前言
最近在研究批量打包,网上查了一番,找了一个脚本整理了一下。
需求
同一套代码,打出多个企业包,这些企业包应用的不同点如下:
- 应用名字
- Bundle id
- icon
- launch image
- 功能上稍有不同,比如第三方sdk 的key不同。
相关资料
《关于 iOS 批量打包的总结》 作者 Tsui YuenHong
《iOS自动打包并发布脚本》 作者 CaryaLiu
脚本代码:
#!/bin/sh
# Script.sh
# MPackage
#
# Created by ios1 on 2017/2/28.
# Copyright © 2017年 帮你盈. All rights reserved.
# 1.Configuration Info
# 项目路径 需修改
projectDir="/Users/ios1/Desktop/打包测试项目/MPackage2"
# 打包生成路径 需修改
ipaPath="/Users/ios1/Desktop/打包测试项目"
# 图标路径 需修改
iconPath="/Users/ios1/Desktop/打包测试项目/icon"
# Provisioning Profile 需修改 查看本地配置文件
PROVISIONING_PROFILE="8439351f-ef0d-4e34-9ab5-a36b7083c91f"
# Project Name
projectName="MPackage2"
# Scheme Name
schemeName="MPackage2"
############# 重签名需要文件
# 以下文件需放在 ipaPath 路径下
Entitlements=$ipaPath/entitlements.plist
#############
# 版本号
bundleVersion="2.0.0"
# 选择打包序号 多选则以空格隔开 如("1" "2" "3")
appPackNum=("1")
# 蒲公英分发参数 不分发可忽略 默认不分发 下面的两个KEY是默认测试的网址对应KEY
ISUPLOAD=0
USERKEY="xxx"
APIKEY="xxx"
# ---------------------------可选 如果需要替换 app 的 icon --------------------------------- #
# 配置App信息数组 格式:"AppName(和工程中appInfo.Plist对应)" "icon"
#Schemes:
# 1.app1 app1Icon
# 2.app2 app2Icon
# 3.app3 app3Icon
# --------------------------------------------------------------------------------------- #
# 打包个数
appPackNumLength=${#appPackNum[*]}
appInfos=(
"应用一" "appBNYIcon" "BNY" "cn.buyforyou.bmfid"
"应用二" "appQSIcon" "QS" "cn.buyforyou.qsbl-cm"
"应用三" "appWDLIcon" "WDL" "cn.buyforyou.qsbl-fran"
)
appInfosLength=${#appInfos[*]}
# Scheme Name
schemeName="MPackage2"
# Code Sign ID
CODE_SIGN_IDENTITY="iPhone Distribution"
# 生成 APP 路径
buildDir="build/Release-iphoneos"
# 开始时间
beginTime=`date +%s`
# 创建打包目录
mkdir ${ipaPath}/AllPack
# 本地存放全部 IPA 的路径
allIPAPackPath="${ipaPath}/allPack"
# 清除缓存
rm -rf ${projectDir}/$buildDir
# Build 生成 APP
#ASSETCATALOG_COMPILER_APPICON_NAME=AppIcon-BNY
xcodebuild -project ${projectDir}/${schemeName}.xcodeproj -target ${schemeName} -configuration Release clean -sdk iphoneos build CODE_SIGN_IDENTITY="${CODE_SIGN_IDENTITY}" PROVISIONING_PROFILE="${PROVISIONING_PROFILE}" SYMROOT="${projectDir}/build"
if [[ $? = 0 ]]; then
echo "\033[31m 编译成功\n \033[0m"
else
echo "\033[31m 编译失败\n \033[0m"
fi
# 先创建 payload 文件夹
mkdir ${ipaPath}/Payload
# 移动编译生成的 app 到的 Payload 文件夹下
cp -Rf ${projectDir}/${buildDir}/${schemeName}.app ${ipaPath}/Payload
if [[ $? = 0 ]]; then
echo "\033[31m app移动成功\n \033[0m"
else
echo "\033[31m app移动失败\n \033[0m"
fi
# 以下二选一
# 1.----全部打包----
for (( i=0; i<appInfosLength; i+=4 )); do
# 2.----自定义打包----
#for (( j=0; j<$appPackNumLength; j++)); do i=`expr ${appPackNum[$j]} - 1` i=`expr $i \* 3`
# App Bundle Name (CFBundleName)
appName=${appInfos[${i}]}
# App DisPlay Name
appDisplayName=${appInfos[${i}]}
# App Icon Name
appIconName=${appInfos[$i+1]}
# App Download Name
appDownloadName=${appInfos[$i+2]}
# App Bundle id
appBundleId=${appInfos[$i+3]}
# 创建不同 app ipa 目录
mkdir $allIPAPackPath/$appName
rm -rf $allIPAPackPath/$appName/*
echo "\033[31m appName:$appName appIconName:$appIconName appDownloadName:$appDownloadName bundleID:$appBundleId \n \033[0m"
# 将对应的 icon 复制到需要修改的 app 的目录下
cp -Rf $iconPath/$appIconName/* $ipaPath/Payload/${schemeName}.app
if [[ $? = 0 ]]; then
echo "\033[31m 修改 icon 成功\033[0m"
else
echo "\033[31m 修改 icon 失败\033[0m"
fi
# 修改 Plist
defaults write ${ipaPath}/Payload/${schemeName}.app/info.plist "CFBundleName" $appName
defaults write ${ipaPath}/Payload/${schemeName}.app/info.plist "CFBundleDisplayName" $appDisplayName
defaults write ${ipaPath}/Payload/${schemeName}.app/info.plist "CFBundleIdentifier" $appBundleId
defaults write ${ipaPath}/Payload/${schemeName}.app/info.plist "Channel" $appDownloadName
#/usr/libexec/PlistBuddy -c "Set CFBundleName ${schemeName}" ${ipaPath}/Payload/${schemeName}.app/info.plist
#/usr/libexec/PlistBuddy -c "Set CFBundleDisplayName ${appDisplayName}" ${ipaPath}/Payload/${schemeName}.app/info.plist
if [[ $? = 0 ]]; then
echo "\033[31m 修改 Plist 成功\033[0m"
else
echo "\033[31m 修改 Plist 失败\033[0m"
fi
# 重签名
codesign -f -s "iPhone Distribution: Beijing Bangfulide Business Service Co. Ltd" --entitlements $Entitlements ${ipaPath}/Payload/${schemeName}.app
if [[ $? = 0 ]]; then
echo "\033[31m 签名成功\n \033[0m"
else
echo "\033[31m 签名失败\n \033[0m"
fi
# 生成 ipa
xcrun -sdk iphoneos -v PackageApplication ${ipaPath}/Payload/${schemeName}.app -o ${ipaPath}/$appDownloadName.ipa
if [[ $? = 0 ]]; then
echo "\033[31m \n 生成 IPA 成功 \n\n\n\n\n\033[0m"
else
echo "\033[31m \n 生成 IPA 失败 \n\n\n\n\n\033[0m"
fi
# 移动
mv ${ipaPath}/$appDownloadName.ipa ${allIPAPackPath}/$appName
# 创建 Plist
#plist_path=$allIPAPackPath/$appName/$appDownloadName.plist
#
#cat << EOF > $plist_path
#<?xml version="1.0" encoding="UTF-8"?>
#<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
#<plist version="1.0">
#<dict>
#<key>items</key>
#<array>
#<dict>
#<key>assets</key>
#<array>
#<dict>
#<key>kind</key>
#<string>software-package</string>
#<key>url</key>
#<string>https://xxxxxxxxxxxx/$appDownloadName.ipa</string>
#</dict>
#<dict>
#<key>kind</key>
#<string>display-image</string>
#<key>url</key>
#<string>https://xxxxxxxxxxxx/${appIconName}.png</string>
#</dict>
#<dict>
#<key>kind</key>
#<string>full-size-image</string>
#<key>url</key>
#<string>https://xxxxxxxxxxxx/${appIconName}.png</string>
#</dict>
#</array>
#<key>metadata</key>
#<dict>
#<key>bundle-identifier</key>
#<string>你的bundid</string>
#<key>bundle-version</key>
#<string>$bundleVersion</string>
#<key>kind</key>
#<string>software</string>
#<key>title</key>
#<string>$appDownloadName</string>
#</dict>
#</dict>
#</array>
#</dict>
#</plist>
#EOF
# 6.上传蒲公英分发平台
if [[ $ISUPLOAD = 1 ]]; then
echo "正在上传蒲公英..."
curl -F "file=@$allIPAPackPath/$appName/$appDownloadName.ipa" -F "uKey=$USERKEY" -F "_api_key=$APIKEY" http://www.pgyer.com/apiv1/app/upload
fi
done
# 清除无关文件
rm -rf ${ipaPath}/Payload
# 结束时间
endTime=`date +%s`
echo -e "打包时间$[ endTime - beginTime ]秒"