Glide源码阅读(一)

Glide是一个图片加载框架,其他的图片加载框架还有UniversalImageLoader,Picasso,Fresco等,个人还是比较喜欢Glide这个框架的。Glide致力于打造更好的列表图片滑动体验,就如他的名字Glide(滑翔)一样顺畅,Glide还支持加载video,Gif,SVG格式。而且Glide会与你的Activity/Fragment绑定相关的生命周期,有自己的缓存策略,这样就让图片加载操作变得非常简单。本文的Glide源码是4.0的版本(我本来以为是3.7.0来着,后来一看有些代码对不上……)。

准备工作

如果你还没有使用过glide,可以通过下面两句话引入glide:

  compile 'com.github.bumptech.glide:glide:3.7.0'
  compile 'com.android.support:support-v4:19.1.0'

编译源码:
在阅读源码的时候,难免希望自己能加上几个log或者自己加点注释之类的来方便自己阅读。可以通过如下方式编译glide源码:

git clone git@github.com:bumptech/glide.git # use https://github.com/bumptech/glide.git if "Permission Denied"
cd glide
git submodule init && git submodule update
./gradlew jar

不过说实话,我按这个流程操作了几次才成功。编译成功之后你就可以运行sample和尽情的修改glide源码了。

如何打开Glide的log,这个官方仓库里有介绍,直接放上链接:Debugging and Error Handling

从最简流程切入读源码

我们用Glide加载一张图,最简单的代码是怎样的呢?

Glide.with(Activity).load(url).into(imageview);

因为流式api,整个调用流程显得非常简洁、简单,但是这短短的几个方法调用里,涉及到的东西却是非常之多的,所以看累了的话,可以起来走走,喝点水……

在正式看代码之前,先上一下Glide的设计图:


设计图

这图也不是我画的,我看到了几篇文都有这图,这图画得很好,文末会给出参考资料链接。

上面的东西,刚接触肯定是很陌生的。不过没事,大概知道有这么些个东西就好了。那么正式开始看代码吧,首先是Glide.with(),点进去看看:

  public static RequestManager with(Context context) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(context);
  }

  public static RequestManager with(Activity activity) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(activity);
  }

  public static RequestManager with(FragmentActivity activity) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(activity);
  }

  public static RequestManager with(android.app.Fragment fragment) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(fragment);
  }

  public static RequestManager with(Fragment fragment) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(fragment);
  }

可以看到with有多个重载方法,适配了各种可能出现的情况。 继续追踪源码:

  public RequestManager get(Context context) {
    if (context == null) {
      throw new IllegalArgumentException("You cannot start a load on a null Context");
    } else if (Util.isOnMainThread() && !(context instanceof Application)) {
      if (context instanceof FragmentActivity) {
        return get((FragmentActivity) context);
      } else if (context instanceof Activity) {
        return get((Activity) context);
      } else if (context instanceof ContextWrapper) {
        return get(((ContextWrapper) context).getBaseContext());
      }
    }

    return getApplicationManager(context);
  }

  public RequestManager get(FragmentActivity activity) {
    if (Util.isOnBackgroundThread()) {
      // 不在主线程
      return get(activity.getApplicationContext());
    } else {
      assertNotDestroyed(activity);
      FragmentManager fm = activity.getSupportFragmentManager();
      return supportFragmentGet(activity, fm, null);
    }
  }

  public RequestManager get(Fragment fragment) {
    if (fragment.getActivity() == null) {
      throw new IllegalArgumentException(
          "You cannot start a load on a fragment before it is attached");
    }
    if (Util.isOnBackgroundThread()) {
        // 不在主线程
      return get(fragment.getActivity().getApplicationContext());
    } else {
      FragmentManager fm = fragment.getChildFragmentManager();
      return supportFragmentGet(fragment.getActivity(), fm, fragment);
    }
  }

  public RequestManager get(Activity activity) {
      // 不在主线程
    if (Util.isOnBackgroundThread() || Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) {
      return get(activity.getApplicationContext());
    } else {
      assertNotDestroyed(activity);
      android.app.FragmentManager fm = activity.getFragmentManager();
      return fragmentGet(activity, fm, null);
    }
  }

先不看参数是context的方法,看一下get(FragmentActivity activity)这个方法,首先判断是否在主线程,如果是的话调用supportFragmentGet方法,看下这个方法的代码:

  RequestManager supportFragmentGet(Context context, FragmentManager fm, Fragment parentHint) {
    SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm, parentHint);
    RequestManager requestManager = current.getRequestManager();
    if (requestManager == null) {
      // TODO(b/27524013): Factor out this Glide.get() call.
      Glide glide = Glide.get(context);
      requestManager =
          new RequestManager(glide, current.getLifecycle(), current.getRequestManagerTreeNode());
      current.setRequestManager(requestManager);
    }
    return requestManager;
  }

这个方法里有一个SupportRequestManagerFragment(以下简称SRMFragment,如果参数是Activity或者app包中的Fragment,则是RequestManagerFragment)。这个SRMFragment是一个不可见的Fragment,用来和你的Fragment/Activity的生命周期关联起来。如何关联呢?通过ChildFragmentManager/FragmentManager,将这个Fragment添加到Fragment/Activity中,最终将生命周期传递到RequestManager中,让RequestManager对不同的状态做相应的处理。对于内存较低的情况,SRMFragment也有相应的周期。关于SRMFragment的简单介绍便到此为止。接着获取Glide和RequestManager对象,首先是glide:

  public static Glide get(Context context) {
    if (glide == null) {
      synchronized (Glide.class) {
        if (glide == null) {
          Context applicationContext = context.getApplicationContext();
          List<GlideModule> modules = new ManifestParser(applicationContext).parse();

          GlideBuilder builder = new GlideBuilder(applicationContext);
          for (GlideModule module : modules) {
            module.applyOptions(applicationContext, builder);
          }
          glide = builder.createGlide();
          for (GlideModule module : modules) {
            module.registerComponents(applicationContext, glide.registry);
          }
        }
      }
    }

    return glide;
  }

很明显是单例的写法,采用双重校验锁的方式。接着是构造RequestManager对象。在Glide中,加载图片是以Request的形式交给Engine去处理的。而RequestManager是为Glide管理和开启请求的类,可以通过Activity/Fragment/Connectivity(网络连接监听)的生命周期方法进行stop,start,restart。

上面有一个参数为Context的get方法略过了,但是其实跟上面介绍的也差不多,只不过如果不是FragmentActivity、Activity和ContextWrapper的对象的引用,则会调用getApplicationManager方法,看一下这个方法:

  private RequestManager getApplicationManager(Context context) {
    // Either an application context or we're on a background thread.
    if (applicationManager == null) {
      synchronized (this) {
        if (applicationManager == null) {
          // Normally pause/resume is taken care of by the fragment we add to the fragment or
          // activity. However, in this case since the manager attached to the application will not
          // receive lifecycle events, we must force the manager to start resumed using
          // ApplicationLifecycle.

          // TODO(b/27524013): Factor out this Glide.get() call.
          Glide glide = Glide.get(context);
          applicationManager =
              new RequestManager(
                  glide, new ApplicationLifecycle(), new EmptyRequestManagerTreeNode());
        }
      }
    }

    return applicationManager;
  }

可以看到也是获取了Glide和RequestManager对象,上面的注释比较简单就不翻译了,简单的解释了用这个context的生命周期的问题。至此简单的分析了Glide.with()方法,这个方法将Glide的生命周期与我们的程序相关联,让我们无需考虑各种复杂的情况。Glide.with()返回的是一个RequestManager方法,接下来就是分析Glide.with().load()了,很显然在RequestManager内:

    public RequestBuilder<Drawable> load(@Nullable Object model) {
        return asDrawable().load(model);
    }

我就是在这发现我看的好像是假的源码,我从glide仓库clone编译的源码,发现跟我原来项目里引用的源码有些不一样,后来看了一下……果然版本不一样:

4.0

在3.7.0的源码中有好几个load的重载方法,但是在最新的代码中只有这一个load方法,更多的load的重载方法在RequestBuilder中了,大概是想让各个类的职责更加清晰一点吧。那么就进RequestBuilder看看几个load方法吧:

public RequestBuilder load(@Nullable Object model) {
 return loadGeneric(model);
}
public RequestBuilder load(@Nullable String string) {
 return loadGeneric(string);
}
public RequestBuilder load(@Nullable Uri uri) {
 return loadGeneric(uri);
}
public RequestBuilder load(@Nullable File file) {
 return loadGeneric(file);
}
public RequestBuilder load(@Nullable Integer resourceId) {
 return loadGeneric(resourceId).apply(signatureOf(ApplicationVersionSignature.obtain(context)));
}
@Deprecated
public RequestBuilder load(@Nullable URL url) {
 return loadGeneric(url);
}
public RequestBuilder load(@Nullable byte[] model) {
 return loadGeneric(model).apply(signatureOf(new ObjectKey(UUID.randomUUID().toString()))
     .diskCacheStrategy(DiskCacheStrategy.NONE).skipMemoryCache(true /*skipMemoryCache*/));
}

这么多重载方法,最终都调用了loadGeneric方法:

private RequestBuilder loadGeneric(@Nullable Object model) {
  this.model = model;
  isModelSet = true;
  return this;
}

仅仅是设置了两个字段的值,那么继续看into方法,还是在RequestBuilder中:

    public Target<TranscodeType> into(ImageView view) {
        Util.assertMainThread();
        Preconditions.checkNotNull(view);

        if (!requestOptions.isTransformationSet()
                && requestOptions.isTransformationAllowed()
                && view.getScaleType() != null) {
            if (requestOptions.isLocked()) {
                requestOptions = requestOptions.clone();
            }
            // 根据ImageView的ScaleType配置requestOptions
            switch (view.getScaleType()) {
                case CENTER_CROP:
                    requestOptions.optionalCenterCrop(context);
                    break;
                case CENTER_INSIDE:
                    requestOptions.optionalCenterInside(context);
                    break;
                case FIT_CENTER:
                case FIT_START:
                case FIT_END:
                    requestOptions.optionalFitCenter(context);
                    break;
                //$CASES-OMITTED$
                default:
                    // Do nothing.
            }
        }
        return into(context.buildImageViewTarget(view, transcodeClass));
    }

根据ImageView的scaleType进行了一些配置,这里通过glideContext生成了一个ViewTarget。在Glide中Target是资源加载的目标,最后调用了into重载方法:

    public <Y extends Target<TranscodeType>> Y into(@NonNull Y target) {
        Util.assertMainThread();
        Preconditions.checkNotNull(target);
        if (!isModelSet) {
            throw new IllegalArgumentException("You must call #load() before calling #into()");
        }

        Request previous = target.getRequest();

        if (previous != null) {
            requestManager.clear(target);
        }

        requestOptions.lock();
        Request request = buildRequest(target);
        target.setRequest(request);
        requestManager.track(target, request);

        return target;
    }

调用了buildRequest方法,看下这个方法和这个方法调用的方法:

    private Request buildRequest(Target<TranscodeType> target) {
        return buildRequestRecursive(target, null, transitionOptions, requestOptions.getPriority(),
                requestOptions.getOverrideWidth(), requestOptions.getOverrideHeight());
    }

    private Request buildRequestRecursive(Target<TranscodeType> target,
                                          @Nullable ThumbnailRequestCoordinator parentCoordinator,
                                          TransitionOptions<?, ? super TranscodeType> transitionOptions,
                                          Priority priority, int overrideWidth, int overrideHeight) {
        // 缩略图请求
        if (thumbnailBuilder != null) {
            // Recursive case: contains a potentially recursive thumbnail request builder.
            if (isThumbnailBuilt) {
                throw new IllegalStateException("You cannot use a request as both the main request and a "
                        + "thumbnail, consider using clone() on the request(s) passed to thumbnail()");
            }

            TransitionOptions<?, ? super TranscodeType> thumbTransitionOptions =
                    thumbnailBuilder.transitionOptions;
            if (DEFAULT_ANIMATION_OPTIONS.equals(thumbTransitionOptions)) {
                thumbTransitionOptions = transitionOptions;
            }

            Priority thumbPriority = thumbnailBuilder.requestOptions.isPrioritySet()
                    ? thumbnailBuilder.requestOptions.getPriority() : getThumbnailPriority(priority);

            int thumbOverrideWidth = thumbnailBuilder.requestOptions.getOverrideWidth();
            int thumbOverrideHeight = thumbnailBuilder.requestOptions.getOverrideHeight();
            if (Util.isValidDimensions(overrideWidth, overrideHeight)
                    && !thumbnailBuilder.requestOptions.isValidOverride()) {
                thumbOverrideWidth = requestOptions.getOverrideWidth();
                thumbOverrideHeight = requestOptions.getOverrideHeight();
            }

            ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator);
            Request fullRequest = obtainRequest(target, requestOptions, coordinator,
                    transitionOptions, priority, overrideWidth, overrideHeight);
            isThumbnailBuilt = true;
            // Recursively generate thumbnail requests.
            Request thumbRequest = thumbnailBuilder.buildRequestRecursive(target, coordinator,
                    thumbTransitionOptions, thumbPriority, thumbOverrideWidth, thumbOverrideHeight);
            isThumbnailBuilt = false;
            coordinator.setRequests(fullRequest, thumbRequest);
            return coordinator;
        } else if (thumbSizeMultiplier != null) {
            // Base case: thumbnail multiplier generates a thumbnail request, but cannot recurse.
            ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator);
            Request fullRequest = obtainRequest(target, requestOptions, coordinator, transitionOptions,
                    priority, overrideWidth, overrideHeight);
            BaseRequestOptions<?> thumbnailOptions = requestOptions.clone()
                    .sizeMultiplier(thumbSizeMultiplier);

            Request thumbnailRequest = obtainRequest(target, thumbnailOptions, coordinator,
                    transitionOptions, getThumbnailPriority(priority), overrideWidth, overrideHeight);

            coordinator.setRequests(fullRequest, thumbnailRequest);
            return coordinator;
        } else {
            // Base case: no thumbnail.
            return obtainRequest(target, requestOptions, parentCoordinator, transitionOptions, priority,
                    overrideWidth, overrideHeight);
        }
    }

buildRequest创建了请求,如果配置了缩略图请求,那么会生成一个ThumbnailRequestCoordinator请求。这个请求内部包含了一个FullRequest和ThumbnailRequest。如果没有配置,则通过obtainRequest方法生成一个SingleRequest对象返回。

    private Request obtainRequest(Target<TranscodeType> target,
                                  BaseRequestOptions<?> requestOptions, RequestCoordinator requestCoordinator,
                                  TransitionOptions<?, ? super TranscodeType> transitionOptions, Priority priority,
                                  int overrideWidth, int overrideHeight) {
        requestOptions.lock();

        return SingleRequest.obtain(
                context,
                model,
                transcodeClass,
                requestOptions,
                overrideWidth,
                overrideHeight,
                priority,
                target,
                requestListener,
                requestCoordinator,
                context.getEngine(),
                transitionOptions.getTransitionFactory());
    }

看完了buildRequest方法,接着看requestManager.track(target,requst),这个方法调用了RequestTrack的runRequest方法:

    void track(Target<?> target, Request request) {
        targetTracker.track(target);
        requestTracker.runRequest(request);
    }

  public void runRequest(Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      pendingRequests.add(request);
    }
  }

request.biegin调用的是SingleRequest的begin方法,begin调用了onSizeReady方法而onSizeReady又调用了engine.load()方法。至此,终于摸到了真正加载的门槛了:

  public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb) {
    Util.assertMainThread();
    long startTime = LogTime.getLogTime();
    // 创建key,资源的唯一标识
    EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
        resourceClass, transcodeClass, options);
    // 内存缓存中读取数据
    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
      cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return null;
    }

    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
      cb.onResourceReady(active, DataSource.MEMORY_CACHE);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return null;
    }
    // 根据key获取缓存的job
    EngineJob<?> current = jobs.get(key);
    if (current != null) {
      current.addCallback(cb);
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }
    // 创建job
    EngineJob<R> engineJob = engineJobFactory.build(key, isMemoryCacheable,
        useUnlimitedSourceExecutorPool);
    DecodeJob<R> decodeJob = decodeJobFactory.build(
        glideContext,
        model,
        key,
        signature,
        width,
        height,
        resourceClass,
        transcodeClass,
        priority,
        diskCacheStrategy,
        transformations,
        isTransformationRequired,
        onlyRetrieveFromCache,
        options,
        engineJob);
    jobs.put(key, engineJob);
    // 放入线程池,执行
    engineJob.addCallback(cb);
    engineJob.start(decodeJob);

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

可以看到首先从内存缓存中获取资源,其次从存活的资源中加载缓存,这么做可以提高命中率。内存缓存使用的是LruResourceCache继承自LruCache(lru,最近最少使用),当然了,这个LruCache也是glide内部自己实现的一个,现在还不必深入去看怎么实现的知道就行。如果loadFromCache命中,那么会将资源放入activeResources中,同时将资源从LruCache中移除。命中后会直接调用ResourceCallback回调方法onResourceReady,而最终又会调用target的onResourceReady方法,继续看下去就会发现最终的实现类调用了view.setImageBitmap(BitmapImageViewTarget)或者view.setImageDrawable(DrawableImageViewTarget)。另外一个内存缓存用弱引用缓存当前正在使用的资源,回调方式和之前的LruCache是一样的,不做更多的介绍了。

前面说的都是命中的情况,接着看未命中的。内存中读取数据都没有命中的话,则会生成EngineJob和DecodeJob。EngineJob的职责是调度DecodeJob,添加,移除资源回调,并notify回调。DecodeJob负责从缓存资源或者原始数据中读取资源,Glide中的脏累活基本都是这个DecodeJob干的。回到代码,最后调用了engineJob.start方法,看代码:

  public void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    GlideExecutor executor = decodeJob.willDecodeFromCache()
        ? diskCacheExecutor
        : getActiveSourceExecutor();
    executor.execute(decodeJob);
  }

这个GlideExecutor是一个线程池,而DecodeJob是实现了Runnable接口的类,所以看一下DecodeJob的run方法:

  public void run() {
    // This should be much more fine grained, but since Java's thread pool implementation silently
    // swallows all otherwise fatal exceptions, this will at least make it obvious to developers
    // that something is failing.
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (RuntimeException e) {
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "DecodeJob threw unexpectedly"
            + ", isCancelled: " + isCancelled
            + ", stage: " + stage, e);
      }
      // When we're encoding we've already notified our callback and it isn't safe to do so again.
      if (stage != Stage.ENCODE) {
        notifyFailed();
      }
      if (!isCancelled) {
        throw e;
      }
    }
  }

  private void runWrapped() {
     switch (runReason) {
       // 初始化 获取下一个阶段状态
      case INITIALIZE:
        stage = getNextStage(Stage.INITIALIZE);
        currentGenerator = getNextGenerator();
        // 运行load数据
        runGenerators();
        break;
      case SWITCH_TO_SOURCE_SERVICE:
        runGenerators();
        break;
      case DECODE_DATA:
        // 处理已经load到的数据
        decodeFromRetrievedData();
        break;
      default:
        throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }

  private DataFetcherGenerator getNextGenerator() {
    switch (stage) {
      case RESOURCE_CACHE:
        return new ResourceCacheGenerator(decodeHelper, this);
      case DATA_CACHE:
        return new DataCacheGenerator(decodeHelper, this);
      case SOURCE:
        return new SourceGenerator(decodeHelper, this);
      case FINISHED:
        return null;
      default:
        throw new IllegalStateException("Unrecognized stage: " + stage);
    }
  }

  private Stage getNextStage(Stage current) {
    switch (current) {
      case INITIALIZE:
        return diskCacheStrategy.decodeCachedResource()
            ? Stage.RESOURCE_CACHE : getNextStage(Stage.RESOURCE_CACHE);
      case RESOURCE_CACHE:
        return diskCacheStrategy.decodeCachedData()
            ? Stage.DATA_CACHE : getNextStage(Stage.DATA_CACHE);
      case DATA_CACHE:
        // Skip loading from source if the user opted to only retrieve the resource from cache.
        return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
      case SOURCE:
      case FINISHED:
        return Stage.FINISHED;
      default:
        throw new IllegalArgumentException("Unrecognized stage: " + current);
    }
  }

主要的加载逻辑就在这几个方法里。这个runReason初始值就是INITIALIZE,进入这个case首先调用了getNextStage方法,获取到Stage然后根据Stage获取相应的Generator,最后执行Generator。一共有三种Generator:

  • ResourceCacheGenerator:从处理过的缓存加载数据
  • DataCacheGenerator:从原始缓存加载数据
  • SourceGenerator:从数据源请求数据

上面提到执行Generator,会调用currentGenerator.startNext方法,这里主要看一下SourceGenerator的starNext方法:

  public boolean startNext() {
    if (dataToCache != null) {
      Object data = dataToCache;
      dataToCache = null;
      cacheData(data);
    }

    if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
      return true;
    }
    sourceCacheGenerator = null;

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
      loadData = helper.getLoadData().get(loadDataListIndex++);
      if (loadData != null
          && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
          || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
        started = true;
        loadData.fetcher.loadData(helper.getPriority(), this);
      }
    }
    return started;
  }

前面老长一段先不看了,第一次加载肯定是null,直接看后面,首先是getLoadData:

  List<LoadData<?>> getLoadData() {
    if (!isLoadDataSet) {
      isLoadDataSet = true;
      loadData.clear();
      List<ModelLoader<Object, ?>> modelLoaders = glideContext.getRegistry().getModelLoaders(model);
      int size = modelLoaders.size();
      for (int i = 0; i < size; i++) {
        ModelLoader<Object, ?> modelLoader = modelLoaders.get(i);
        LoadData<?> current =
            modelLoader.buildLoadData(model, width, height, options);
        if (current != null) {
          loadData.add(current);
        }
      }
    }
    return loadData;
  }

通过glide的上下文获取到所有能处理Model类型的注册过的ModelLoader,遍历这些ModelLoader,通过buildLoadData生成LoadData,最终返回一个LoadData的列表。loadData咋来的弄清楚了,接着看重点了,loadData,这一看就是加载数据的方法了。由于Glide适配了多种网络请求框架,这基本都是用的接口来解耦,看起来真的挺蛋疼的……关于fetcher的实现类就不去分析了,直接看数据加载成功的回调就好。上面的代码是将SourceGenertor自身传递进去作为回调,直接看回调方法:

  public void onDataReady(Object data) {
    DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
    if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
      dataToCache = data;
      // We might be being called back on someone else's thread. Before doing anything, we should
      // reschedule to get back onto Glide's thread.
      cb.reschedule();
    } else {
      cb.onDataFetcherReady(loadData.sourceKey, data, loadData.fetcher,
          loadData.fetcher.getDataSource(), originalKey);
    }
  }

这里调用了reschedule,重新调度当前任务,这个时候我们前面忽略的代码就起作用了,会进行写缓存的操作。这之后会切换加载的策略,最终获取数据成功时会调用onDataFecherReady,这个方法又会调用decodeFromRetrieveData方法,这个方法又调用了decodeFromData,这个方法又调用了decodeFromFetcher(有完没完了……)

  private <Data> Resource<R> decodeFromFetcher(Data data, DataSource dataSource)
      throws GlideException {
    LoadPath<Data, ?, R> path = decodeHelper.getLoadPath((Class<Data>) data.getClass());
    return runLoadPath(data, dataSource, path);
  }

  private <Data, ResourceType> Resource<R> runLoadPath(Data data, DataSource dataSource,
      LoadPath<Data, ResourceType, R> path) throws GlideException {
    DataRewinder<Data> rewinder = glideContext.getRegistry().getRewinder(data);
    try {
      return path.load(rewinder, options, width, height,
          new DecodeCallback<ResourceType>(dataSource));
    } finally {
      rewinder.cleanup();
    }
  }

看到这我真是无语了,又是一堆看不懂的……我能怎么办啊,我也很绝望啊!不过行百里者半九十(虽然可能连60都没……),咬咬牙就挺过去了~

里面涉及到的东西,一个一个的简介:

  • LoadPath:根据给定的数据类型的DataFetcher尝试获取数据,然后尝试通过一个或多个decodePath进行decode
  • DecodePath:根据指定的数据类型对resource进行decode和transcode
  • DataRewinder:负责将流转换成数据类型

最终在run方法里开始了最终的加载,传入的参数是DecodeJob的内部类,实现了DecodePath.DecodeCallback,看一下最终的回调方法:

    public Resource<Z> onResourceDecoded(Resource<Z> decoded) {
      Class<Z> resourceSubClass = getResourceClass(decoded);
      Transformation<Z> appliedTransformation = null;
      Resource<Z> transformed = decoded;
      if (dataSource != DataSource.RESOURCE_DISK_CACHE) {
        appliedTransformation = decodeHelper.getTransformation(resourceSubClass);
        // 资源转换
        transformed = appliedTransformation.transform(decoded, width, height);
      }
      // TODO: Make this the responsibility of the Transformation.
      if (!decoded.equals(transformed)) {
        decoded.recycle();
      }

      final EncodeStrategy encodeStrategy;
      final ResourceEncoder<Z> encoder;
      if (decodeHelper.isResourceEncoderAvailable(transformed)) {
        encoder = decodeHelper.getResultEncoder(transformed);
        encodeStrategy = encoder.getEncodeStrategy(options);
      } else {
        encoder = null;
        encodeStrategy = EncodeStrategy.NONE;
      }

      Resource<Z> result = transformed;
      boolean isFromAlternateCacheKey = !decodeHelper.isSourceKey(currentSourceKey);
      if (diskCacheStrategy.isResourceCacheable(isFromAlternateCacheKey, dataSource,
          encodeStrategy)) {
        if (encoder == null) {
          throw new Registry.NoResultEncoderAvailableException(transformed.get().getClass());
        }
        final Key key;
        if (encodeStrategy == EncodeStrategy.SOURCE) {
          key = new DataCacheKey(currentSourceKey, signature);
        } else if (encodeStrategy == EncodeStrategy.TRANSFORMED) {
          key = new ResourceCacheKey(currentSourceKey, signature, width, height,
              appliedTransformation, resourceSubClass, options);
        } else {
          throw new IllegalArgumentException("Unknown strategy: " + encodeStrategy);
        }

        LockedResource<Z> lockedResult = LockedResource.obtain(transformed);
        // 根据缓存策略初始化
        deferredEncodeManager.init(key, encoder, lockedResult);
        result = lockedResult;
      }
      return result;
    }

最后还是回到了decodeFromRetrievedData:

  private void decodeFromRetrievedData() {
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logWithTimeAndKey("Retrieved data", startFetchTime,
          "data: " + currentData
          + ", cache key: " + currentSourceKey
          + ", fetcher: " + currentFetcher);
    }
    Resource<R> resource = null;
    try {
      resource = decodeFromData(currentFetcher, currentData, currentDataSource);
    } catch (GlideException e) {
      e.setLoggingDetails(currentAttemptingKey, currentDataSource);
      exceptions.add(e);
    }
    if (resource != null) {
      notifyEncodeAndRelease(resource, currentDataSource);
    } else {
      runGenerators();
    }
  }

notifyEncodeAndRelease中处理了对处理过的图片的缓存操作。当缓存完成后(如果有需要的话)就通过回调告诉外面加载完成了。至此,整个加载过程完成。

后记

这里只是简单的过了一遍最简的调用所经历的过程,但是这中间涉及到的东西真的很多。Glide用起来还是挺方便的,由于需要考虑各种情况和适配不同的网络请求框架,内部采用了各种接口解耦,读的时候这也算是比较痛苦的一点吧,往往得往前追溯几个类你才能知道这个实现类是什么。不过Glide还是很值得我们去学习一下,阅读一下的,以后我也会更加深入的去阅读Glide。

参考资料

Glide源码之生命周期

Glide源码分析

Glide官方仓库

如何调试Glide加载图片

Glide源码导读

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