有时候你会发现performSelector延时不起作用,啥原因呢
先看下面的例子
- (void)viewDidLoad {
[super viewDidLoad];
NSThread * thread = [[NSThread alloc] initWithTarget:self selector:@selector(threadRun) object:nil];
[thread setName:@"com.will.thread"];
[thread start];
}
- (void)threadRun{
[self performSelector:@selector(runTime1) withObject:nil];
[self performSelector:@selector(runTime2) withObject:nil afterDelay:1];
[self performSelector:@selector(runTime2) withObject:nil afterDelay:1 inModes:@[NSDefaultRunLoopMode]];
}
- (void)runTime1{
NSLog(@"xxoo1");
}
- (void)runTime2{
NSLog(@"xxoo2");
}
为什么延时函数没有调用,因为你在子线程里调用延时函数,需要定时器,而子线程不同于主线程不会自动创建runloop,导致定时器没有工作,
解决方法有四种:
- 在子线程里启动runloop
- (void)threadRun{
[self performSelector:@selector(runTime2) withObject:nil afterDelay:1];
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[runLoop run];
}
- performSelector设定主线程,不过没法设置延时函数
- (void)threadRun{
[self performSelector:@selector(runTime2) onThread:[NSThread mainThread] withObject:nil waitUntilDone:NO];
//或者:
[self performSelectorOnMainThread:@selector(runTime2) withObject:nil waitUntilDone:NO];
}
- 专门设定在已经开启了runloop的线程
- (void)threadRun{
[self performSelector:@selector(runTime2) onThread:[[self class] _networkThread] withObject:nil waitUntilDone:NO modes:@[NSDefaultRunLoopMode]];
}
+ (void)_addRunLoop:(NSThread *)thread{
@autoreleasepool {
[[NSThread currentThread] setName:@"com.will.webimage.request"];
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[runLoop run];
}
}
+ (NSThread *)_networkThread{
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(_addRunLoop:) object:nil];
[NSThread sleepForTimeInterval:1];
[thread start];
return thread;
}
- 直接用GCD的延时方法
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 1*NSEC_PER_SEC), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self runTime2];
});
注意:
performSelector
若不指定mode([self performSelector:@selector(method) withObject:nil];
),默认自动创建mode为NSDefaultRunLoopMode
performSelector:onThread:withObject:waitUntilDone
里waitUntilDone为NO,则会等待当前线程执行完,再执行selector里的方法
- (void)threadRun{
[self performSelector:@selector(runTime2) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO];
NSLog(@"com.will.thread执行完毕");
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[runLoop run];
}
打印如下