方向分两种,一种是设备的方向,一种是视图方向。设备方向有两种方式可以改变,一个是通过重力加速计,即旋转屏幕的方式去改变,一个是通过代码
自然屏幕旋转就会有多种方式,比如:通过旋转window实现,通过旋转view实现,通过旋转layer实现,通过UIInterfaceOrientationMask实现。
一、直接设置 UIDevice 的 orientation(不推荐,可能被和谐)
if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
[[UIDevice currentDevice] performSelector:@selector(setOrientation:) withObject:(id)UIInterfaceOrientationPortrait];
}
二、所有页面横屏(可使用 Interface Builder工具设计界面)
// 配置plist
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
三、调整window的方向,这样就不用每个view都改变了
// 重写方法四中方法为不允许自动
UIApplication *application=[UIApplication sharedApplication];
[application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight];
application.keyWindow.transform=CGAffineTransformMakeRotation(M_PI);
四、重写方法(支持重力感应)
TabbarController中
#pragma mark - 控制旋转屏幕
#pragma mark 支持旋转的方向
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return [self.selectedViewController supportedInterfaceOrientations];
}
#pragma mark 是否支持自动旋转
- (BOOL)shouldAutorotate
{
return [self.selectedViewController shouldAutorotate];
}
NavigationController中
#pragma mark - 控制旋转屏幕
#pragma mark 支持旋转的方向
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
#pragma mark 是否支持自动旋转
- (BOOL)shouldAutorotate
{
return [self.topViewController shouldAutorotate];
}
某个控制器支持旋转(不支持则改变返回值)
#pragma mark - 控制旋转屏幕
#pragma mark 支持旋转的方向
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
#pragma mark 是否支持自动旋转
- (BOOL)shouldAutorotate
{
return YES;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
五、设备旋转+视图旋转(最终我项目采用的方案)
#pragma mark - 控制旋转屏幕
#pragma mark 1.旋转设备
- (void)interfaceOrientation:(BOOL)rotate
{
UIInterfaceOrientation orientation = rotate ? UIInterfaceOrientationLandscapeRight : UIInterfaceOrientationPortrait;
if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)])
{
SEL selector = NSSelectorFromString(@"setOrientation:");
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:[UIDevice currentDevice]];
int val = orientation;
[invocation setArgument:&val atIndex:2];
[invocation invoke];
}
[[UIApplication sharedApplication] setStatusBarOrientation:orientation];
[[UIApplication sharedApplication] setStatusBarHidden:rotate];
}
#pragma mark 2.旋转视图
- (void)rotateView:(BOOL)rotate
{
self.view.transform = CGAffineTransformMakeRotation(rotate ? M_PI_2 : 0);
self.view.bounds = [UIScreen mainScreen].bounds;
}
#pragma mark 3.重新布局
- (void)reLayoutContentViews
{
}
是否允许旋转
Appdelagate.h中
@property (nonatomic,assign)NSInteger allowRotate;
Appdelegate.m中
#pragma mark - 控制旋转屏幕
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if (_allowRotate == 1)
{
return UIInterfaceOrientationMaskAll;
}
else
{
return (UIInterfaceOrientationMaskPortrait);
}
}
需要旋转功能的控制器中
- (void)viewWillAppear:(BOOL)animated
{
AppDelegate * delegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
delegate.allowRotate = 1;
}
- (void)viewWillDisappear:(BOOL)animated
{
AppDelegate * delegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
delegate.allowRotate = 0;
// 防止pop到上一级界面仍然横屏
if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
SEL selector = NSSelectorFromString(@"setOrientation:");
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:[UIDevice currentDevice]];
int val = UIInterfaceOrientationPortrait;
[invocation setArgument:&val atIndex:2];
[invocation invoke];
}
}