2018-09-19 learnxinyminutes.com/docs/python3

Python was created by Guido van Rossum in the early 90s. It is now one of the most popular languages in existence. I fell in love with Python for its syntactic clarity. It’s basically executable pseudocode.

Feedback would be highly appreciated! You can reach me at @louiedinh or louiedinh [at] [google’s email service]

Note: This article applies to Python 3 specifically. Check out here if you want to learn the old Python 2.7

# Single line comments start with a number symbol.

""" Multiline strings can be written
    using three "s, and are often used
    as documentation.
"""
####################################################

## 1\. Primitive Datatypes and Operators

####################################################

# You have numbers

3  # => 3

# Math is what you would expect

1 + 1  # => 2

8 - 1  # => 7

10 * 2  # => 20

35 / 5  # => 7.0

# Result of integer division truncated down both for positive and negative.

5 // 3      # => 1

5.0 // 3.0  # => 1.0 # works on floats too

-5 // 3      # => -2

-5.0 // 3.0  # => -2.0

# The result of division is always a float

10.0 / 3  # => 3.3333333333333335

# Modulo operation

7 % 3  # => 1

# Exponentiation (x**y, x to the yth power)

2**3  # => 8

# Enforce precedence with parentheses

(1 + 3) * 2  # => 8

# Boolean values are primitives (Note: the capitalization)

True

False

# negate with not

not True  # => False

not False  # => True

# Boolean Operators

# Note "and" and "or" are case-sensitive

True and False  # => False

False or True  # => True

# Note using Bool operators with ints

# False is 0 and True is 1

# Don't mix up with bool(ints) and bitwise and/or (&,|)

0 and 2    # => 0

-5 or 0    # => -5

0 == False  # => True

2 == True  # => False

1 == True  # => True

-5 != False != True #=> True

# Equality is ==

1 == 1  # => True

2 == 1  # => False

# Inequality is !=

1 != 1  # => False

2 != 1  # => True

# More comparisons

1 < 10  # => True

1 > 10  # => False

2 <= 2  # => True

2 >= 2  # => True

# Comparisons can be chained!

1 < 2 < 3  # => True

2 < 3 < 2  # => False

# (is vs. ==) is checks if two variables refer to the same object, but == checks

# if the objects pointed to have the same values.

a = [1, 2, 3, 4]  # Point a at a new list, [1, 2, 3, 4]

b = a            # Point b at what a is pointing to

b is a            # => True, a and b refer to the same object

b == a            # => True, a's and b's objects are equal

b = [1, 2, 3, 4]  # Point b at a new list, [1, 2, 3, 4]

b is a            # => False, a and b do not refer to the same object

b == a            # => True, a's and b's objects are equal

# Strings are created with " or '

"This is a string."

'This is also a string.'

# Strings can be added too! But try not to do this.

"Hello " + "world!"  # => "Hello world!"

# String literals (but not variables) can be concatenated without using '+'

"Hello " "world!"    # => "Hello world!"

# A string can be treated like a list of characters

"This is a string"[0]  # => 'T'

# You can find the length of a string

len("This is a string")  # => 16

# .format can be used to format strings, like this:

"{} can be {}".format("Strings", "interpolated")  # => "Strings can be interpolated"

# You can repeat the formatting arguments to save some typing.

"{0} be nimble, {0} be quick, {0} jump over the {1}".format("Jack", "candle stick")

# => "Jack be nimble, Jack be quick, Jack jump over the candle stick"

# You can use keywords if you don't want to count.

"{name} wants to eat {food}".format(name="Bob", food="lasagna")  # => "Bob wants to eat lasagna"

# If your Python 3 code also needs to run on Python 2.5 and below, you can also

# still use the old style of formatting:

"%s can be %s the %s way" % ("Strings", "interpolated", "old")  # => "Strings can be interpolated the old way"

# You can also format using f-strings or formatted string literals

name = "Reiko"

f"She said her name is {name}." # => "She said her name is Reiko"

# None is an object

None  # => None

# Don't use the equality "==" symbol to compare objects to None

# Use "is" instead. This checks for equality of object identity.

"etc" is None  # => False

None is None  # => True

# None, 0, and empty strings/lists/dicts/tuples all evaluate to False.

# All other values are True

bool(0)  # => False

bool("")  # => False

bool([])  # => False

bool({})  # => False

bool(())  # => False

####################################################

## 2\. Variables and Collections

####################################################

# Python has a print function

print("I'm Python. Nice to meet you!")  # => I'm Python. Nice to meet you!

# By default the print function also prints out a newline at the end.

# Use the optional argument end to change the end string.

print("Hello, World", end="!")  # => Hello, World!

# Simple way to get input data from console

input_string_var = input("Enter some data: ") # Returns the data as a string

# Note: In earlier versions of Python, input() method was named as raw_input()

# There are no declarations, only assignments.

# Convention is to use lower_case_with_underscores

some_var = 5

some_var  # => 5

# Accessing a previously unassigned variable is an exception.

# See Control Flow to learn more about exception handling.

some_unknown_var  # Raises a NameError

# if can be used as an expression

# Equivalent of C's '?:' ternary operator

"yahoo!" if 3 > 2 else 2  # => "yahoo!"

# Lists store sequences

li = []

# You can start with a prefilled list

other_li = [4, 5, 6]

# Add stuff to the end of a list with append

li.append(1)    # li is now [1]

li.append(2)    # li is now [1, 2]

li.append(4)    # li is now [1, 2, 4]

li.append(3)    # li is now [1, 2, 4, 3]

# Remove from the end with pop

li.pop()        # => 3 and li is now [1, 2, 4]

# Let's put it back

li.append(3)    # li is now [1, 2, 4, 3] again.

# Access a list like you would any array

li[0]  # => 1

# Look at the last element

li[-1]  # => 3

# Looking out of bounds is an IndexError

li[4]  # Raises an IndexError

# You can look at ranges with slice syntax.

# The start index is included, the end index is not

# (It's a closed/open range for you mathy types.)

li[1:3]  # => [2, 4]

# Omit the beginning and return the list

li[2:]    # => [4, 3]

# Omit the end and return the list

li[:3]    # => [1, 2, 4]

# Select every second entry

li[::2]  # =>[1, 4]

# Return a reversed copy of the list

li[::-1]  # => [3, 4, 2, 1]

# Use any combination of these to make advanced slices

# li[start:end:step]

# Make a one layer deep copy using slices

li2 = li[:]  # => li2 = [1, 2, 4, 3] but (li2 is li) will result in false.

# Remove arbitrary elements from a list with "del"

del li[2]  # li is now [1, 2, 3]

# Remove first occurrence of a value

li.remove(2)  # li is now [1, 3]

li.remove(2)  # Raises a ValueError as 2 is not in the list

# Insert an element at a specific index

li.insert(1, 2)  # li is now [1, 2, 3] again

# Get the index of the first item found matching the argument

li.index(2)  # => 1

li.index(4)  # Raises a ValueError as 4 is not in the list

# You can add lists

# Note: values for li and for other_li are not modified.

li + other_li  # => [1, 2, 3, 4, 5, 6]

# Concatenate lists with "extend()"

li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6]

# Check for existence in a list with "in"

1 in li  # => True

# Examine the length with "len()"

len(li)  # => 6

# Tuples are like lists but are immutable.

tup = (1, 2, 3)

tup[0]      # => 1

tup[0] = 3  # Raises a TypeError

# Note that a tuple of length one has to have a comma after the last element but

# tuples of other lengths, even zero, do not.

type((1))  # => <class 'int'>

type((1,))  # => <class 'tuple'>

type(())    # => <class 'tuple'>

# You can do most of the list operations on tuples too

len(tup)        # => 3

tup + (4, 5, 6)  # => (1, 2, 3, 4, 5, 6)

tup[:2]          # => (1, 2)

2 in tup        # => True

# You can unpack tuples (or lists) into variables

a, b, c = (1, 2, 3)  # a is now 1, b is now 2 and c is now 3

# You can also do extended unpacking

a, *b, c = (1, 2, 3, 4)  # a is now 1, b is now [2, 3] and c is now 4

# Tuples are created by default if you leave out the parentheses

d, e, f = 4, 5, 6

# Now look how easy it is to swap two values

e, d = d, e  # d is now 5 and e is now 4

# Dictionaries store mappings from keys to values

empty_dict = {}

# Here is a prefilled dictionary

filled_dict = {"one": 1, "two": 2, "three": 3}

# Note keys for dictionaries have to be immutable types. This is to ensure that

# the key can be converted to a constant hash value for quick look-ups.

# Immutable types include ints, floats, strings, tuples.

invalid_dict = {[1,2,3]: "123"}  # => Raises a TypeError: unhashable type: 'list'

valid_dict = {(1,2,3):[1,2,3]}  # Values can be of any type, however.

# Look up values with []

filled_dict["one"]  # => 1

# Get all keys as an iterable with "keys()". We need to wrap the call in list()

# to turn it into a list. We'll talk about those later.  Note - Dictionary key

# ordering is not guaranteed. Your results might not match this exactly.

list(filled_dict.keys())  # => ["three", "two", "one"]

# Get all values as an iterable with "values()". Once again we need to wrap it

# in list() to get it out of the iterable. Note - Same as above regarding key

# ordering.

list(filled_dict.values())  # => [3, 2, 1]

# Check for existence of keys in a dictionary with "in"

"one" in filled_dict  # => True

1 in filled_dict      # => False

# Looking up a non-existing key is a KeyError

filled_dict["four"]  # KeyError

# Use "get()" method to avoid the KeyError

filled_dict.get("one")      # => 1

filled_dict.get("four")    # => None

# The get method supports a default argument when the value is missing

filled_dict.get("one", 4)  # => 1

filled_dict.get("four", 4)  # => 4

# "setdefault()" inserts into a dictionary only if the given key isn't present

filled_dict.setdefault("five", 5)  # filled_dict["five"] is set to 5

filled_dict.setdefault("five", 6)  # filled_dict["five"] is still 5

# Adding to a dictionary

filled_dict.update({"four":4})  # => {"one": 1, "two": 2, "three": 3, "four": 4}

filled_dict["four"] = 4        # another way to add to dict

# Remove keys from a dictionary with del

del filled_dict["one"]  # Removes the key "one" from filled dict

# From Python 3.5 you can also use the additional unpacking options

{'a': 1, **{'b': 2}}  # => {'a': 1, 'b': 2}

{'a': 1, **{'a': 2}}  # => {'a': 2}

# Sets store ... well sets

empty_set = set()

# Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry.

some_set = {1, 1, 2, 2, 3, 4}  # some_set is now {1, 2, 3, 4}

# Similar to keys of a dictionary, elements of a set have to be immutable.

invalid_set = {[1], 1}  # => Raises a TypeError: unhashable type: 'list'

valid_set = {(1,), 1}

# Add one more item to the set

filled_set = some_set

filled_set.add(5)  # filled_set is now {1, 2, 3, 4, 5}

# Sets do not have duplicate elements

filled_set.add(5)  # it remains as before {1, 2, 3, 4, 5}

# Do set intersection with &

other_set = {3, 4, 5, 6}

filled_set & other_set  # => {3, 4, 5}

# Do set union with |

filled_set | other_set  # => {1, 2, 3, 4, 5, 6}

# Do set difference with -

{1, 2, 3, 4} - {2, 3, 5}  # => {1, 4}

# Do set symmetric difference with ^

{1, 2, 3, 4} ^ {2, 3, 5}  # => {1, 4, 5}

# Check if set on the left is a superset of set on the right

{1, 2} >= {1, 2, 3} # => False

# Check if set on the left is a subset of set on the right

{1, 2} <= {1, 2, 3} # => True

# Check for existence in a set with in

2 in filled_set  # => True

10 in filled_set  # => False

####################################################

## 3\. Control Flow and Iterables

####################################################

# Let's just make a variable

some_var = 5

# Here is an if statement. Indentation is significant in Python!

# Convention is to use four spaces, not tabs.

# This prints "some_var is smaller than 10"

if some_var > 10:

    print("some_var is totally bigger than 10.")

elif some_var < 10:    # This elif clause is optional.

    print("some_var is smaller than 10.")

else:                  # This is optional too.

    print("some_var is indeed 10.")

"""

For loops iterate over lists

prints:

    dog is a mammal

    cat is a mammal

    mouse is a mammal

"""

for animal in ["dog", "cat", "mouse"]:

    # You can use format() to interpolate formatted strings

    print("{} is a mammal".format(animal))

"""

"range(number)" returns an iterable of numbers

from zero to the given number

prints:

    0

    1

    2

    3

"""

for i in range(4):

    print(i)

"""

"range(lower, upper)" returns an iterable of numbers

from the lower number to the upper number

prints:

    4

    5

    6

    7

"""

for i in range(4, 8):

    print(i)

"""

"range(lower, upper, step)" returns an iterable of numbers

from the lower number to the upper number, while incrementing

by step. If step is not indicated, the default value is 1.

prints:

    4

    6

"""

for i in range(4, 8, 2):

    print(i)

"""

While loops go until a condition is no longer met.

prints:

    0

    1

    2

    3

"""

x = 0

while x < 4:

    print(x)

    x += 1  # Shorthand for x = x + 1

# Handle exceptions with a try/except block

try:

    # Use "raise" to raise an error

    raise IndexError("This is an index error")

except IndexError as e:

    pass                # Pass is just a no-op. Usually you would do recovery here.

except (TypeError, NameError):

    pass                # Multiple exceptions can be handled together, if required.

else:                    # Optional clause to the try/except block. Must follow all except blocks

    print("All good!")  # Runs only if the code in try raises no exceptions

finally:                #  Execute under all circumstances

    print("We can clean up resources here")

# Instead of try/finally to cleanup resources you can use a with statement

with open("myfile.txt") as f:

    for line in f:

        print(line)

# Python offers a fundamental abstraction called the Iterable.

# An iterable is an object that can be treated as a sequence.

# The object returned by the range function, is an iterable.

filled_dict = {"one": 1, "two": 2, "three": 3}

our_iterable = filled_dict.keys()

print(our_iterable)  # => dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface.

# We can loop over it.

for i in our_iterable:

    print(i)  # Prints one, two, three

# However we cannot address elements by index.

our_iterable[1]  # Raises a TypeError

# An iterable is an object that knows how to create an iterator.

our_iterator = iter(our_iterable)

# Our iterator is an object that can remember the state as we traverse through it.

# We get the next object with "next()".

next(our_iterator)  # => "one"

# It maintains state as we iterate.

next(our_iterator)  # => "two"

next(our_iterator)  # => "three"

# After the iterator has returned all of its data, it raises a StopIteration exception

next(our_iterator)  # Raises StopIteration

# You can grab all the elements of an iterator by calling list() on it.

list(filled_dict.keys())  # => Returns ["one", "two", "three"]

####################################################

## 4\. Functions

####################################################

# Use "def" to create new functions

def add(x, y):

    print("x is {} and y is {}".format(x, y))

    return x + y  # Return values with a return statement

# Calling functions with parameters

add(5, 6)  # => prints out "x is 5 and y is 6" and returns 11

# Another way to call functions is with keyword arguments

add(y=6, x=5)  # Keyword arguments can arrive in any order.

# You can define functions that take a variable number of

# positional arguments

def varargs(*args):

    return args

varargs(1, 2, 3)  # => (1, 2, 3)

# You can define functions that take a variable number of

# keyword arguments, as well

def keyword_args(**kwargs):

    return kwargs

# Let's call it to see what happens

keyword_args(big="foot", loch="ness")  # => {"big": "foot", "loch": "ness"}

# You can do both at once, if you like

def all_the_args(*args, **kwargs):

    print(args)

    print(kwargs)

"""

all_the_args(1, 2, a=3, b=4) prints:

    (1, 2)

    {"a": 3, "b": 4}

"""

# When calling functions, you can do the opposite of args/kwargs!

# Use * to expand tuples and use ** to expand kwargs.

args = (1, 2, 3, 4)

kwargs = {"a": 3, "b": 4}

all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4)

all_the_args(**kwargs)        # equivalent to all_the_args(a=3, b=4)

all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4)

# Returning multiple values (with tuple assignments)

def swap(x, y):

    return y, x  # Return multiple values as a tuple without the parenthesis.

                # (Note: parenthesis have been excluded but can be included)

x = 1

y = 2

x, y = swap(x, y)    # => x = 2, y = 1

# (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included.

# Function Scope

x = 5

def set_x(num):

    # Local var x not the same as global variable x

    x = num    # => 43

    print(x)  # => 43

def set_global_x(num):

    global x

    print(x)  # => 5

    x = num    # global var x is now set to 6

    print(x)  # => 6

set_x(43)

set_global_x(6)

# Python has first class functions

def create_adder(x):

    def adder(y):

        return x + y

    return adder

add_10 = create_adder(10)

add_10(3)  # => 13

# There are also anonymous functions

(lambda x: x > 2)(3)                  # => True

(lambda x, y: x ** 2 + y ** 2)(2, 1)  # => 5

# There are built-in higher order functions

list(map(add_10, [1, 2, 3]))          # => [11, 12, 13]

list(map(max, [1, 2, 3], [4, 2, 1]))  # => [4, 2, 3]

list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  # => [6, 7]

# We can use list comprehensions for nice maps and filters

# List comprehension stores the output as a list which can itself be a nested list

[add_10(i) for i in [1, 2, 3]]        # => [11, 12, 13]

[x for x in [3, 4, 5, 6, 7] if x > 5]  # => [6, 7]

# You can construct set and dict comprehensions as well.

{x for x in 'abcddeef' if x not in 'abc'}  # => {'d', 'e', 'f'}

{x: x**2 for x in range(5)}  # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}

####################################################

## 5\. Modules

####################################################

# You can import modules

import math

print(math.sqrt(16))  # => 4.0

# You can get specific functions from a module

from math import ceil, floor

print(ceil(3.7))  # => 4.0

print(floor(3.7))  # => 3.0

# You can import all functions from a module.

# Warning: this is not recommended

from math import *

# You can shorten module names

import math as m

math.sqrt(16) == m.sqrt(16)  # => True

# Python modules are just ordinary Python files. You

# can write your own, and import them. The name of the

# module is the same as the name of the file.

# You can find out which functions and attributes

# are defined in a module.

import math

dir(math)

# If you have a Python script named math.py in the same

# folder as your current script, the file math.py will

# be loaded instead of the built-in Python module.

# This happens because the local folder has priority

# over Python's built-in libraries.

####################################################

## 6\. Classes

####################################################

# We use the "class" statement to create a class

class Human:

    # A class attribute. It is shared by all instances of this class

    species = "H. sapiens"

    # Basic initializer, this is called when this class is instantiated.

    # Note that the double leading and trailing underscores denote objects

    # or attributes that are used by Python but that live in user-controlled

    # namespaces. Methods(or objects or attributes) like: __init__, __str__,

    # __repr__ etc. are called special methods (or sometimes called dunder methods)

    # You should not invent such names on your own.

    def __init__(self, name):

        # Assign the argument to the instance's name attribute

        self.name = name

        # Initialize property

        self._age = 0

    # An instance method. All methods take "self" as the first argument

    def say(self, msg):

        print("{name}: {message}".format(name=self.name, message=msg))

    # Another instance method

    def sing(self):

        return 'yo... yo... microphone check... one two... one two...'

    # A class method is shared among all instances

    # They are called with the calling class as the first argument

    @classmethod

    def get_species(cls):

        return cls.species

    # A static method is called without a class or instance reference

    @staticmethod

    def grunt():

        return "*grunt*"

    # A property is just like a getter.

    # It turns the method age() into an read-only attribute of the same name.

    # There's no need to write trivial getters and setters in Python, though.

    @property

    def age(self):

        return self._age

    # This allows the property to be set

    @age.setter

    def age(self, age):

        self._age = age

    # This allows the property to be deleted

    @age.deleter

    def age(self):

        del self._age

# When a Python interpreter reads a source file it executes all its code.

# This __name__ check makes sure this code block is only executed when this

# module is the main program.

if __name__ == '__main__':

    # Instantiate a class

    i = Human(name="Ian")

    i.say("hi")                    # "Ian: hi"

    j = Human("Joel")

    j.say("hello")                  # "Joel: hello"

    # i and j are instances of type Human, or in other words: they are Human objects

    # Call our class method

    i.say(i.get_species())          # "Ian: H. sapiens"

    # Change the shared attribute

    Human.species = "H. neanderthalensis"

    i.say(i.get_species())          # => "Ian: H. neanderthalensis"

    j.say(j.get_species())          # => "Joel: H. neanderthalensis"

    # Call the static method

    print(Human.grunt())            # => "*grunt*"

    # Cannot call static method with instance of object

    # because i.grunt() will automatically put "self" (the object i) as an argument

    print(i.grunt())                # => TypeError: grunt() takes 0 positional arguments but 1 was given

    # Update the property for this instance

    i.age = 42

    # Get the property

    i.say(i.age)                    # => "Ian: 42"

    j.say(j.age)                    # => "Joel: 0"

    # Delete the property

    del i.age

    # i.age                        # => this would raise an AttributeError

####################################################

## 6.1 Inheritance

####################################################

# Inheritance allows new child classes to be defined that inherit methods and

# variables from their parent class.

# Using the Human class defined above as the base or parent class, we can

# define a child class, Superhero, which inherits the class variables like

# "species", "name", and "age", as well as methods, like "sing" and "grunt"

# from the Human class, but can also have its own unique properties.

# To take advantage of modularization by file you could place the classes above in their own files,

# say, human.py

# To import functions from other files use the following format

# from "filename-without-extension" import "function-or-class"

from human import Human

# Specify the parent class(es) as parameters to the class definition

class Superhero(Human):

    # If the child class should inherit all of the parent's definitions without

    # any modifications, you can just use the "pass" keyword (and nothing else)

    # but in this case it is commented out to allow for a unique child class:

    # pass

    # Child classes can override their parents' attributes

    species = 'Superhuman'

    # Children automatically inherit their parent class's constructor including

    # its arguments, but can also define additional arguments or definitions

    # and override its methods such as the class constructor.

    # This constructor inherits the "name" argument from the "Human" class and

    # adds the "superpower" and "movie" arguments:

    def __init__(self, name, movie=False,

                superpowers=["super strength", "bulletproofing"]):

        # add additional class attributes:

        self.fictional = True

        self.movie = movie

        self.superpowers = superpowers

        # The "super" function lets you access the parent class's methods

        # that are overridden by the child, in this case, the __init__ method.

        # This calls the parent class constructor:

        super().__init__(name)

    # override the sing method

    def sing(self):

        return 'Dun, dun, DUN!'

    # add an additional instance method

    def boast(self):

        for power in self.superpowers:

            print("I wield the power of {pow}!".format(pow=power))

if __name__ == '__main__':

    sup = Superhero(name="Tick")

    # Instance type checks

    if isinstance(sup, Human):

        print('I am human')

    if type(sup) is Superhero:

        print('I am a superhero')

    # Get the Method Resolution search Order used by both getattr() and super()

    # This attribute is dynamic and can be updated

    print(Superhero.__mro__)    # => (<class '__main__.Superhero'>,

                                # => <class 'human.Human'>, <class 'object'>)

    # Calls parent method but uses its own class attribute

    print(sup.get_species())    # => Superhuman

    # Calls overridden method

    print(sup.sing())          # => Dun, dun, DUN!

    # Calls method from Human

    sup.say('Spoon')            # => Tick: Spoon

    # Call method that exists only in Superhero

    sup.boast()                # => I wield the power of super strength!

                                # => I wield the power of bulletproofing!

    # Inherited class attribute

    sup.age = 31

    print(sup.age)              # => 31

    # Attribute that only exists within Superhero

    print('Am I Oscar eligible? ' + str(sup.movie))

####################################################

## 6.2 Multiple Inheritance

####################################################

# Another class definition

# bat.py

class Bat:

    species = 'Baty'

    def __init__(self, can_fly=True):

        self.fly = can_fly

    # This class also has a say method

    def say(self, msg):

        msg = '... ... ...'

        return msg

    # And its own method as well

    def sonar(self):

        return '))) ... ((('

if __name__ == '__main__':

    b = Bat()

    print(b.say('hello'))

    print(b.fly)

# And yet another class definition that inherits from Superhero and Bat

# superhero.py

from superhero import Superhero

from bat import Bat

# Define Batman as a child that inherits from both Superhero and Bat

class Batman(Superhero, Bat):

    def __init__(self, *args, **kwargs):

        # Typically to inherit attributes you have to call super:

        # super(Batman, self).__init__(*args, **kwargs)     

        # However we are dealing with multiple inheritance here, and super()

        # only works with the next base class in the MRO list.

        # So instead we explicitly call __init__ for all ancestors.

        # The use of *args and **kwargs allows for a clean way to pass arguments,

        # with each parent "peeling a layer of the onion".

        Superhero.__init__(self, 'anonymous', movie=True,

                          superpowers=['Wealthy'], *args, **kwargs)

        Bat.__init__(self, *args, can_fly=False, **kwargs)

        # override the value for the name attribute

        self.name = 'Sad Affleck'

    def sing(self):

        return 'nan nan nan nan nan batman!'

if __name__ == '__main__':

    sup = Batman()

    # Get the Method Resolution search Order used by both getattr() and super().

    # This attribute is dynamic and can be updated

    print(Batman.__mro__)      # => (<class '__main__.Batman'>,

                                # => <class 'superhero.Superhero'>,

                                # => <class 'human.Human'>,

                                # => <class 'bat.Bat'>, <class 'object'>)

    # Calls parent method but uses its own class attribute

    print(sup.get_species())    # => Superhuman

    # Calls overridden method

    print(sup.sing())          # => nan nan nan nan nan batman!

    # Calls method from Human, because inheritance order matters

    sup.say('I agree')          # => Sad Affleck: I agree

    # Call method that exists only in 2nd ancestor

    print(sup.sonar())          # => ))) ... (((

    # Inherited class attribute

    sup.age = 100

    print(sup.age)              # => 100

    # Inherited attribute from 2nd ancestor whose default value was overridden.

    print('Can I fly? ' + str(sup.fly)) # => Can I fly? False

####################################################

## 7\. Advanced

####################################################

# Generators help you make lazy code.

def double_numbers(iterable):

    for i in iterable:

        yield i + i

# Generators are memory-efficient because they only load the data needed to

# process the next value in the iterable. This allows them to perform

# operations on otherwise prohibitively large value ranges.

# NOTE: `range` replaces `xrange` in Python 3.

for i in double_numbers(range(1, 900000000)):  # `range` is a generator.

    print(i)

    if i >= 30:

        break

# Just as you can create a list comprehension, you can create generator

# comprehensions as well.

values = (-x for x in [1,2,3,4,5])

for x in values:

    print(x)  # prints -1 -2 -3 -4 -5 to console/terminal

# You can also cast a generator comprehension directly to a list.

values = (-x for x in [1,2,3,4,5])

gen_to_list = list(values)

print(gen_to_list)  # => [-1, -2, -3, -4, -5]

# Decorators

# In this example `beg` wraps `say`. If say_please is True then it

# will change the returned message.

from functools import wraps

def beg(target_function):

    @wraps(target_function)

    def wrapper(*args, **kwargs):

        msg, say_please = target_function(*args, **kwargs)

        if say_please:

            return "{} {}".format(msg, "Please! I am poor :(")

        return msg

    return wrapper

@beg

def say(say_please=False):

    msg = "Can you buy me a beer?"

    return msg, say_please

print(say())                # Can you buy me a beer?

print(say(say_please=True))  # Can you buy me a beer? Please! I am poor :(
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