初涉Three.js
E83FD14E-8D30-44D6-A664-E2BC28F2A4D6.png
这就是我从网页上找到的GitHub的项目--一个基于Three.js的网页3D建模文件,有了这个,我部署在我的服务器上就可以让网站的访客找到这个建模器,但是目前这个东西好像还没有可以存储模型的地方,而且更多的来说,这个还是太粗糙了。我想要把它改进一下之后再来发展一个branch,然后提交到GitHub上去,毕竟直接拿了别人的来用,怎么也要好好的做出一番贡献啊,而且团队那边也好交差不是!!!
接下来直接Show代码了。不多废话。看看时间,要睡觉了!
话说今天才发现这个简书的图片上传功能,亏我刚刚部署服务器的时候还特意在网页那儿布了一个my photo的文件夹打算用来放网页图片的。待会就去删掉算了。不过,我放了几十张图片,随便抽一张放在这儿作鸡汤好了!!hiahia 我真是牛逼
CDDAA8F8-DC42-47C3-B77E-BCF2BCD6D794.png
诺,下边就是我随便放的图,瓦萨 不愧是我用爬虫下载的,就是碉堡了。那就顺路把爬虫代码放一下好了对了。代码如下
随手放图
然后的话,我就把我的爬虫放上来-----来来来 爬虫来啦
#coding=utf-8
import re
import urllib
def gethtml(url):
page=urllib.urlopen(url)
html=page.read()
return html
def getimg(html):
reg=r'src="(.+?\.jpg)"pic_ext'
imgre=re.compile(reg)
imglist=re.findall(imgre,html)
x=0
for imgurl in imglist:
urllib.urlretrieve(imgurl,'%s.jpg'%x)
x+=1
html=gethtml("http://tieba.baidu.com/p/2460150866")
print getimg(html)
然后随便放一段我的Three.js的代码装个逼就跑好了。娘的,室友都上床了,就我一个人在挑灯夜战了。渣渣。。。不多说贴图为证
D666F644-8517-4750-8E7F-E543A99F3758.png
下边上代码
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js / editor</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body ontouchstart="">
<link href="css/main.css" rel="stylesheet" />
<link id="theme" href="css/light.css" rel="stylesheet" />
<script src="../build/three.min.js"></script>
<script src="../examples/js/libs/system.min.js"></script>
<script src="../examples/js/controls/EditorControls.js"></script>
<script src="../examples/js/controls/TransformControls.js"></script>
<script src="../examples/js/libs/jszip.min.js"></script>
<script src="../examples/js/loaders/AMFLoader.js"></script>
<script src="../examples/js/loaders/AWDLoader.js"></script>
<script src="../examples/js/loaders/BabylonLoader.js"></script>
<script src="../examples/js/loaders/ColladaLoader2.js"></script>
<script src="../examples/js/loaders/FBXLoader.js"></script>
<script src="../examples/js/loaders/GLTFLoader.js"></script>
<script src="../examples/js/loaders/KMZLoader.js"></script>
<script src="../examples/js/loaders/MD2Loader.js"></script>
<script src="../examples/js/loaders/OBJLoader.js"></script>
<script src="../examples/js/loaders/PlayCanvasLoader.js"></script>
<script src="../examples/js/loaders/PLYLoader.js"></script>
<script src="../examples/js/loaders/STLLoader.js"></script>
<script src="../examples/js/loaders/TGALoader.js"></script>
<script src="../examples/js/loaders/UTF8Loader.js"></script>
<script src="../examples/js/loaders/VRMLLoader.js"></script>
<script src="../examples/js/loaders/VTKLoader.js"></script>
<script src="../examples/js/loaders/ctm/lzma.js"></script>
<script src="../examples/js/loaders/ctm/ctm.js"></script>
<script src="../examples/js/loaders/ctm/CTMLoader.js"></script>
<script src="../examples/js/exporters/OBJExporter.js"></script>
<script src="../examples/js/exporters/STLExporter.js"></script>
<script src="../examples/js/loaders/deprecated/SceneLoader.js"></script>
<script src="../examples/js/renderers/Projector.js"></script>
<script src="../examples/js/renderers/CanvasRenderer.js"></script>
<script src="../examples/js/renderers/RaytracingRenderer.js"></script>
<script src="../examples/js/renderers/SoftwareRenderer.js"></script>
<script src="../examples/js/renderers/SVGRenderer.js"></script>
<link rel="stylesheet" href="js/libs/codemirror/codemirror.css">
<link rel="stylesheet" href="js/libs/codemirror/theme/monokai.css">
<script src="js/libs/codemirror/codemirror.js"></script>
<script src="js/libs/codemirror/mode/javascript.js"></script>
<script src="js/libs/codemirror/mode/glsl.js"></script>
<script src="js/libs/esprima.js"></script>
<script src="js/libs/jsonlint.js"></script>
<script src="js/libs/glslprep.min.js"></script>
<link rel="stylesheet" href="js/libs/codemirror/addon/dialog.css">
<link rel="stylesheet" href="js/libs/codemirror/addon/show-hint.css">
<link rel="stylesheet" href="js/libs/codemirror/addon/tern.css">
<script src="js/libs/codemirror/addon/dialog.js"></script>
<script src="js/libs/codemirror/addon/show-hint.js"></script>
<script src="js/libs/codemirror/addon/tern.js"></script>
<script src="js/libs/acorn/acorn.js"></script>
<script src="js/libs/acorn/acorn_loose.js"></script>
<script src="js/libs/acorn/walk.js"></script>
<script src="js/libs/ternjs/polyfill.js"></script>
<script src="js/libs/ternjs/signal.js"></script>
<script src="js/libs/ternjs/tern.js"></script>
<script src="js/libs/ternjs/def.js"></script>
<script src="js/libs/ternjs/comment.js"></script>
<script src="js/libs/ternjs/infer.js"></script>
<script src="js/libs/ternjs/doc_comment.js"></script>
<script src="js/libs/tern-threejs/threejs.js"></script>
<script src="js/libs/signals.min.js"></script>
<script src="js/libs/ui.js"></script>
<script src="js/libs/ui.three.js"></script>
<script src="js/libs/app.js"></script>
<script src="js/Player.js"></script>
<script src="js/Script.js"></script>
<script src="../examples/js/effects/VREffect.js"></script>
<script src="../examples/js/controls/VRControls.js"></script>
<script src="../examples/js/vr/WebVR.js"></script>
<script src="js/Storage.js"></script>
<script src="js/Editor.js"></script>
<script src="js/Config.js"></script>
<script src="js/History.js"></script>
<script src="js/Loader.js"></script>
<script src="js/Menubar.js"></script>
<script src="js/Menubar.File.js"></script>
<script src="js/Menubar.Edit.js"></script>
<script src="js/Menubar.Add.js"></script>
<script src="js/Menubar.Play.js"></script>
<script src="js/Menubar.View.js"></script>
<!-- <script src="js/Menubar.Examples.js"></script> -->
<script src="js/Menubar.Help.js"></script>
<script src="js/Menubar.Status.js"></script>
<script src="js/Sidebar.js"></script>
<script src="js/Sidebar.Scene.js"></script>
<script src="js/Sidebar.Project.js"></script>
<script src="js/Sidebar.Settings.js"></script>
<script src="js/Sidebar.Properties.js"></script>
<script src="js/Sidebar.Object.js"></script>
<script src="js/Sidebar.Geometry.js"></script>
<script src="js/Sidebar.Geometry.Geometry.js"></script>
<script src="js/Sidebar.Geometry.BufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.Modifiers.js"></script>
<script src="js/Sidebar.Geometry.BoxGeometry.js"></script>
<script src="js/Sidebar.Geometry.CircleGeometry.js"></script>
<script src="js/Sidebar.Geometry.CylinderGeometry.js"></script>
<script src="js/Sidebar.Geometry.IcosahedronGeometry.js"></script>
<script src="js/Sidebar.Geometry.PlaneGeometry.js"></script>
<script src="js/Sidebar.Geometry.SphereGeometry.js"></script>
<script src="js/Sidebar.Geometry.TorusGeometry.js"></script>
<script src="js/Sidebar.Geometry.TorusKnotGeometry.js"></script>
<script src="../examples/js/geometries/TeapotBufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.TeapotBufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.LatheGeometry.js"></script>
<script src="js/Sidebar.Material.js"></script>
<script src="js/Sidebar.Animation.js"></script>
<script src="js/Sidebar.Script.js"></script>
<script src="js/Sidebar.History.js"></script>
<script src="js/Toolbar.js"></script>
<script src="js/Viewport.js"></script>
<script src="js/Viewport.Info.js"></script>
<script src="js/Command.js"></script>
<script src="js/commands/AddObjectCommand.js"></script>
<script src="js/commands/RemoveObjectCommand.js"></script>
<script src="js/commands/MoveObjectCommand.js"></script>
<script src="js/commands/SetPositionCommand.js"></script>
<script src="js/commands/SetRotationCommand.js"></script>
<script src="js/commands/SetScaleCommand.js"></script>
<script src="js/commands/SetValueCommand.js"></script>
<script src="js/commands/SetUuidCommand.js"></script>
<script src="js/commands/SetColorCommand.js"></script>
<script src="js/commands/SetGeometryCommand.js"></script>
<script src="js/commands/SetGeometryValueCommand.js"></script>
<script src="js/commands/MultiCmdsCommand.js"></script>
<script src="js/commands/AddScriptCommand.js"></script>
<script src="js/commands/RemoveScriptCommand.js"></script>
<script src="js/commands/SetScriptValueCommand.js"></script>
<script src="js/commands/SetMaterialCommand.js"></script>
<script src="js/commands/SetMaterialValueCommand.js"></script>
<script src="js/commands/SetMaterialColorCommand.js"></script>
<script src="js/commands/SetMaterialMapCommand.js"></script>
<script src="js/commands/SetSceneCommand.js"></script>
<!-- <script type="text/javascript" src="https://www.dropbox.com/static/api/2/dropins.js" id="dropboxjs" data-app-key="qyqgfqd9j8z890t"></script> -->
<script src="js/libs/html2canvas.js"></script>
<script src="js/libs/three.html.js"></script>
<script>
window.URL = window.URL || window.webkitURL;
window.BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder;
Number.prototype.format = function (){
return this.toString().replace(/(\d)(?=(\d{3})+(?!\d))/g, "$1,");
};
//
var editor = new Editor();
var viewport = new Viewport( editor );
document.body.appendChild( viewport.dom );
var script = new Script( editor );
document.body.appendChild( script.dom );
var player = new Player( editor );
document.body.appendChild( player.dom );
var toolbar = new Toolbar( editor );
document.body.appendChild( toolbar.dom );
var menubar = new Menubar( editor );
document.body.appendChild( menubar.dom );
var sidebar = new Sidebar( editor );
document.body.appendChild( sidebar.dom );
var modal = new UI.Modal();
document.body.appendChild( modal.dom );
//
editor.setTheme( editor.config.getKey( 'theme' ) );
editor.storage.init( function () {
editor.storage.get( function ( state ) {
if ( isLoadingFromHash ) return;
if ( state !== undefined ) {
editor.fromJSON( state );
}
var selected = editor.config.getKey( 'selected' );
if ( selected !== undefined ) {
editor.selectByUuid( selected );
}
} );
//
var timeout;
function saveState( scene ) {
if ( editor.config.getKey( 'autosave' ) === false ) {
return;
}
clearTimeout( timeout );
timeout = setTimeout( function () {
editor.signals.savingStarted.dispatch();
timeout = setTimeout( function () {
editor.storage.set( editor.toJSON() );
editor.signals.savingFinished.dispatch();
}, 100 );
}, 1000 );
};
var signals = editor.signals;
signals.geometryChanged.add( saveState );
signals.objectAdded.add( saveState );
signals.objectChanged.add( saveState );
signals.objectRemoved.add( saveState );
signals.materialChanged.add( saveState );
signals.sceneBackgroundChanged.add( saveState );
signals.sceneFogChanged.add( saveState );
signals.sceneGraphChanged.add( saveState );
signals.scriptChanged.add( saveState );
signals.historyChanged.add( saveState );
signals.showModal.add( function ( content ) {
modal.show( content );
} );
} );
//
document.addEventListener( 'dragover', function ( event ) {
event.preventDefault();
event.dataTransfer.dropEffect = 'copy';
}, false );
document.addEventListener( 'drop', function ( event ) {
event.preventDefault();
if ( event.dataTransfer.files.length > 0 ) {
editor.loader.loadFile( event.dataTransfer.files[ 0 ] );
}
}, false );
document.addEventListener( 'keydown', function ( event ) {
switch ( event.keyCode ) {
case 8: // backspace
event.preventDefault(); // prevent browser back
case 46: // delete
var object = editor.selected;
if ( confirm( 'Delete ' + object.name + '?' ) === false ) return;
var parent = object.parent;
if ( parent !== null ) editor.execute( new RemoveObjectCommand( object ) );
break;
case 90: // Register Ctrl-Z for Undo, Ctrl-Shift-Z for Redo
if ( event.ctrlKey && event.shiftKey ) {
editor.redo();
} else if ( event.ctrlKey ) {
editor.undo();
}
break;
case 87: // Register W for translation transform mode
editor.signals.transformModeChanged.dispatch( 'translate' );
break;
case 69: // Register E for rotation transform mode
editor.signals.transformModeChanged.dispatch( 'rotate' );
break;
case 82: // Register R for scaling transform mode
editor.signals.transformModeChanged.dispatch( 'scale' );
break;
}
}, false );
function onWindowResize( event ) {
editor.signals.windowResize.dispatch();
}
window.addEventListener( 'resize', onWindowResize, false );
onWindowResize();
//
var isLoadingFromHash = false;
var hash = window.location.hash;
if ( hash.substr( 1, 5 ) === 'file=' ) {
var file = hash.substr( 6 );
if ( confirm( 'Any unsaved data will be lost. Are you sure?' ) ) {
var loader = new THREE.FileLoader();
loader.crossOrigin = '';
loader.load( file, function ( text ) {
editor.clear();
editor.fromJSON( JSON.parse( text ) );
} );
isLoadingFromHash = true;
}
}
/*
window.addEventListener( 'message', function ( event ) {
editor.clear();
editor.fromJSON( event.data );
}, false );
*/
// VR
var groupVR;
// TODO: Use editor.signals.enteredVR (WebVR 1.0)
editor.signals.enterVR.add( function () {
if ( groupVR === undefined ) {
groupVR = new THREE.HTMLGroup( viewport.dom );
editor.sceneHelpers.add( groupVR );
var mesh = new THREE.HTMLMesh( sidebar.dom );
mesh.position.set( 15, 0, 15 );
mesh.rotation.y = - 0.5;
groupVR.add( mesh );
var signals = editor.signals;
function updateTexture() {
mesh.material.map.update();
}
signals.objectSelected.add( updateTexture );
signals.objectAdded.add( updateTexture );
signals.objectChanged.add( updateTexture );
signals.objectRemoved.add( updateTexture );
signals.sceneGraphChanged.add( updateTexture );
signals.historyChanged.add( updateTexture );
}
groupVR.visible = true;
} );
editor.signals.exitedVR.add( function () {
if ( groupVR !== undefined ) groupVR.visible = false;
} );
</script>
</body>
</html>
一段不过瘾,再来一段
/**
* @author dforrer / https://github.com/dforrer
* Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
*/
/**
* @param editorRef pointer to main editor object used to initialize
* each command object with a reference to the editor
* @constructor
*/
var Command = function ( editorRef ) {
this.id = - 1;
this.inMemory = false;
this.updatable = false;
this.type = '';
this.name = '';
if ( editorRef !== undefined ) {
Command.editor = editorRef;
}
this.editor = Command.editor;
};
Command.prototype.toJSON = function () {
var output = {};
output.type = this.type;
output.id = this.id;
output.name = this.name;
return output;
};
Command.prototype.fromJSON = function ( json ) {
this.inMemory = true;
this.type = json.type;
this.id = json.id;
this.name = json.name;
};
差不多了 撤人了。_
上了床之后想起来还没有放我的网站 沙棘了 大好的装逼机会
现在也不迟
另外,建模器我开个后门好了,不然非注册用户进不去的后门