iOS渐变色加3倒角加描边实现


@interface CcorView ()

@property (nonatomic, strong) CAGradientLayer *gradientLayer;

@property (nonatomic, strong) UIBezierPath *maskPath;

@property (nonatomic, strong) CAShapeLayer *maskLayer;
@property (nonatomic, strong) CAShapeLayer *maskLayer2;

@end

@implementation CcorView

- (instancetype)initWithFrame:(CGRect)frame{
    self = [super initWithFrame: frame];
    if(self) {
        [self setupUI];
    }
    return  self;
}
- (void)setupUI {
    self.gradientLayer = [CAGradientLayer new];
    self.gradientLayer.startPoint = CGPointMake(0, 0.5);
    self.gradientLayer.endPoint = CGPointMake(1, 0.5);
    self.gradientLayer.frame = self.bounds;
    self.maskLayer = [[CAShapeLayer alloc] init];
    self.maskLayer.frame = self.bounds;
    
    UIRectCorner corner = UIRectCornerTopRight | UIRectCornerBottomLeft | UIRectCornerBottomRight;
    
    
    self.gradientLayer.colors = @[(__bridge id)HB_RGBACOLOR(205, 200, 218, 1).CGColor, (__bridge id)HB_RGBACOLOR(255, 240, 218, 0).CGColor];
    
    UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corner  cornerRadii:CGSizeMake(12, 12)];
    self.maskLayer.path = maskPath.CGPath;

    self.gradientLayer.mask = self.maskLayer;
    
    self.maskLayer2 = [[CAShapeLayer alloc] init];
    self.maskLayer2.frame = self.bounds;
    self.maskLayer2.path = maskPath.CGPath;
        self.maskLayer2.lineWidth = 1;
    self.maskLayer2.fillColor = UIColor.clearColor.CGColor;
    self.maskLayer2.strokeColor =   UIColor.blackColor.CGColor;
    
    
    [self.layer addSublayer:self.gradientLayer];
    
    [self.layer addSublayer:self.maskLayer2];
    
}
@end

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