FiberRoot是什么呢,在上一章ReactDom.render的文章里,在主流程里我们有看到这样一个函数createFiberRoot
,这个函数主要功能就是返回一个FiberRoot
对象。FiberRoot
在react16以后的代码里是一个很重要的对象,所以这篇文章主要的目的就是把FiberRoot 、Fiber
这个两对象的字段给解释一遍。
export function createFiberRoot(
containerInfo: any,
isConcurrent: boolean,
hydrate: boolean,
): FiberRoot {
// Cyclic construction. This cheats the type system right now because
// stateNode is any.
const uninitializedFiber = createHostRootFiber(isConcurrent); // fiber对象
let root;
if (enableSchedulerTracing) {
root = ({
// 当前对应的fiber对象
current: uninitializedFiber,
// root节点,render方法接收的第二个参数
containerInfo: containerInfo,
//只有在持久更新里会用到,也就是不支持增量更新的平台,react-dom不会用到
pendingChildren: null,
// 组件更新的时候用到的各个时间
earliestPendingTime: NoWork,
latestPendingTime: NoWork,
earliestSuspendedTime: NoWork,
latestSuspendedTime: NoWork,
latestPingedTime: NoWork,
// 标记应用是否有错误
didError: false,
// 正在等待任务提交的expirationTime
pendingCommitExpirationTime: NoWork,
// 在一次更新过程中完成了更新的那个任务
finishedWork: fiber || null,
// 任务被挂起的时候通过设置settimeout的返回内容
timeoutHandle: noTimeout,
context: null,
pendingContext: null,
hydrate,
// 当前要更新渲染的是哪个优先级的任务
nextExpirationTimeToWorkOn: ExpirationTime,
expirationTime: ExpirationTime,
firstBatch: null,
nextScheduledRoot: FiberRoot || null,
interactionThreadID: unstable_getThreadID(),
memoizedInteractions: new Set(),
pendingInteractionMap: new Map(),
}: FiberRoot);
} else {
root = ({
current: uninitializedFiber,
containerInfo: containerInfo,
pendingChildren: null,
earliestPendingTime: NoWork,
latestPendingTime: NoWork,
earliestSuspendedTime: NoWork,
latestSuspendedTime: NoWork,
latestPingedTime: NoWork,
didError: false,
pendingCommitExpirationTime: NoWork,
finishedWork: null,
timeoutHandle: noTimeout,
context: null,
pendingContext: null,
hydrate,
nextExpirationTimeToWorkOn: NoWork,
expirationTime: NoWork,
firstBatch: null,
nextScheduledRoot: null,
}: BaseFiberRootProperties);
}
uninitializedFiber.stateNode = root;
// The reason for the way the Flow types are structured in this file,
// Is to avoid needing :any casts everywhere interaction tracing fields are used.
// Unfortunately that requires an :any cast for non-interaction tracing capable builds.
// $FlowFixMe Remove this :any cast and replace it with something better.
return ((root: any): FiberRoot);
}
什么是Fiber
呢
- 每个ReactElement都对应一个Fiber对象
- 它会记录节点的各种状态,例如props,state都是挂载在Fiber上的,当Fiber更新后才会带动这些状态的更新,这样的实现方式也给hooks的实现带来了方便,毕竟function组件没有this对象
- 串联整个应用形成树结构,在ReactElement中react通过props.children串联各个组件,但在Fiber里也有这样的功能。
function FiberNode(
tag: WorkTag,
pendingProps: mixed,
key: null | string,
mode: TypeOfMode,
) {
// 标记不同的组件类型
this.tag = tag;
// ReactElement里的key
this.key = key;
// ReactElement.type,也就是我们调用createElement里的第一个参数
this.elementType = null;
// 异步组件resolve之后的返回的内容,一般是function或者class
this.type = null;
this.stateNode = null;
// Fiber,指向它节点树里的parent,用来处理完这个节点之后向上返回
this.return = null;
// 单链表树结构,指向自己的第一个子节点
this.child = null;
// 指向自己的兄弟节点,兄弟节点的return指向同一个父节点
this.sibling = null;
this.index = 0;
this.ref = null;
// 新的变动带来的心props
this.pendingProps = pendingProps;
// 上一次渲染完成的props
this.memoizedProps = null;
// 该Fiber组件产生的update会放在这个队列中
this.updateQueue = null;
this.memoizedState = null;
// 一个列表,用来存放context
this.firstContextDependency = null;
this.mode = mode;
// Effects
this.effectTag = NoEffect;
this.nextEffect = null;
this.firstEffect = null;
this.lastEffect = null;
this.expirationTime = NoWork;
this.childExpirationTime = NoWork;
this.alternate = null;
if (enableProfilerTimer) {
this.actualDuration = 0;
this.actualStartTime = -1;
this.selfBaseDuration = 0;
this.treeBaseDuration = 0;
}
if (__DEV__) {
this._debugID = debugCounter++;
this._debugSource = null;
this._debugOwner = null;
this._debugIsCurrentlyTiming = false;
if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {
Object.preventExtensions(this);
}
}
}
什么是Update呢
- 用于记录组件状态的改变
- 存放于UpdateUpdateQueue中
- 多个Update可以同时存在
function createUpdate(expirationTime: ExpirationTime): Update<*> {
return {
expirationTime: expirationTime,
// UpdateState = 0
// ReplaceState = 1
// ForceUpdate = 2
// CaptureUpdate = 3
// 指定更新的类型 为上面几种
tag: 0 | 1 | 2 | 3,
// 更新内容,比如setState的第一个参数
payload: null,
callback: null,
// 指向下一个更新
next: null,
// 指向下一个side effect
nextEffect: null,
};
}
下面是UpdateQueue
const queue: UpdateQueue<State> = {
// 每次操作完更新之后的state
baseState: currentQueue.baseState,
firstUpdate: currentQueue.firstUpdate,
lastUpdate: currentQueue.lastUpdate,
// TODO: With resuming, if we bail out and resuse the child tree, we should
// keep these effects.
firstCapturedUpdate: null,
lastCapturedUpdate: null,
firstEffect: null,
lastEffect: null,
firstCapturedEffect: null,
lastCapturedEffect: null,
};