分享一个纯js写的俄罗斯方块

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head></head><body>
<div id="box" style="width:252px;font:25px/25px 宋体;background:#000;color:#9f9;border:#999 20px ridge;text-shadow:2px 3px 1px #0f0;"></div>
<script>

var author = "H_man";
var map = eval("[" + Array(23).join("0x801,") + "0xfff]");
var tatris = [
    [0x6600],
    [0x2222, 0xf00],
    [0xc600, 0x2640],
    [0x6c00, 0x4620],
    [0x4460, 0x2e0, 0x6220, 0x740],
    [0x2260, 0xe20, 0x6440, 0x4700],
    [0x2620, 0x720, 0x2320, 0x2700]
];
var keycom = {
    "38": "rotate(1)",
    "40": "down()",
    "37": "move(2,1)",
    "39": "move(0.5,-1)"
};
var dia, pos, bak, run;

function start() {
    dia = tatris[~~(Math.random() * 7)];
    bak = pos = {
        fk: [],
        y: 0,
        x: 4,
        s: ~~(Math.random() * 4)
    };
    rotate(0);
}

function over() {
    document.onkeydown = null;
    clearInterval(run);
    alert("GAME OVER");
}

function update(t) {
    bak = {
        fk: pos.fk.slice(0),
        y: pos.y,
        x: pos.x,
        s: pos.s
    };
    if(t) return;
    for(var i = 0, a2 = ""; i < 22; i++)
        a2 += map[i].toString(2).slice(1, -1) + "<br/>";
    for(var i = 0, n; i < 4; i++)
        if(/([^0]+)/.test(bak.fk[i].toString(2).replace(/1/g, "\u25a1")))
            a2 = a2.substr(0, n = (bak.y + i + 1) * 15 - RegExp.$_.length - 4) + RegExp.$1 + a2.slice(n + RegExp.$1.length);
    document.getElementById("box").innerHTML = a2.replace(/1/g, "\u25a0").replace(/0/g, "\u3000");
}

function is() {
    for(var i = 0; i < 4; i++)
        if((pos.fk[i] & map[pos.y + i]) != 0) return pos = bak;
}

function rotate(r) {
    var f = dia[pos.s = (pos.s + r) % dia.length];
    for(var i = 0; i < 4; i++)
        pos.fk[i] = (f >> (12 - i * 4) & 15) << pos.x;
    update(is());
}

function down() {
    ++pos.y;
    if(is()) {
        for(var i = 0; i < 4 && pos.y + i < 22; i++)
            if((map[pos.y + i] |= pos.fk[i]) == 0xfff)
                map.splice(pos.y + i, 1), map.unshift(0x801);
        if(map[1] != 0x801) return over();
        start();
    }
    update();
}

function move(t, k) {
    pos.x += k;
    for(var i = 0; i < 4; i++)
        pos.fk[i] *= t;
    update(is());
}
document.onkeydown = function(e) {
    eval(keycom[(e ? e : event).keyCode]);
};
start();
run = setInterval("down()", 400);</script></body></html>
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