Android Glide源码剖析系列(三)深入理解Glide图片加载流程


Glide源码剖析系列


为什么选择Glide?

  • 多种图片格式的缓存,适用于更多的内容表现形式(如Gif、WebP、缩略图、Video)
  • 生命周期集成(根据Activity或者Fragment的生命周期管理图片加载请求)Glide可以感知调用页面的生命周期,这就是优势
  • 高效处理Bitmap(bitmap的复用和主动回收,减少系统回收压力)
  • 高效的缓存策略,灵活(Picasso只会缓存原始尺寸的图片,Glide缓存的是多种规格),加载速度快且内存开销小(默认Bitmap格式的不同,使得内存开销是Picasso的一半)

小结:支持图片格式多;Bitmap复用和主动回收;生命周期感应;优秀的缓存策略;加载速度快(Bitmap默认格式RGB565)

Glide简单使用

Glide.with(this)
        .load("https://t7.baidu.com/it/u=3779234486,1094031034&fm=193&f=GIF")
        .error(R.drawable.aaa)
        .placeholder(R.drawable.ic_android_black_24dp)
        .fallback(R.drawable.aaa)
        .diskCacheStrategy(DiskCacheStrategy.NONE)
        .skipMemoryCache(true)
        .into(imageView);

源码分析

上篇文章学习了RequestTracker 如何管理图片加载请求,本文开始分析图片加载请求执行流程。

#RequestTracker.java
  /** Starts tracking the given request. 把请求添加到requests和pendingRequests*/
  public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();  //图片加载请求执行入口
    } else {
      request.clear();
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Paused, delaying request");
      }
      pendingRequests.add(request);
    }
  }

request.begin()方法是请求开始执行的入口,这里的request是SingleRequest类型,所以有必要先搞懂SingleRequest类

/**
 * 定义:把资源加载到目标的请求
 */
public final class SingleRequest<R> implements Request, SizeReadyCallback, ResourceCallback {

  //请求的状态
  private enum Status {
    /** Created but not yet running. */
    PENDING,
    /** In the process of fetching media. */
    RUNNING,
    /** Waiting for a callback given to the Target to be called to determine target dimensions. */
    WAITING_FOR_SIZE,
    /** Finished loading media successfully. */
    COMPLETE,
    /** Failed to load media, may be restarted. */
    FAILED,
    /** Cleared by the user with a placeholder set, may be restarted. */
    CLEARED,
  }

  /* 同步锁对象:给请求的操作方法上锁,保证线程安全 */
  private final Object requestLock;
  //监听请求的状态变化
  @Nullable private final RequestListener<R> targetListener;
  //协调一个target上的多个请求
  private final RequestCoordinator requestCoordinator;

  private final Context context;

  private final GlideContext glideContext;
  
  @Nullable private final Object model;

  private final Class<R> transcodeClass;
  //请求的配置参数
  private final BaseRequestOptions<?> requestOptions;

  private final int overrideWidth;

  private final int overrideHeight;

  private final Priority priority;

  private final Target<R> target;

  @Nullable private final List<RequestListener<R>> requestListeners;

  private final TransitionFactory<? super R> animationFactory;

  private final Executor callbackExecutor;

  @GuardedBy("requestLock")
  private Resource<R> resource;  

  @GuardedBy("requestLock")
  private Engine.LoadStatus loadStatus;

  @GuardedBy("requestLock")
  private long startTime;

  // Volatile because it's accessed outside of a lock and nullable, even though in practice it will
  // always be non-null unless the request is in the object pool.
  private volatile Engine engine;  //图片处理引擎

  /* Variables mutated during a request. */
  @GuardedBy("requestLock")
  private Status status;

  @GuardedBy("requestLock")
  @Nullable
  private Drawable errorDrawable;  //加载失败显示图

  @GuardedBy("requestLock")
  @Nullable
  private Drawable placeholderDrawable;  //占位图

  @GuardedBy("requestLock")
  @Nullable
  private Drawable fallbackDrawable;

  @GuardedBy("requestLock")
  private int width;

  @GuardedBy("requestLock")
  private int height;

  @Override
  public void begin() {
    synchronized (requestLock) {  //加锁
      assertNotCallingCallbacks();
      stateVerifier.throwIfRecycled();
      startTime = LogTime.getLogTime();
      if (model == null) {  //注释1
        if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
          width = overrideWidth;
          height = overrideHeight;
        }
        // Only log at more verbose log levels if the user has set a fallback drawable, because
        // fallback Drawables indicate the user expects null models occasionally.
        int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
        onLoadFailed(new GlideException("Received null model"), logLevel);   //加载失败
        return;
      }

      if (status == Status.RUNNING) {  //注释2
        throw new IllegalArgumentException("Cannot restart a running request"); //直接抛出异常
      }

      // If we're restarted after we're complete (usually via something like a notifyDataSetChanged
      // that starts an identical request into the same Target or View), we can simply use the
      // resource and size we retrieved the last time around and skip obtaining a new size, starting
      // a new load etc. This does mean that users who want to restart a load because they expect
      // that the view size has changed will need to explicitly clear the View or Target before
      // starting the new load.
      if (status == Status.COMPLETE) {  //注释3
        onResourceReady(
            resource, DataSource.MEMORY_CACHE, /* isLoadedFromAlternateCacheKey= */ false);
        return;
      }

      // Restarts for requests that are neither complete nor running can be treated as new requests
      // and can run again from the beginning.

      experimentalNotifyRequestStarted(model);

      cookie = GlideTrace.beginSectionAsync(TAG);
      status = Status.WAITING_FOR_SIZE;  //状态设为:等待target确定尺寸
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {  //注释4
        onSizeReady(overrideWidth, overrideHeight);
      } else {
        target.getSize(this);
      }

      if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
          && canNotifyStatusChanged()) {  //target设置占位图
        target.onLoadStarted(getPlaceholderDrawable());
      }
      if (IS_VERBOSE_LOGGABLE) {
        logV("finished run method in " + LogTime.getElapsedMillis(startTime));
      }
    }
  }
}

逐个分析Request#begin()方法中的if判断语句

  • 注释1:如果资源数据为null,执行onLoadFailed(new GlideException("Received null model"), logLevel)方法;
  private void onLoadFailed(GlideException e, int maxLogLevel) {
    stateVerifier.throwIfRecycled();
    synchronized (requestLock) {  //加锁
      loadStatus = null;
      status = Status.FAILED;  //1.设置请求的状态

      isCallingCallbacks = true;
      try {
        // TODO: what if this is a thumbnail request?
        boolean anyListenerHandledUpdatingTarget = false;
        if (requestListeners != null) {
          for (RequestListener<R> listener : requestListeners) {
            anyListenerHandledUpdatingTarget |=
                listener.onLoadFailed(e, model, target, isFirstReadyResource());
          }
        }
        anyListenerHandledUpdatingTarget |=
            targetListener != null
                && targetListener.onLoadFailed(e, model, target, isFirstReadyResource());

        if (!anyListenerHandledUpdatingTarget) {
          setErrorPlaceholder();  //2.如果不是缩略图请求,设置显示失败占位图
        }
      } finally {
        isCallingCallbacks = false;
      }

      notifyLoadFailed();
    }
  }

  @GuardedBy("requestLock")
  private void setErrorPlaceholder() {
    if (!canNotifyStatusChanged()) {
      return;
    }

    Drawable error = null;
    if (model == null) {
      error = getFallbackDrawable();
    }
    // Either the model isn't null, or there was no fallback drawable set.
    if (error == null) {
      error = getErrorDrawable();
    }
    // The model isn't null, no fallback drawable was set or no error drawable was set.
    if (error == null) {
      error = getPlaceholderDrawable();
    }
    target.onLoadFailed(error);  //3.告诉target资源加载失败,并把错误占位图资源回传给target
  }
  1. 设置请求的状态为Status.FAILED;
  2. 如果不是缩略图请求,setErrorPlaceholder()设置显示失败占位图;
  3. 告诉target资源加载失败,并把错误占位图资源回传给target
  • 注释2:请求状态为RUNNING,不允许执行begin()方法
  • 注释3:请求状态为COMPLETE,执行onResourceReady( resource, DataSource.MEMORY_CACHE, /* isLoadedFromAlternateCacheKey= */ false);
  @Override
  public void onResourceReady(
      Resource<?> resource, DataSource dataSource, boolean isLoadedFromAlternateCacheKey) {
    stateVerifier.throwIfRecycled();
    Resource<?> toRelease = null;
    try {
      synchronized (requestLock) {
        loadStatus = null;
        if (resource == null) {  //资源为null,回调onLoadFailed
          GlideException exception =
              new GlideException(
                  "Expected to receive a Resource<R> with an "
                      + "object of "
                      + transcodeClass
                      + " inside, but instead got null.");
          onLoadFailed(exception);
          return;
        }

        Object received = resource.get();
        if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
          toRelease = resource;
          this.resource = null;
          GlideException exception =
              new GlideException(
                  "Expected to receive an object of "
                      + transcodeClass
                      + " but instead"
                      + " got "
                      + (received != null ? received.getClass() : "")
                      + "{"
                      + received
                      + "} inside"
                      + " "
                      + "Resource{"
                      + resource
                      + "}."
                      + (received != null
                          ? ""
                          : " "
                              + "To indicate failure return a null Resource "
                              + "object, rather than a Resource object containing null data."));
          onLoadFailed(exception);
          return;
        }

        if (!canSetResource()) {
          toRelease = resource;  //准备回收resource
          this.resource = null;
          // We can't put the status to complete before asking canSetResource().
          status = Status.COMPLETE;
          GlideTrace.endSectionAsync(TAG, cookie);
          return;
        }

        onResourceReady(
            (Resource<R>) resource, (R) received, dataSource, isLoadedFromAlternateCacheKey);
      }
    } finally {
      if (toRelease != null) {
        engine.release(toRelease);
      }
    }
  }

  @GuardedBy("requestLock")
  private boolean canSetResource() {
    return requestCoordinator == null || requestCoordinator.canSetImage(this);
  }
  1. 如果 resource 或 resource.get() 为空,调用 onLoadFailed(exception);
  2. 如果不允许设置resource,请求状态设为COMPLETE,并准备回收resource
  3. 执行onResourceReady( (Resource<R>) resource, (R) received, dataSource, isLoadedFromAlternateCacheKey);
  @GuardedBy("requestLock")
  private void onResourceReady(
      Resource<R> resource, R result, DataSource dataSource, boolean isAlternateCacheKey) {
    // We must call isFirstReadyResource before setting status.
    boolean isFirstResource = isFirstReadyResource();
    status = Status.COMPLETE;
    this.resource = resource;

    isCallingCallbacks = true;
    try {
      boolean anyListenerHandledUpdatingTarget = false;
      if (requestListeners != null) {
        for (RequestListener<R> listener : requestListeners) {
          anyListenerHandledUpdatingTarget |=
              listener.onResourceReady(result, model, target, dataSource, isFirstResource);
        }
      }
      anyListenerHandledUpdatingTarget |=
          targetListener != null
              && targetListener.onResourceReady(result, model, target, dataSource, isFirstResource);

      if (!anyListenerHandledUpdatingTarget) {
        Transition<? super R> animation = animationFactory.build(dataSource, isFirstResource);
        target.onResourceReady(result, animation);
      }
    } finally {
      isCallingCallbacks = false;
    }

    notifyLoadSuccess();
    GlideTrace.endSectionAsync(TAG, cookie);
  }

资源加载成功回调target.onResourceReady()方法

  • 注释4:如果通过RequestOption设置的宽高都大于0或者与Target原始宽高相等,则调用onSizeReady(overrideWidth, overrideHeight);;否则重新计算target尺寸,计算完成后依然会调用onSizeReady()方法
  @Override
  public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    synchronized (requestLock) {
      if (status != Status.WAITING_FOR_SIZE) {
        return;
      }
      status = Status.RUNNING;  //请求的状态设为RUNNING

      float sizeMultiplier = requestOptions.getSizeMultiplier();
      this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
      this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

      loadStatus =
          engine.load(
              glideContext,
              model,
              requestOptions.getSignature(),
              this.width,
              this.height,
              requestOptions.getResourceClass(),
              transcodeClass,
              priority,
              requestOptions.getDiskCacheStrategy(),
              requestOptions.getTransformations(),
              requestOptions.isTransformationRequired(),
              requestOptions.isScaleOnlyOrNoTransform(),
              requestOptions.getOptions(),
              requestOptions.isMemoryCacheable(),
              requestOptions.getUseUnlimitedSourceGeneratorsPool(),
              requestOptions.getUseAnimationPool(),
              requestOptions.getOnlyRetrieveFromCache(),
              this,
              callbackExecutor);

      // This is a hack that's only useful for testing right now where loads complete synchronously
      // even though under any executor running on any thread but the main thread, the load would
      // have completed asynchronously.
      if (status != Status.RUNNING) {
        loadStatus = null;
      }
    }
  }
  1. 请求的状态设为RUNNING
  2. 图片加载引擎Engine开始加载图片

到此为止,Request的begin()方法分析完毕,图片加载流程最终交给Engine执行。Engine是整个图片加载流程中一个非常重要的角色,接下来继续阅读源码揭开Engine的神秘面纱。

#Engine.java
  public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor) {
    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;

    //使用request配置信息构建EngineKey,用于资源缓存
    EngineKey key =
        keyFactory.buildKey(
            model,
            signature,
            width,
            height,
            transformations,
            resourceClass,
            transcodeClass,
            options);

    EngineResource<?> memoryResource;
    synchronized (this) {
      memoryResource = loadFromMemory(key, isMemoryCacheable, startTime);  //从内存缓存中查找资源

      if (memoryResource == null) {  //缓存中查找不到资源,重用或新建一个新EngineJob
        return waitForExistingOrStartNewJob(
            glideContext,
            model,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            options,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache,
            cb,
            callbackExecutor,
            key,
            startTime);
      }
    }

    // Avoid calling back while holding the engine lock, doing so makes it easier for callers to
    // deadlock.
    cb.onResourceReady(
        memoryResource, DataSource.MEMORY_CACHE, /* isLoadedFromAlternateCacheKey= */ false);
    return null;
  }

 @Nullable
  private EngineResource<?> loadFromMemory(
      EngineKey key, boolean isMemoryCacheable, long startTime) {
    if (!isMemoryCacheable) {
      return null;
    }

    EngineResource<?> active = loadFromActiveResources(key);  //正在使用的资源列表中查找
    if (active != null) {
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return active;
    }

    EngineResource<?> cached = loadFromCache(key);  //内存缓存中查找资源
    if (cached != null) {
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return cached;
    }

    return null;
  }
  1. 使用request配置信息构建EngineKey,用作资源缓存时的key
  2. 从正在使用的资源列表和内存缓存中查找资源
  3. 如果没找到资源,重用或新建一个新EngineJob

注:Glide著名的图片缓存分为内存缓存和磁盘缓存,这里已经出现了内存缓存,磁盘缓存会在接下来的DecodeJob中处理。关于图片缓存机制会专门撸一篇文章,所以本文中会略过缓存处理相关逻辑。

  private <R> LoadStatus waitForExistingOrStartNewJob(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor,
      EngineKey key,
      long startTime) {

    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb, callbackExecutor);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,  //磁盘缓存策略
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    engineJob.addCallback(cb, callbackExecutor);
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

从EngineJob缓存列表中查找是否有可重用的EngineJob,如果有直接重用;否则新建一个EngineJob,并开启该JobengineJob.start(decodeJob);

#EngineJob.java
  public synchronized void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    GlideExecutor executor =
        decodeJob.willDecodeFromCache() ? diskCacheExecutor : getActiveSourceExecutor();
    executor.execute(decodeJob);
  }

解码工作是耗时操作,不能在主线程操作,因此把decodeJob提交到线程池执行

class DecodeJob<R> implements DataFetcherGenerator.FetcherReadyCallback, Runnable,
 Comparable<DecodeJob<?>>, Poolable {
  @Override
  public void run() {
    DataFetcher<?> localFetcher = currentFetcher;
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (CallbackException e) {
      throw e;
    } catch (Throwable t) {
      // 异常处理
    } finally {
      //清理工作
    }
  }
}

  private void runWrapped() {
    switch (runReason) {
      case INITIALIZE:
        stage = getNextStage(Stage.INITIALIZE);  //1
        currentGenerator = getNextGenerator();  //2
        runGenerators();  //3
        break;
      case SWITCH_TO_SOURCE_SERVICE:
        runGenerators();
        break;
      case DECODE_DATA:
        decodeFromRetrievedData();
        break;
      default:
        throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }
  }

  private Stage getNextStage(Stage current) {
    switch (current) {
      case INITIALIZE:
        return diskCacheStrategy.decodeCachedResource()
            ? Stage.RESOURCE_CACHE
            : getNextStage(Stage.RESOURCE_CACHE);
      case RESOURCE_CACHE:
        return diskCacheStrategy.decodeCachedData()
            ? Stage.DATA_CACHE
            : getNextStage(Stage.DATA_CACHE);
      case DATA_CACHE:
        // Skip loading from source if the user opted to only retrieve the resource from cache.
        return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
      case SOURCE:
      case FINISHED:
        return Stage.FINISHED;
      default:
        throw new IllegalArgumentException("Unrecognized stage: " + current);
    }
  }

  private DataFetcherGenerator getNextGenerator() {
    switch (stage) {
      case RESOURCE_CACHE:
        return new ResourceCacheGenerator(decodeHelper, this);  //缓存的处理过的资源的生成器
      case DATA_CACHE:
        return new DataCacheGenerator(decodeHelper, this);  //缓存的原始资源的生成器
      case SOURCE:
        return new SourceGenerator(decodeHelper, this);  //使用modelLoader和model获取原始资源的生成器
      case FINISHED:
        return null;
      default:
        throw new IllegalStateException("Unrecognized stage: " + stage);
    }
  }
  1. 计算nextStage
  2. 根据nextStage获取对应的Generator
  3. 执行runGenerators()
  private void runGenerators() {
    currentThread = Thread.currentThread();
    startFetchTime = LogTime.getLogTime();
    boolean isStarted = false;
    while (!isCancelled
        && currentGenerator != null
        && !(isStarted = currentGenerator.startNext())) {
      stage = getNextStage(stage);
      currentGenerator = getNextGenerator();

      if (stage == Stage.SOURCE) {
        reschedule();
        return;
      }
    }
    // We've run out of stages and generators, give up.
    if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
      notifyFailed();
    }

    // Otherwise a generator started a new load and we expect to be called back in
    // onDataFetcherReady.
  }

while循环语句:图片可能来自于磁盘缓存,也可能需要开启任务去获取。我们分析的是没有缓存的情况,所以要先确定使用哪种Generator来生成资源,然后继续查看加载流程,此处以SourceGenerator为例:

继续分析sourceGenerator.startNext()

#SourceGenerator.java
  @Override
  public boolean startNext() {
   //跳过缓存相关逻辑,分析没有缓存时的加载流程
    while (!started && hasNextModelLoader()) {  //注释5
      loadData = helper.getLoadData().get(loadDataListIndex++);  
      if (loadData != null
          && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
              || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
        started = true;
        startNextLoad(loadData);
      }
    }
    return started;
  }

我们知道资源加载由ModelLoader才能完成,先分析一下ModelLoader类

public interface ModelLoader<Model, Data> {

  class LoadData<Data> {
    public final Key sourceKey;  //用于缓存的key
    public final List<Key> alternateKeys;
    public final DataFetcher<Data> fetcher;  //数据抓取器

    public LoadData(@NonNull Key sourceKey, @NonNull DataFetcher<Data> fetcher) {
      this(sourceKey, Collections.<Key>emptyList(), fetcher);
    }

    public LoadData(
        @NonNull Key sourceKey,
        @NonNull List<Key> alternateKeys,
        @NonNull DataFetcher<Data> fetcher) {
      this.sourceKey = Preconditions.checkNotNull(sourceKey);
      this.alternateKeys = Preconditions.checkNotNull(alternateKeys);
      this.fetcher = Preconditions.checkNotNull(fetcher);
    }
  }

  @Nullable
  LoadData<Data> buildLoadData(
      @NonNull Model model, int width, int height, @NonNull Options options);

  boolean handles(@NonNull Model model);
}

原来真正干活的是内部类LoadData,其中的sourceKey用于缓存资源,fetcher是数据抓取器。

回到sourceGenerator.startNext()注释5循环语句:

#DecodeHelper.java
  List<LoadData<?>> getLoadData() {
    if (!isLoadDataSet) {
      isLoadDataSet = true;
      loadData.clear();
      List<ModelLoader<Object, ?>> modelLoaders = glideContext.getRegistry().getModelLoaders(model);
      //noinspection ForLoopReplaceableByForEach to improve perf
      for (int i = 0, size = modelLoaders.size(); i < size; i++) {
        ModelLoader<Object, ?> modelLoader = modelLoaders.get(i);
        LoadData<?> current = modelLoader.buildLoadData(model, width, height, options);
        if (current != null) {
          loadData.add(current);
        }
      }
    }
    return loadData;
  }

根据model类型从ModelLoader注册列表中筛选出符合要求的ModelLoader列表,最终筛选出能干活的LoadData去执行startNextLoad(loadData)

#SourceGenerator.java
  private void startNextLoad(final LoadData<?> toStart) {
    //注释6:加载资源
    loadData.fetcher.loadData(  
        helper.getPriority(),
        new DataCallback<Object>() {
          @Override
          public void onDataReady(@Nullable Object data) {  
            if (isCurrentRequest(toStart)) {
              onDataReadyInternal(toStart, data);
            }
          }

          @Override
          public void onLoadFailed(@NonNull Exception e) {
            if (isCurrentRequest(toStart)) {
              onLoadFailedInternal(toStart, e);
            }
          }
        });
  }
注释6:最终加载工作交由Fetcher处理,由于我们传入的model是String类型的图片地址,所以这里干活的是HttpUrlFetcher,进入HttpUrlFetcher#loadData():
#HttpUrlFetcher.java
  @Override
  public void loadData(
      @NonNull Priority priority, @NonNull DataCallback<? super InputStream> callback) {
    try {
      InputStream result = loadDataWithRedirects(glideUrl.toURL(), 0, null, glideUrl.getHeaders());
      callback.onDataReady(result);
    } catch (IOException e) {
      callback.onLoadFailed(e);
    } finally {
    }
  }

使用loadDataWithRedirects()方法获取网络资源的InputStream,并且把结果回调给callback.onDataReady(result)方法,代码执行到注释6处的onDataReady()回调方法,内部调用onDataReadyInternal(toStart, data) 继续处理inputStream

#SourceGenerator.java
  @Synthetic
  void onDataReadyInternal(LoadData<?> loadData, Object data) {
    DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
    if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
      dataToCache = data;
      // We might be being called back on someone else's thread. Before doing anything, we should
      // reschedule to get back onto Glide's thread.
      cb.reschedule();
    } else {
      cb.onDataFetcherReady(
          loadData.sourceKey,
          data,
          loadData.fetcher,
          loadData.fetcher.getDataSource(),
          originalKey);
    }
  }

由于我们是禁用缓存的,直接进入到else语句,这里又是一个方法回调,这个回调方法在DecodeJob中实现

#DecodeJob.java
  @Override
  public void onDataFetcherReady(
      Key sourceKey, Object data, DataFetcher<?> fetcher, DataSource dataSource, Key attemptedKey) {
    this.currentSourceKey = sourceKey;
    this.currentData = data;
    this.currentFetcher = fetcher;
    this.currentDataSource = dataSource;
    this.currentAttemptingKey = attemptedKey;
    this.isLoadingFromAlternateCacheKey = sourceKey != decodeHelper.getCacheKeys().get(0);

    if (Thread.currentThread() != currentThread) {
      runReason = RunReason.DECODE_DATA;
      callback.reschedule(this);
    } else {
      GlideTrace.beginSection("DecodeJob.decodeFromRetrievedData");
      try {
        decodeFromRetrievedData();
      } finally {
        GlideTrace.endSection();
      }
    }
  }

这里需要经历一系列的方法调用来处理数据:decodeFromRetrievedData() -> decodeFromData(currentFetcher, currentData, currentDataSource) -> decodeFromFetcher(data, dataSource)

#DecodeJob.java
  @SuppressWarnings("unchecked")
  private <Data> Resource<R> decodeFromFetcher(Data data, DataSource dataSource)
      throws GlideException {
    LoadPath<Data, ?, R> path = decodeHelper.getLoadPath((Class<Data>) data.getClass());  //根据data类型获取LoadPath
    return runLoadPath(data, dataSource, path);
  }

  private <Data, ResourceType> Resource<R> runLoadPath(
      Data data, DataSource dataSource, LoadPath<Data, ResourceType, R> path)
      throws GlideException {
    Options options = getOptionsWithHardwareConfig(dataSource);
    DataRewinder<Data> rewinder = glideContext.getRegistry().getRewinder(data);
    try {
      // ResourceType in DecodeCallback below is required for compilation to work with gradle.
      return path.load(
          rewinder, options, width, height, new DecodeCallback<ResourceType>(dataSource));
    } finally {
      rewinder.cleanup();
    }
  }
#LoadPath.java
  public Resource<Transcode> load(
      DataRewinder<Data> rewinder,
      @NonNull Options options,
      int width,
      int height,
      DecodePath.DecodeCallback<ResourceType> decodeCallback)
      throws GlideException {
    List<Throwable> throwables = Preconditions.checkNotNull(listPool.acquire());
    try {
      return loadWithExceptionList(rewinder, options, width, height, decodeCallback, throwables);
    } finally {
      listPool.release(throwables);
    }
  }

  private Resource<Transcode> loadWithExceptionList(
      DataRewinder<Data> rewinder,
      @NonNull Options options,
      int width,
      int height,
      DecodePath.DecodeCallback<ResourceType> decodeCallback,
      List<Throwable> exceptions)
      throws GlideException {
    Resource<Transcode> result = null;
    //noinspection ForLoopReplaceableByForEach to improve perf
    for (int i = 0, size = decodePaths.size(); i < size; i++) {
      DecodePath<Data, ResourceType, Transcode> path = decodePaths.get(i);
      try {
        result = path.decode(rewinder, width, height, options, decodeCallback);
      } catch (GlideException e) {
        exceptions.add(e);
      }
      if (result != null) {
        break;
      }
    }
    if (result == null) {
      throw new GlideException(failureMessage, new ArrayList<>(exceptions));
    }
    return result;
  }
#DecodePath.java
  public Resource<Transcode> decode(
      DataRewinder<DataType> rewinder,
      int width,
      int height,
      @NonNull Options options,
      DecodeCallback<ResourceType> callback)
      throws GlideException {
    Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);
    Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);
    return transcoder.transcode(transformed, options);
  }

目标资源经过一系列解码(decode)和转换(transform)操作,最终得到我们需要的BitmapDrawableResource并一层层返回给调用发起的地方,也就是decodeFromRetrievedData()方法,我们回到该方法:

  private void decodeFromRetrievedData() {
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
      logWithTimeAndKey(
          "Retrieved data",
          startFetchTime,
          "data: "
              + currentData
              + ", cache key: "
              + currentSourceKey
              + ", fetcher: "
              + currentFetcher);
    }
    Resource<R> resource = null;
    try {
      resource = decodeFromData(currentFetcher, currentData, currentDataSource);
    } catch (GlideException e) {
      e.setLoggingDetails(currentAttemptingKey, currentDataSource);
      throwables.add(e);
    }
    if (resource != null) {
      notifyEncodeAndRelease(resource, currentDataSource, isLoadingFromAlternateCacheKey);
    } else {
      runGenerators();
    }
  }

把decode得到的结果resource传入notifyEncodeAndRelease()方法

  private void notifyEncodeAndRelease(
      Resource<R> resource, DataSource dataSource, boolean isLoadedFromAlternateCacheKey) {
    GlideTrace.beginSection("DecodeJob.notifyEncodeAndRelease");
    try {
      if (resource instanceof Initializable) {
        ((Initializable) resource).initialize();  //1
      }

      Resource<R> result = resource;
      LockedResource<R> lockedResource = null;
      if (deferredEncodeManager.hasResourceToEncode()) {
        lockedResource = LockedResource.obtain(resource);
        result = lockedResource;
      }

      notifyComplete(result, dataSource, isLoadedFromAlternateCacheKey);  //2

      stage = Stage.ENCODE;
      try {
        if (deferredEncodeManager.hasResourceToEncode()) {
          deferredEncodeManager.encode(diskCacheProvider, options);  
        }
      } finally {
        if (lockedResource != null) {
          lockedResource.unlock();
        }
      }
      // Call onEncodeComplete outside the finally block so that it's not called if the encode
      // process
      // throws.
      onEncodeComplete();
    } finally {
      GlideTrace.endSection();
    }
  }
  1. 执行绘制Bitmap的准备工作
  @Override
  public void initialize() {
    drawable.getBitmap().prepareToDraw();
  }
  1. 图片资源decode完毕,可以拿去显示图片啦

跨越千山万水马上到达终点了,怀着激动的心情继续分析代码:

  private void notifyComplete(
      Resource<R> resource, DataSource dataSource, boolean isLoadedFromAlternateCacheKey) {
    setNotifiedOrThrow();
    callback.onResourceReady(resource, dataSource, isLoadedFromAlternateCacheKey);
  }

onResourceReady()方法在EngineJob中实现。继续追踪代码:

#EngineJob.java
  @Override
  public void onResourceReady(
      Resource<R> resource, DataSource dataSource, boolean isLoadedFromAlternateCacheKey) {
    synchronized (this) {
      this.resource = resource;
      this.dataSource = dataSource;
      this.isLoadedFromAlternateCacheKey = isLoadedFromAlternateCacheKey;
    }
    notifyCallbacksOfResult();
  }

  void notifyCallbacksOfResult() {
    ResourceCallbacksAndExecutors copy;
    Key localKey;
    EngineResource<?> localResource;
    synchronized (this) {
      //我们省略了异常情况的处理代码和一些注释代码

      engineResource = engineResourceFactory.build(resource, isCacheable, key, resourceListener); //1
     
      hasResource = true;
      copy = cbs.copy();  //2
      incrementPendingCallbacks(copy.size() + 1);

      localKey = key;
      localResource = engineResource;
    }

    engineJobListener.onEngineJobComplete(this, localKey, localResource);  //3

    for (final ResourceCallbackAndExecutor entry : copy) {
      entry.executor.execute(new CallResourceReady(entry.cb));  //4
    }
    decrementPendingCallbacks();
  }
  1. engineResource 是资源的一个包装类,负责计算资源被引用的次数,次数为0的时候可以回收资源
  2. copy内部包装的是Executors.mainThreadExecutor()主线程池,方便切换到主线程
  3. EngineJob执行完毕,把加载的资源加入内存缓存并且从EngineJob缓存列表移除当前job
  @Override
  public synchronized void onEngineJobComplete(
      EngineJob<?> engineJob, Key key, EngineResource<?> resource) {
    // A null resource indicates that the load failed, usually due to an exception.
    if (resource != null && resource.isMemoryCacheable()) {
      activeResources.activate(key, resource);
    }

    jobs.removeIfCurrent(key, engineJob);
  }
  1. 把任务切换到主线程执行,也就是说之前的操作都是在子线程中处理
    @Override
    public void run() {
      // Make sure we always acquire the request lock, then the EngineJob lock to avoid deadlock
      // (b/136032534).
      synchronized (cb.getLock()) {
        synchronized (EngineJob.this) {
          if (cbs.contains(cb)) {
            // Acquire for this particular callback.
            engineResource.acquire();  //增加资源引用次数
            callCallbackOnResourceReady(cb);  //继续回调
            removeCallback(cb);
          }
          decrementPendingCallbacks();
        }
      }
    }

  @GuardedBy("this")
  void callCallbackOnResourceReady(ResourceCallback cb) {
    try {
      // This is overly broad, some Glide code is actually called here, but it's much
      // simpler to encapsulate here than to do so at the actual call point in the
      // Request implementation.
      cb.onResourceReady(engineResource, dataSource, isLoadedFromAlternateCacheKey);
    } catch (Throwable t) {
      throw new CallbackException(t);
    }
  }

最终还是回到了SingleRequest的onResourceReady(),也就是文章开头介绍的begin()方法注释3部分,太远了重新贴一下代码吧!

 @GuardedBy("requestLock")
  private void onResourceReady(
      Resource<R> resource, R result, DataSource dataSource, boolean isAlternateCacheKey) {
    // We must call isFirstReadyResource before setting status.
    boolean isFirstResource = isFirstReadyResource();
    status = Status.COMPLETE;
    this.resource = resource;

    isCallingCallbacks = true;
    try {
      boolean anyListenerHandledUpdatingTarget = false;
      //1 begin
      if (requestListeners != null) {
        for (RequestListener<R> listener : requestListeners) {
          anyListenerHandledUpdatingTarget |=
              listener.onResourceReady(result, model, target, dataSource, isFirstResource);
        }
      }
      anyListenerHandledUpdatingTarget |=
          targetListener != null
              && targetListener.onResourceReady(result, model, target, dataSource, isFirstResource);
    //1 end

      if (!anyListenerHandledUpdatingTarget) {  //2
        Transition<? super R> animation = animationFactory.build(dataSource, isFirstResource);
        target.onResourceReady(result, animation);  
      }
    } finally {
      isCallingCallbacks = false;
    }

    notifyLoadSuccess();
    GlideTrace.endSectionAsync(TAG, cookie);
  }
  1. 如果设置了requestListener或targetListener,则调用它们的onResourceReady()回调方法;
  2. anyListenerHandledUpdatingTarget含义:是否有listener处理,即listener.onResourceReady()方法的返回值。
    如果anyListenerHandledUpdatingTarget==false,进入ImageViewTarget#onResourceReady()方法:
  @Override
  public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
    if (transition == null || !transition.transition(resource, this)) {
      setResourceInternal(resource);  
    } else {
      maybeUpdateAnimatable(resource);
    }
  }

  private void setResourceInternal(@Nullable Z resource) {
    // Order matters here. Set the resource first to make sure that the Drawable has a valid and
    // non-null Callback before starting it.
    setResource(resource);  //抽象方法,子类中实现
    maybeUpdateAnimatable(resource);
  }

进入DrawableImageViewTarget#setResource(resource)方法:

  @Override
  protected void setResource(@Nullable Drawable resource) {
    view.setImageDrawable(resource);
  }

最终资源被成功设置到ImageView上,图片加载流程结束。

图片加载流程图

如果有错误或理解不到位的地方,欢迎批评指正。

Tips:整个加载流程的代码调用真的是很复杂,涉及到Callback回调、抽象方法实现、还有参数N次传递后很难定位来源,建议一边调试程序一边跟踪代码,可以直接跳转到执行点。

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