目录
效果
国际惯例,先放效果
前言
之前写了java线程的暂停和继续,Android
下载暂停,圆形下载进度条,相信大家看了上面的动画效果就知道我这一个系列是要做什么了,哈哈,没错就是一个简单的网络下载暂停,只是通过一部分一部分的分析,今天把动画给搞定了,过段时间就是可以成功的把这些整合起来,预计效果就是我们手机应用商城中的软件下载的效果,可以暂停,也是圆形进度条;拥有开始和暂停的动画;想想就非常不错;666666666
正文
自定义View PlayPauseView
上面的动画就是两个矩形,变成三角形,我们只用设置左边矩形的四个点的坐标,那么右边的坐标,可以通过自己定义的两个矩形之间的宽度,算出相应的坐标,
Path
方法就是用画笔画出相应的动画效果,path.moveTo(),就是从起点画到后面的点,path.lineTo()
画直线,通过两个点确定一个直线,就可以成功的画出动画,path.close()
这可不是关闭方法,而是把线段封闭掉,什么意思呢?我们花了四个点,但是只连接了三个线,那么就会把开始的点和最后的点连接起来,这样就形成了矩形。
public class PlayPauseView extends View {
private int mWidth; //View宽度
private int mHeight; //View高度
private Paint mPaint;
private Path mLeftPath; //暂停时左侧竖条Path
private Path mRightPath; //暂停时右侧竖条Path
private float mGapWidth; //两个暂停竖条中间的空隙,默认为两侧竖条的宽度
private float mProgress; //动画Progress
private Rect mRect;
private boolean isPlaying;
private float mRectWidth; //圆内矩形宽度
private float mRectHeight; //圆内矩形高度
private float mRectLT; //矩形左侧上侧坐标
private float mRadius; //圆的半径
private int mBgColor = Color.WHITE;
private int mBtnColor = Color.BLACK;
private int mDirection = Direction.POSITIVE.value;
private float mPadding;
private int mAnimDuration = 200;//动画时间
public PlayPauseView(Context context) {
super(context);
}
public PlayPauseView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public PlayPauseView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
private void init(Context context, AttributeSet attrs) {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mLeftPath = new Path();
mRightPath = new Path();
mRect = new Rect();
TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.PlayPauseView);
mBgColor = ta.getColor(R.styleable.PlayPauseView_bg_color, Color.WHITE);
mBtnColor = ta.getColor(R.styleable.PlayPauseView_btn_color, Color.BLACK);
mGapWidth = ta.getDimensionPixelSize(R.styleable.PlayPauseView_gap_width, dp2px(context, 0));
mPadding = ta.getDimensionPixelSize(R.styleable.PlayPauseView_space_padding, dp2px(context, 0));
mDirection = ta.getInt(R.styleable.PlayPauseView_anim_direction, Direction.POSITIVE.value);
mAnimDuration = ta.getInt(R.styleable.PlayPauseView_anim_duration, 200);
ta.recycle();
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = MeasureSpec.getSize(widthMeasureSpec);
mHeight = MeasureSpec.getSize(heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (widthMode == MeasureSpec.EXACTLY) {
mWidth = Math.min(mWidth, mHeight);
} else {
mWidth = dp2px(getContext(), 50);
}
if (heightMode == MeasureSpec.EXACTLY) {
mHeight = Math.min(mWidth, mHeight);
} else {
mHeight = dp2px(getContext(), 50);
}
mWidth = mHeight = Math.min(mWidth, mHeight);
setMeasuredDimension(mWidth, mHeight);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = mHeight = w;
initValue();
}
private void initValue() {
mRadius = mWidth / 2;
mPadding = getSpacePadding() == 0 ? mRadius / 3f : getSpacePadding();
if (getSpacePadding() > mRadius / Math.sqrt(2) || mPadding < 0) {
mPadding = mRadius / 3f; //默认值
}
float space = (float) (mRadius / Math.sqrt(2) - mPadding); //矩形宽高的一半
mRectLT = mRadius - space;
float rectRB = mRadius + space;
mRectWidth = 2 * space;
mRectHeight = 2 * space;
mGapWidth = getGapWidth() != 0 ? getGapWidth() : mRectWidth / 3;
mProgress = isPlaying ? 0 : 1;
mAnimDuration = getAnimDuration() < 0 ? 200 : getAnimDuration();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mLeftPath.rewind();
mRightPath.rewind();
mPaint.setColor(mBgColor);
canvas.drawCircle(mWidth / 2, mHeight / 2, mRadius, mPaint);
float distance = mGapWidth * (1 - mProgress); //暂停时左右两边矩形距离
float barWidth = mRectWidth / 2 - distance / 2; //一个矩形的宽度
float leftLeftTop = barWidth * mProgress; //左边矩形左上角
float rightLeftTop = barWidth + distance; //右边矩形左上角
float rightRightTop = 2 * barWidth + distance; //右边矩形右上角
float rightRightBottom = rightRightTop - barWidth * mProgress; //右边矩形右下角
mPaint.setColor(mBtnColor);
mPaint.setStyle(Paint.Style.FILL);
if (mDirection == Direction.NEGATIVE.value) {
mLeftPath.moveTo(mRectLT, mRectLT);
mLeftPath.lineTo(leftLeftTop + mRectLT, mRectHeight + mRectLT);
mLeftPath.lineTo(barWidth + mRectLT, mRectHeight + mRectLT);
mLeftPath.lineTo(barWidth + mRectLT, mRectLT);
mLeftPath.close();
mRightPath.moveTo(rightLeftTop + mRectLT, mRectLT);
mRightPath.lineTo(rightLeftTop + mRectLT, mRectHeight + mRectLT);
mRightPath.lineTo(rightRightBottom + mRectLT, mRectHeight + mRectLT);
mRightPath.lineTo(rightRightTop + mRectLT, mRectLT);
mRightPath.close();
} else {
mLeftPath.moveTo(leftLeftTop + mRectLT, mRectLT);
mLeftPath.lineTo(mRectLT, mRectHeight + mRectLT);
mLeftPath.lineTo(barWidth + mRectLT, mRectHeight + mRectLT);
mLeftPath.lineTo(barWidth + mRectLT, mRectLT);
mLeftPath.close();
mRightPath.moveTo(rightLeftTop + mRectLT, mRectLT);
mRightPath.lineTo(rightLeftTop + mRectLT, mRectHeight + mRectLT);
mRightPath.lineTo(rightLeftTop + mRectLT + barWidth, mRectHeight + mRectLT);
mRightPath.lineTo(rightRightBottom + mRectLT, mRectLT);
mRightPath.close();
}
canvas.save();
canvas.translate(mRectHeight / 8f * mProgress, 0);
float progress = isPlaying ? (1 - mProgress) : mProgress;
int corner = mDirection == Direction.NEGATIVE.value ? -90 : 90;
float rotation = isPlaying ? corner * (1 + progress) : corner * progress;
canvas.rotate(rotation, mWidth / 2f, mHeight / 2f);
canvas.drawPath(mLeftPath, mPaint);
canvas.drawPath(mRightPath, mPaint);
canvas.restore();
}
public ValueAnimator getPlayPauseAnim() {
ValueAnimator valueAnimator = ValueAnimator.ofFloat(isPlaying ? 1 : 0, isPlaying ? 0 : 1);
valueAnimator.setDuration(mAnimDuration);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mProgress = (float) animation.getAnimatedValue();
invalidate();
}
});
return valueAnimator;
}
public void play() {
if (getPlayPauseAnim() != null) {
getPlayPauseAnim().cancel();
}
setPlaying(true);
getPlayPauseAnim().start();
}
public void pause() {
if (getPlayPauseAnim() != null) {
getPlayPauseAnim().cancel();
}
setPlaying(false);
getPlayPauseAnim().start();
}
private PlayPauseListener mPlayPauseListener;
public void setPlayPauseListener(PlayPauseListener playPauseListener) {
mPlayPauseListener = playPauseListener;
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (isPlaying()) {
pause();
if (null != mPlayPauseListener) {
mPlayPauseListener.pause();
}
} else {
play();
if (null != mPlayPauseListener) {
mPlayPauseListener.play();
}
}
}
});
}
public interface PlayPauseListener {
void play();
void pause();
}
public int dp2px(Context context, float dpVal) {
float density = context.getResources().getDisplayMetrics().density;
return (int) (density * dpVal + 0.5f);
}
/* ------------下方是参数------------- */
public boolean isPlaying() {
return isPlaying;
}
public void setPlaying(boolean playing) {
isPlaying = playing;
}
public void setGapWidth(float gapWidth) {
mGapWidth = gapWidth;
}
public float getGapWidth() {
return mGapWidth;
}
public int getBgColor() {
return mBgColor;
}
public int getBtnColor() {
return mBtnColor;
}
public int getDirection() {
return mDirection;
}
public void setBgColor(int bgColor) {
mBgColor = bgColor;
}
public void setBtnColor(int btnColor) {
mBtnColor = btnColor;
}
public void setDirection(Direction direction) {
mDirection = direction.value;
}
public float getSpacePadding() {
return mPadding;
}
public void setSpacePadding(float padding) {
mPadding = padding;
}
public int getAnimDuration() {
return mAnimDuration;
}
public void setAnimDuration(int animDuration) {
mAnimDuration = animDuration;
}
public enum Direction {
POSITIVE(1),//顺时针
NEGATIVE(2);//逆时针
int value;
Direction(int value) {
this.value = value;
}
}
}
mBgColor = ta.getColor(R.styleable.PlayPauseView_bg_color, Color.WHITE);
mBtnColor = ta.getColor(R.styleable.PlayPauseView_btn_color, Color.BLACK);
mGapWidth = ta.getDimensionPixelSize(R.styleable.PlayPauseView_gap_width, dp2px(context, 0));
mPadding = ta.getDimensionPixelSize(R.styleable.PlayPauseView_space_padding, dp2px(context, 0));
mDirection = ta.getInt(R.styleable.PlayPauseView_anim_direction, Direction.POSITIVE.value);
mAnimDuration = ta.getInt(R.styleable.PlayPauseView_anim_duration, 200);
大家可能不太清楚这些是什么,其实这个就是我们在xml
中声名的属性,也就是自定义View
的属性;
自定义xml attrs.xml
<resources>
<declare-styleable name="PlayPauseView">
<attr name="bg_color" format="color"/>
<attr name="btn_color" format="color"/>
<attr name="gap_width" format="dimension|reference"/>
<attr name="space_padding" format="dimension|reference"/>
<attr name="anim_duration" format="integer"/>
<attr name="anim_direction">
<enum name="positive" value="1"/>
<enum name="negative" value="2"/>
</attr>
</declare-styleable>
</resources>
大家看到上面的name
,就是我们在自定义View
中的属性方法;
通过相应的设置,大家就可以看出来了;
界面 activity_main.xml
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="com.freedom.lauzy.playpauseview.MainActivity">
<com.freedom.lauzy.playpauseviewlib.PlayPauseView
android:id="@+id/play_pause_view1"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_gravity="center"
android:layout_marginTop="40dp"
app:anim_direction="positive"
app:anim_duration="300"
app:bg_color="#E0E0E0"
app:btn_color="#000000"/>
</LinearLayout>
看见上面的app:
后下面跟的属性名称了吗?就是我们自定义View
的那些属性,我们是在自定义的时候通过get()``set()
方法,设置属性的;
主方法 MainActivity()
package com.freedom.lauzy.playpauseview;
import android.graphics.Color;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Toast;
import com.freedom.lauzy.playpauseviewlib.PlayPauseView;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final PlayPauseView playPauseView1 = (PlayPauseView) findViewById(R.id.play_pause_view1);
playPauseView1.setPlayPauseListener(new PlayPauseView.PlayPauseListener() {
@Override
public void play() {
Toast.makeText(MainActivity.this, "Play", Toast.LENGTH_SHORT).show();
}
@Override
public void pause() {
Toast.makeText(MainActivity.this, "Pause", Toast.LENGTH_SHORT).show();
}
});
}
}
这个就还是蛮简单的,设置一下点击事件就可以了,我们自定义的时候,自定义了点击事件(可以看看上面的代码)。
总结
自定义View时,要想一想我们自定义需要什么功能,他有动画吗,需要什么样的参数,可设置的属性有需要多少,需要动画吗?需要什么要的动画,等等
- 首先就是两个矩形,先考虑如果画出两个矩形,先画出一个圆,配置该视图的宽高,就像画出个圆形,在圆形里面画出矩形,左边矩形的坐标,如果画,两个矩形的宽度设置出来,就知道相应的右边的坐标,这样子两个矩形就出来了
- 其次就是个三角形,也就是三个点的坐标,通过宽度换算成适合的大小,画出即可;
- 最后就是动画,设置动画时间,动画效果
- 最后就是可配置的参数和属性;
感谢
感谢大家!!! 加油!!! 努力!! 日更!!