前言
事件分发的对象实质上就是MotionEvent的分发,
包括ACTION_DOWN,ACTION_UP,ACTION_MOVE,ACTION_CANCEL 等事件类型,
MotionEvent在Activity、ViewGroup、View中进行。
流程分析
Activity作为与用户交互的窗口,一旦事件产生,先进入Activity的dispatchTouchEvent中
public boolean dispatchTouchEvent(MotionEvent ev) {
//注释①:DOWN事件,则会调用onUserInteraction()
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
//注释②
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
注释①:onUserInteraction是个空方法,当down事件产生时,如果需要感知可以实现这个方法。
注释②:接着会调用window的superDispatchTouchEvent,window的唯一实现类是phoneWindow,会调用到phoneWindow的superDispatchTouchEvent,接着里面又调用了DecorView,最后会传到ViewGroup的DispatchTouchEvent,如果还有子View,则会调到View的DispatchTouchEvent中。
ViewGroup的DispatchTouchEvent
事件产生后,ViewGroup的DispatchTouchEvent会被调用,如果onInterceptTouchEvent 返回true,就表示要拦截当前的事件,ViewGroup的onTouchEvent 会被调用,如果返回为false,则会向子控件继续传递,直到事件被处理。
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean handled = false;
//是否是安全点击
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
//mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
//如果是down事件,会重置标志位,mGroupFlags 关系到中断事件是否有效
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// 是否拦截
final boolean intercepted;
//两个判断:1.是否是down事件 2.是否有子view处理事件
//mFirstTouchTarget 在有子view处理事件时才会被赋值
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//mGroupFlags = FLAG_DISALLOW_INTERCEPT 时,onInterceptTouchEvent 是不会被调用的
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
intercepted = true;
}
//果 ViewGroup 决定拦截或者已经有 子 view 处理事件,那么就开始事件分发流程
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//不拦截事件,就是正常的流程,开始向子view分发,给mFirstTouchTarget 赋值。
if (!canceled && !intercepted) {
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
/ 找到接收该事件的子 View 上,如果找到,则直接跳出循环
if (newTouchTarget != null) {
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// 第一次分发的时候mFirstTouchTarget
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
小结:
事件进入到ViewGroup后,会经历如下步骤
①:重置标志位 mGroupFlags
②:根据ACTION_DOWN 或 mFirstTouchTarget != null 来决定是否向下分发ACTION_DOWN 之外的事件。
③!canceled && !intercepted,如果事件没被取消或者没被父容器拦截,则会去循环子View,如果子View已经处理过事件了,则跳出循环,直接向下级子view传递。根据位置,判断点击落在那个子View上,如果子View消费了Down事件, newTouchTarget = addTouchTarget(child, idBitsToAssign)中,mFirstTouchTarget 就会被赋值。
④mFirstTouchTarget 不为空,代表有子view消费了Down事件,此时第二条就会满足。就可以向下分发其它事件了。
View的dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent event) {
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
注释①
if (!result && onTouchEvent(event)) {
result = true;
}
}
···
return result;
}
注释①:View的dispatchTouchEvent就比较简单了,如果设置了onTouchListener并且onTouch方法中返回了true,此时result就会为true,onTouchEvent就不会被调用。
接下来去看onTouchEvent里面如何消费事件的
public boolean onTouchEvent(MotionEvent event) {
//就算是不可点击的控件也会消费事件,
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
// 注释 ①
performClickInternal();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
····
return true;
}
return false;
}
只要 View 的 CLICKABLE 和 LONG_CLICK 有一个为 true,那么它就会消耗这个事件,即 onTouchEvent 方法返回 true。