1.浮点数相加
addFloat(arg1, arg2) {
var r1, r2, m, n;
try {
r1 = arg1.toString().split(".")[1].length;
} catch (e) {
r1 = 0;
}
try {
r2 = arg2.toString().split(".")[1].length;
} catch (e) {
r2 = 0;
}
m = Math.pow(100, Math.max(r1, r2));
//动态控制精度长度
n = (r1 == r2) ? r1 : r2;
return ((arg1 * m + arg2 * m) / m).toFixed(n);
}
2.浮点数相减
subFloat(arg1, arg2) {
var r1, r2, m, n;
try {
r1 = arg1.toString().split(".")[1].length;
} catch (e) {
r1 = 0;
}
try {
r2 = arg2.toString().split(".")[1].length;
} catch (e) {
r2 = 0;
}
m = Math.pow(100, Math.max(r1, r2));
//动态控制精度长度
n = (r1 == r2) ? r1 : r2;
return ((arg1 * m - arg2 * m) / m).toFixed(n);
}
3.浮点数相乘
mulFloat(arg1, arg2) {
var m = 0;
try {
m += arg1.toString().split(".")[1].length;
}
catch (e) {
}
try {
m += arg2.toString().split(".")[1].length;
}
catch (e) {
}
return Number(arg1.toString().replace(".", "")) * Number(arg2.toString().replace(".", "")) / Math.pow(10, m);
}
4.浮点数相除
divFloat(arg1, arg2) {
var t1 = 0, t2 = 0, r1, r2;
try {
t1 = arg1.toString().split(".")[1].length;
}
catch (e) {
}
try {
t2 = arg2.toString().split(".")[1].length;
}
catch (e) {
}
with (Math) {
r1 = Number(arg1.toString().replace(".", ""));
r2 = Number(arg2.toString().replace(".", ""));
return (r1 / r2) * pow(10, t2 - t1);
}
}