(int)valueAnimator.getAnimatedValue();
              //刷新
                invalidate();
            }
        });
        //启动动画
        va.start();
    }

    /**
     * 如果自定义的视图
     * 形状无规则
     * 用特定的方式显示内容
     * 完成特定功能
     * @param canvas 默认提供的一个画布
     * 将需要的内容画到画布上 统一 渲染到界面上GPU
     * 缺点:如果频繁绘制 内存吃紧
     *
     * 能够使用系统的就不要自己控制
     */
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //画一条线
        /*
        //1.准备画笔
        Paint mpaint=new Paint(Paint.ANTI_ALIAS_FLAG);
        mpaint.setColor(Color.BLACK);//画笔颜色
        mpaint.setStrokeWidth(20);//画笔粗细
        mpaint.setAntiAlias(true);//抗锯齿
        mpaint.setStyle(Paint.Style.STROKE);//设置空心
        /*
        //2.画线
        canvas.drawLine(100,100,500,800,mpaint);
        */
        //3.画圆
        /*
        canvas.drawArc(50,100,350,400,0,180,true,mpaint);
        */


        drawPieChart(canvas,Color.MAGENTA,(float) (angle/360.0));

    }
    //画饼状图
    private void drawPieChart(Canvas canvas,int Color,float rate){
        Paint paint=new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color);

        //画扇形
        canvas.drawArc(50,100,350,400,0,
                360*rate,true,paint);

        StartAngle+=(360*rate);
    }
/*
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if(event.getAction()==MotionEvent.ACTION_DOWN){
            //点击屏幕 画一点
            angle+=speed;
            //控制最大值
            if(angle>360){
                angle=360;
            }
            //告诉系统调用onDraw方法实现绘制
            invalidate();
        }
        return true;
    }
    */
}

2.画进度条

点击进度条.gif

1.MainActivity

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        MaterView mv=findViewById(R.id.mater);
        if(event.getAction()==MotionEvent.ACTION_DOWN){
            //更改进度值:在原有的进度上加0.05
            mv.setProgress((float) (mv.getProgress()+0.05));
        }
        return true;

    }

}


2. MaterView

public class MaterView extends View {
   private    Paint bgPaint;  //背景画笔
    private  Paint progressPaint;//进度画笔
     private  Paint textPaint;//文字画笔
    private  float progress;//进度
    public MaterView(Context context) {
        super(context);
    }

    public MaterView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    //初始化
private  void init(){
    //画笔
    bgPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
    bgPaint.setColor(Color.BLACK);
    bgPaint.setStyle(Paint.Style.STROKE);//设置空心
    bgPaint.setStrokeWidth(40);
    bgPaint.setStrokeCap(Paint.Cap.ROUND);//设置两端的类型

    progressPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
    progressPaint.setColor(Color.MAGENTA);
    progressPaint.setStyle(Paint.Style.STROKE);//设置空心
    progressPaint.setStrokeWidth(40);
    progressPaint.setStrokeCap(Paint.Cap.ROUND);//设置两端的类型


   textPaint=new Paint(Paint.ANTI_ALIAS_FLAG);
    textPaint.setColor(Color.BLACK);
    textPaint.setTextSize(100);

}
    /**
     * 固定不变的不要放在onDraw方法里面
     * 这个方法可能会被调用多次
     * @param canvas
     */
    @Override
    protected void onDraw(Canvas canvas) {
       //画初始圆
        //确定矩形区域
        RectF frame=new RectF(50,100,getWidth()-50,getWidth()-50);

        //计算进度对应的角度
  int angle= (int) (progress*300);
        //画一个弧
        canvas.drawArc(frame,120,300,false,bgPaint);
        canvas.drawArc(frame,120,angle,false,progressPaint);
        String text=(int)(progress*100)+"%";


        //计算文字的宽度
       int width= (int) textPaint.measureText(text);
        //计算文字的矩阵 FontMetrics
        Paint.FontMetricsInt fo=textPaint.getFontMetricsInt();
        //计算向下移动的距离 ascent/2
        int space=-fo.ascent/2;
        //画文字
        canvas.drawText( text,getWidth()/2-width/2,getWidth()/2+space,textPaint);
    }

    public float getProgress() {
        return progress;
    }

    public void setProgress(float progress) {
        this.progress = progress;
        //刷新 重绘

        if(progress<=1.001){
            invalidate();
        }

    }
}

3.画贝塞尔曲线

image.png

1. MainActivity


public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }

2.WavaView

public class WavaView extends View {
    public WavaView(Context context) {
        super(context);
    }

    public WavaView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //创建一个路径
        Path mPath=new Path();
        mPath.moveTo(50,500);
        //画贝塞尔曲线
        /*
        mPath.cubicTo(50,500,200,300,350,500);
        mPath.cubicTo(350,500,500,700,650,500);
        */
        mPath.quadTo(200,300,350,500);
        mPath.quadTo(500,700,650,500);
/*
       //设置路径的起始点
        mPath.moveTo(50,500);
        //划线
        mPath.lineTo(400,500);
        //画笔
          */
        Paint mpaint =new Paint(Paint.ANTI_ALIAS_FLAG);
        mpaint.setColor(Color.BLACK);
        mpaint.setStrokeWidth(10);
        mpaint.setStyle(Paint.Style.STROKE);
        //绘制

        canvas.drawPath(mPath,mpaint);
    }
}

4.心得

了解学习了画笔的使用

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