绘制皮亚诺曲线

以下是使用three.js绘制皮亚诺曲线的示例代码:

// 创建场景、相机和渲染器

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

const renderer = new THREE.WebGLRenderer();

renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);

// 创建皮亚诺曲线

const curve = new THREE.Curve();

curve.getPoint = function (t) {

  const x = t * 2 - 1;

  const y = t * t * t;

  return new THREE.Vector3(x, y, 0);

};

// 创建曲线路径

const path = new THREE.Path();

path.add(new THREE.LineCurve(new THREE.Vector3(-1, 0, 0), new THREE.Vector3(1, 0, 0)));

for (let i = 0; i < 10; i++) {

  const points = path.getPoints(100);

  const newPath = new THREE.Path();

  for (let j = 0; j < points.length; j++) {

    const point = points[j];

    const tangent = path.getTangentAt(point).normalize();

    const normal = new THREE.Vector3().crossVectors(tangent, new THREE.Vector3(0, 1, 0)).normalize();

    const binormal = new THREE.Vector3().crossVectors(tangent, normal).normalize();

    const position = point.clone().add(normal.multiplyScalar(curve.getPoint(i / 10).y));

    newPath.add(new THREE.LineCurve(position, position.clone().add(binormal)));

  }

  path = newPath;

}

// 创建曲线几何体和材质,并添加到场景中

const geometry = new THREE.Geometry();

geometry.vertices = path.getPoints(1000);

const material = new THREE.LineBasicMaterial({ color: 0xff0000 });

const line = new THREE.Line(geometry, material);

scene.add(line);

// 设置相机位置和渲染循环

camera.position.z = 5;

function animate() {

  requestAnimationFrame(animate);

  renderer.render(scene, camera);

}

animate();

```

这段代码使用了three.js库来创建一个场景、相机和渲染器,然后通过定义一个`getPoint`函数来生成皮亚诺曲线上的点。接着,使用这些点来创建一条曲线路径,并通过迭代的方式将路径细分为更小的线段。最后,将这些线段作为几何体添加到场景中,并设置相机位置和渲染循环来显示结果。

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