using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class Drag3DBase : MonoBehaviour,IDragHandler,IBeginDragHandler,IEndDragHandler {
bool drag = false;
float distance;
Vector3 originPointPos;
Vector3 originObjPos;
public void OnBeginDrag(PointerEventData eventData)
{
if (eventData.rawPointerPress.transform == this.transform)
{
drag = true;
distance = eventData.pointerPressRaycast.distance;
originPointPos = GetWorldPos(eventData.position, distance);
originObjPos = this.gameObject.transform.position;
OnBeginDragHandle(eventData);
}
}
public void OnDrag(PointerEventData eventData)
{
if (!drag)
return;
Vector3 tempPos = GetWorldPos(eventData.position, distance);
Vector3 deltaPos = tempPos - originPointPos;
this.transform.position = (originObjPos + deltaPos);
OnDragHandle(eventData);
}
public void OnEndDrag(PointerEventData eventData)
{
if (!drag)
return;
drag = false;
OnEndDragHandle(eventData);
}
protected Vector3 GetWorldPos(Vector2 mousePos, float distance)
{
Ray ray = Camera.main.ScreenPointToRay(mousePos);
return ray.GetPoint(distance);
}
protected virtual void OnBeginDragHandle(PointerEventData eventData)
{
}
protected virtual void OnDragHandle(PointerEventData eventData)
{
}
protected virtual void OnEndDragHandle(PointerEventData eventData)
{
}
}
仿U3D回调方式的通用3D物体拖拽基类
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