RunTime 之深入理解load和initialize

load和initialize都是NSObject的类方法
NSObject.h 声明如下

+ (void)load;

+ (void)initialize;

NSObject.mm 实现如下

+ (void)load {
}

+ (void)initialize {
}

可以看到默认都是空实现。

  1. 先看一下load方法的调用


    1.jpg

    在Objective-C 源码中看一下load_images的实现,在objc-runtime-new.mm中

void
load_images(const char *path __unused, const struct mach_header *mh)
{
    // Return without taking locks if there are no +load methods here.
    if (!hasLoadMethods((const headerType *)mh)) {
        return;
    }

    recursive_mutex_locker_t lock(loadMethodLock);

    // Discover load methods
    {
        rwlock_writer_t lock2(runtimeLock);
        prepare_load_methods((const headerType *)mh);
    }

    // Call +load methods (without runtimeLock - re-entrant)
    call_load_methods();
}

可以看到会先调用prepare_load_methods方法,再调用call_load_methods方法。
1.1 prepare_load_methods方法的实现

void prepare_load_methods(const headerType *mhdr)
{
    size_t count, I;

    runtimeLock.assertWriting();

    // class
    classref_t *classlist = 
        _getObjc2NonlazyClassList(mhdr, &count);
    for (i = 0; i < count; i++) {
        schedule_class_load(remapClass(classlist[i]));
    }

    // category
    category_t **categorylist = _getObjc2NonlazyCategoryList(mhdr, &count);
    for (i = 0; i < count; i++) {
        category_t *cat = categorylist[I];
        Class cls = remapClass(cat->cls);
        if (!cls) continue;  // category for ignored weak-linked class
        realizeClass(cls);
        assert(cls->ISA()->isRealized());
        add_category_to_loadable_list(cat);
    }
}

可以看到class和category是分开处理的。
1.1.1 schedule_class_load方法实现

/***********************************************************************
* prepare_load_methods
* Schedule +load for classes in this image, any un-+load-ed 
* superclasses in other images, and any categories in this image.
**********************************************************************/
// Recursively schedule +load for cls and any un-+load-ed superclasses.
// cls must already be connected.
static void schedule_class_load(Class cls)
{
    if (!cls) {
        return;
    }
    assert(cls->isRealized());  // _read_images should realize

    if (cls->data()->flags & RW_LOADED) {
        return;
    }

    // Ensure superclass-first ordering
    schedule_class_load(cls->superclass);

    add_class_to_loadable_list(cls);
    cls->setInfo(RW_LOADED); 
}

可以看到会通过cls->superclass递归调用,确保父类先加入list
1.1.1.1 add_class_to_loadable_list方法实现

/***********************************************************************
* add_class_to_loadable_list
* Class cls has just become connected. Schedule it for +load if
* it implements a +load method.
**********************************************************************/
void add_class_to_loadable_list(Class cls)
{
    IMP method;

    loadMethodLock.assertLocked();

    method = cls->getLoadMethod();
    if (!method) {
        // Don't bother if cls has no +load method
        return;
    }
    
    if (PrintLoading) {
        _objc_inform("LOAD: class '%s' scheduled for +load", 
                     cls->nameForLogging());
    }
    
    if (loadable_classes_used == loadable_classes_allocated) {
        loadable_classes_allocated = loadable_classes_allocated*2 + 16;
        loadable_classes = (struct loadable_class *)
            realloc(loadable_classes,
                              loadable_classes_allocated *
                              sizeof(struct loadable_class));
    }
    
    loadable_classes[loadable_classes_used].cls = cls;
    loadable_classes[loadable_classes_used].method = method;
    loadable_classes_used++;
}

看一下loadable_classes的定义

// List of classes that need +load called (pending superclass +load)
// This list always has superclasses first because of the way it is constructed
static struct loadable_class *loadable_classes = nil;
static int loadable_classes_used = 0;
static int loadable_classes_allocated = 0;

1.1.2 add_category_to_loadable_list方法实现

/***********************************************************************
* add_category_to_loadable_list
* Category cat's parent class exists and the category has been attached
* to its class. Schedule this category for +load after its parent class
* becomes connected and has its own +load method called.
**********************************************************************/
void add_category_to_loadable_list(Category cat)
{
    IMP method;

    loadMethodLock.assertLocked();

    method = _category_getLoadMethod(cat);

    if (!method) {
        // Don't bother if cat has no +load method
        return;
    }

    if (PrintLoading) {
        _objc_inform("LOAD: category '%s(%s)' scheduled for +load", 
                     _category_getClassName(cat), _category_getName(cat));
    }
    
    if (loadable_categories_used == loadable_categories_allocated) {
        loadable_categories_allocated = loadable_categories_allocated*2 + 16;
        loadable_categories = (struct loadable_category *)
            realloc(loadable_categories,
                              loadable_categories_allocated *
                              sizeof(struct loadable_category));
    }

    loadable_categories[loadable_categories_used].cat = cat;
    loadable_categories[loadable_categories_used].method = method;
    loadable_categories_used++;
}

1.2 call_load_methods的实现

/***********************************************************************
* call_load_methods
* Call all pending class and category +load methods.
* Class +load methods are called superclass-first. 
* Category +load methods are not called until after the parent class's +load.
* 
* This method must be RE-ENTRANT, because a +load could trigger 
* more image mapping. In addition, the superclass-first ordering 
* must be preserved in the face of re-entrant calls. Therefore, 
* only the OUTERMOST call of this function will do anything, and 
* that call will handle all loadable classes, even those generated 
* while it was running.
*
* The sequence below preserves +load ordering in the face of 
* image loading during a +load, and make sure that no 
* +load method is forgotten because it was added during 
* a +load call.
* Sequence:
* 1. Repeatedly call class +loads until there aren't any more
* 2. Call category +loads ONCE.
* 3. Run more +loads if:
*    (a) there are more classes to load, OR
*    (b) there are some potential category +loads that have 
*        still never been attempted.
* Category +loads are only run once to ensure "parent class first" 
* ordering, even if a category +load triggers a new loadable class 
* and a new loadable category attached to that class. 
*
* Locking: loadMethodLock must be held by the caller 
*   All other locks must not be held.
**********************************************************************/
void call_load_methods(void)
{
    static bool loading = NO;
    bool more_categories;

    loadMethodLock.assertLocked();

    // Re-entrant calls do nothing; the outermost call will finish the job.
    if (loading) return;
    loading = YES;

    void *pool = objc_autoreleasePoolPush();

    do {
        // 1. Repeatedly call class +loads until there aren't any more
        while (loadable_classes_used > 0) {
            call_class_loads();
        }

        // 2. Call category +loads ONCE
        more_categories = call_category_loads();

        // 3. Run more +loads if there are classes OR more untried categories
    } while (loadable_classes_used > 0  ||  more_categories);

    objc_autoreleasePoolPop(pool);

    loading = NO;
}

1.2.1 call_class_loads方法实现

/***********************************************************************
* call_class_loads
* Call all pending class +load methods.
* If new classes become loadable, +load is NOT called for them.
*
* Called only by call_load_methods().
**********************************************************************/
static void call_class_loads(void)
{
    int I;
    
    // Detach current loadable list.
    struct loadable_class *classes = loadable_classes;
    int used = loadable_classes_used;
    loadable_classes = nil;
    loadable_classes_allocated = 0;
    loadable_classes_used = 0;
    
    // Call all +loads for the detached list.
    for (i = 0; i < used; i++) {
        Class cls = classes[i].cls;
        load_method_t load_method = (load_method_t)classes[i].method;
        if (!cls) continue; 

        if (PrintLoading) {
            _objc_inform("LOAD: +[%s load]\n", cls->nameForLogging());
        }
        (*load_method)(cls, SEL_load);
    }
    
    // Destroy the detached list.
    if (classes) free(classes);
}

方法调用可以看到是通过(*load_method)(cls, SEL_load)直接调用函数指针方式实现的
1.2.2 call_category_loads方法实现

/***********************************************************************
* call_category_loads
* Call some pending category +load methods.
* The parent class of the +load-implementing categories has all of 
*   its categories attached, in case some are lazily waiting for +initalize.
* Don't call +load unless the parent class is connected.
* If new categories become loadable, +load is NOT called, and they 
*   are added to the end of the loadable list, and we return TRUE.
* Return FALSE if no new categories became loadable.
*
* Called only by call_load_methods().
**********************************************************************/
static bool call_category_loads(void)
{
    int i, shift;
    bool new_categories_added = NO;
    
    // Detach current loadable list.
    struct loadable_category *cats = loadable_categories;
    int used = loadable_categories_used;
    int allocated = loadable_categories_allocated;
    loadable_categories = nil;
    loadable_categories_allocated = 0;
    loadable_categories_used = 0;

    // Call all +loads for the detached list.
    for (i = 0; i < used; i++) {
        Category cat = cats[i].cat;
        load_method_t load_method = (load_method_t)cats[i].method;
        Class cls;
        if (!cat) continue;

        cls = _category_getClass(cat);
        if (cls  &&  cls->isLoadable()) {
            if (PrintLoading) {
                _objc_inform("LOAD: +[%s(%s) load]\n", 
                             cls->nameForLogging(), 
                             _category_getName(cat));
            }
            (*load_method)(cls, SEL_load);
            cats[i].cat = nil;
        }
    }

    // Compact detached list (order-preserving)
    shift = 0;
    for (i = 0; i < used; i++) {
        if (cats[i].cat) {
            cats[i-shift] = cats[I];
        } else {
            shift++;
        }
    }
    used -= shift;

    // Copy any new +load candidates from the new list to the detached list.
    new_categories_added = (loadable_categories_used > 0);
    for (i = 0; i < loadable_categories_used; i++) {
        if (used == allocated) {
            allocated = allocated*2 + 16;
            cats = (struct loadable_category *)
                realloc(cats, allocated *
                                  sizeof(struct loadable_category));
        }
        cats[used++] = loadable_categories[I];
    }

    // Destroy the new list.
    if (loadable_categories) free(loadable_categories);

    // Reattach the (now augmented) detached list. 
    // But if there's nothing left to load, destroy the list.
    if (used) {
        loadable_categories = cats;
        loadable_categories_used = used;
        loadable_categories_allocated = allocated;
    } else {
        if (cats) free(cats);
        loadable_categories = nil;
        loadable_categories_used = 0;
        loadable_categories_allocated = 0;
    }

    if (PrintLoading) {
        if (loadable_categories_used != 0) {
            _objc_inform("LOAD: %d categories still waiting for +load\n",
                         loadable_categories_used);
        }
    }

    return new_categories_added;
}

方法调用可以看到是通过(*load_method)(cls, SEL_load)直接调用函数指针方式实现的
load 方法调用总结
load方法是在添加到runtime时开始执行,先执行父类load 方法,再执行子类load方法,最后是类别中的load方法。因为是通过函数指针方式实现调用的,所以不会想objc_msgSend那样有方法查找过程。
2 initialize方法的调用


2.jpg

在Objective-C 源码中看一下_class_initialize的实现,在objc-initialize.mm中

/***********************************************************************
* class_initialize.  Send the '+initialize' message on demand to any
* uninitialized class. Force initialization of superclasses first.
**********************************************************************/
void _class_initialize(Class cls)
{
    assert(!cls->isMetaClass());

    Class supercls;
    bool reallyInitialize = NO;

    // Make sure super is done initializing BEFORE beginning to initialize cls.
    // See note about deadlock above.
    supercls = cls->superclass;
    if (supercls  &&  !supercls->isInitialized()) {
        _class_initialize(supercls);
    }
    
    // Try to atomically set CLS_INITIALIZING.
    {
        monitor_locker_t lock(classInitLock);
        if (!cls->isInitialized() && !cls->isInitializing()) {
            cls->setInitializing();
            reallyInitialize = YES;
        }
    }
    
    if (reallyInitialize) {
        // We successfully set the CLS_INITIALIZING bit. Initialize the class.
        
        // Record that we're initializing this class so we can message it.
        _setThisThreadIsInitializingClass(cls);

        if (MultithreadedForkChild) {
            // LOL JK we don't really call +initialize methods after fork().
            performForkChildInitialize(cls, supercls);
            return;
        }
        
        // Send the +initialize message.
        // Note that +initialize is sent to the superclass (again) if 
        // this class doesn't implement +initialize. 2157218
        if (PrintInitializing) {
            _objc_inform("INITIALIZE: thread %p: calling +[%s initialize]",
                         pthread_self(), cls->nameForLogging());
        }

        // Exceptions: A +initialize call that throws an exception 
        // is deemed to be a complete and successful +initialize.
        //
        // Only __OBJC2__ adds these handlers. !__OBJC2__ has a
        // bootstrapping problem of this versus CF's call to
        // objc_exception_set_functions().
#if __OBJC2__
        @try
#endif
        {
            callInitialize(cls);

            if (PrintInitializing) {
                _objc_inform("INITIALIZE: thread %p: finished +[%s initialize]",
                             pthread_self(), cls->nameForLogging());
            }
        }
#if __OBJC2__
        @catch (...) {
            if (PrintInitializing) {
                _objc_inform("INITIALIZE: thread %p: +[%s initialize] "
                             "threw an exception",
                             pthread_self(), cls->nameForLogging());
            }
            @throw;
        }
        @finally
#endif
        {
            // Done initializing.
            lockAndFinishInitializing(cls, supercls);
        }
        return;
    }
    
    else if (cls->isInitializing()) {
        // We couldn't set INITIALIZING because INITIALIZING was already set.
        // If this thread set it earlier, continue normally.
        // If some other thread set it, block until initialize is done.
        // It's ok if INITIALIZING changes to INITIALIZED while we're here, 
        //   because we safely check for INITIALIZED inside the lock 
        //   before blocking.
        if (_thisThreadIsInitializingClass(cls)) {
            return;
        } else if (!MultithreadedForkChild) {
            waitForInitializeToComplete(cls);
            return;
        } else {
            // We're on the child side of fork(), facing a class that
            // was initializing by some other thread when fork() was called.
            _setThisThreadIsInitializingClass(cls);
            performForkChildInitialize(cls, supercls);
        }
    }
    
    else if (cls->isInitialized()) {
        // Set CLS_INITIALIZING failed because someone else already 
        //   initialized the class. Continue normally.
        // NOTE this check must come AFTER the ISINITIALIZING case.
        // Otherwise: Another thread is initializing this class. ISINITIALIZED 
        //   is false. Skip this clause. Then the other thread finishes 
        //   initialization and sets INITIALIZING=no and INITIALIZED=yes. 
        //   Skip the ISINITIALIZING clause. Die horribly.
        return;
    }
    
    else {
        // We shouldn't be here. 
        _objc_fatal("thread-safe class init in objc runtime is buggy!");
    }
}

我们可以看到通过递归调用,也是确保父类先执行。
下面看一下执行方法

void callInitialize(Class cls)
{
    ((void(*)(Class, SEL))objc_msgSend)(cls, SEL_initialize);
    asm("");
}

通过代码可以知道initialize方法是通过objc_msgSend来执行的,会经过方法查找流程。
initialize 方法调用总结
initialize 方法是在收到第一条消息前调用的,initialize是通过objc_msgSend来执行的,会经过方法查找流程,先执行父类中的initialize方法再执行子类中的方法但是类别中的方法会覆盖类中的方法。
3 示例
3.1 load
DMFunctionLoadGrandSonModel继承自DMFunctionLoadSonModel,DMFunctionLoadSonModel继承自DMFunctionLoadFatherModel。DMFunctionLoadFatherModel的类别DMLoad,DMFunctionLoadSonModel的类别DMLoad和DMLoadTwo,DMFunctionLoadGrandSonModel的类别DMLoad和DMLoadTwo,都实现load方法只是输出log。如下


3.jpg

通过图片可以看到是先输出DMFunctionLoadFatherModel中的log,然后是DMFunctionLoadSonModel中的log,接着输出DMFunctionLoadGrandSonModel中的log,最后才是类别中的log,类别中log输出的顺序和工程设置中编译顺序有关。
3.2 initialize
DMFunctionInitializeGrandSonModel继承自DMFunctionInitializeSonModel,DMFunctionInitializeSonModel继承自DMFunctionInitializeFatherModel,先都实现initialize方法只是输出log。触发方式如下

DMFunctionInitializeGrandSonModel *grandSonModel = [[DMFunctionInitializeGrandSonModel alloc] init];

输出log如下:


4.png

可以看到是先输出DMFunctionInitializeFatherModel中的log,然后是DMFunctionInitializeSonModel中的log,最后才是DMFunctionInitializeGrandSonModel中的log。
现在去掉DMFunctionInitializeSonModel中的initialize实现,触发方式不变,输出log如下:


5.png

可以看到两次输出DMFunctionInitializeFatherModel中的log,最后才是DMFunctionInitializeGrandSonModel中的log。这是因为DMFunctionInitializeSonModel中的initialize没有实现,但是initialize是通过objc_msgSend来执行的,会经过方法查找流程,所以会再执行一次父类DMFunctionInitializeFatherModel中的initialize,进而又输出了一遍DMFunctionInitializeFatherModel中的log。
现在恢复DMFunctionInitializeSonModel中的initialize实现,添加DMFunctionInitializeSonModel的类别DMInitialize并实现initialize方法,触发方式不变。输出如下
6.png

可以看到先输出DMFunctionInitializeFatherModel中的log,然后是DMFunctionInitializeSonModel类别DMInitialize中的log,最后才是DMFunctionInitializeGrandSonModel中的log。由此可见类别中initialize的实现会覆盖类中的initialize实现。
继续添加DMFunctionInitializeSonModel的类别DMInitializeTwo并实现initialize方法,触发方式不变。输出如下


7.jpg

可以看到先输出DMFunctionInitializeFatherModel中的log,然后是DMFunctionInitializeSonModel类别DMInitializeTwo中的log,最后才是DMFunctionInitializeGrandSonModel中的log。至于输出的是DMFunctionInitializeSonModel类别DMInitializeTwo中的log而不是DMFunctionInitializeSonModel类别DMInitialize中的log,是根据文件编译顺序决定的,后编译的文件方法会在方法列表的前面,而objc_msgSend消息查找只要找到方法就会停止继续查找,所以会找到方法列表前面的。
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