Handler消息传递机制

Android消息机制的原理及源码解析 - 简书 (jianshu.com)
Android Handler 消息机制(解惑篇)
Handler 都没搞懂,拿什么去跳槽啊?
郭霖 android异步消息处理机制完全解

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1.ActivityThread.main

public static void main(String[] args) {
        Looper.prepareMainLooper(); 
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);//把ApplicationThread对象给到AMS
        Looper.loop(); 
  }

public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
 }
//新建Looper对象,并在构造方法中新建MessageQueue对象,把Looper对象放到存放到ThreadLocal类所在的ThreadMap中,以当前线程为key,Looper对象为值进行存储。
private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
 }
private Looper(boolean quitAllowed) {
      mQueue = new MessageQueue(quitAllowed);
      mThread = Thread.currentThread();
}
public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
 }
public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
}
public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
}

2.Handler的基本用法

Handler handler=new Handler(){  
    public  void handleMessage(Message msg){
           //接收并处理消息
   }
}
handler.post(runnable);
handler.sendMessage(msg);

3.Hanlder和Looper进行关联

Handler构造方法,通过myLooper方法从ThreadLocal所在的ThreadMap中,根据当前的线程(作为key值)从ThreadMap中Looper对象,根据Looper对象得到MessageQueue对象,便于Handler发送消息时,可以把消息添加到MessageQueue对象中.

public Handler(Callback callback,boolean async){
         mLooper=Looper.myLooper();
         mQueue=mLooper.mQueue;
}

4.Handler.sendMessage或者Handler.post(runable)解析

(1).Hanlder.post也是runnable封装成Message对象

 public final boolean post(@NonNull Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
 }
 private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
}

(2).Handler.sendMessage最终会把消息添加到消息队列

 public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
 }
 public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
 private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

5.Looper.loop开启死循环

//Looper
public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;
    for (;;) {
       // 不断从 MessageQueue 获取 消息
        Message msg = queue.next(); // might block
        //退出 Looper 
        if (msg == null) {
            return;
        }
        try {
            msg.target.dispatchMessage(msg);// msg.target就是Handler
            end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
        } finally {
        }
    }
}

6.Handler.dispatchMessage

//Handler
public void dispatchMessage(Message msg) {
  //msg.callback 是 Runnable ,如果是 post方法则会走这个 if
  if (msg.callback != null) {
    handleCallback(msg);
  } else {
    //callback 见【3.4】
    if (mCallback != null) {
      if (mCallback.handleMessage(msg)) {
        return;
      }
    }
    //回调到 Handler 的 handleMessage 方法
    handleMessage(msg);
  }
}

7.Handler延伸

(1).为什么主线程不会因为Looper.loop()里面的死循环卡死?
handler机制是使用Linux管道来实现的,主线程没有消息处理时,也就是当queue.next获取消息时,
nativePollOnce,底层阻塞在管道读取端,主线程进入休眠状态,释放CPU资源,而不会一直去执行for循环,直到,MsgQueue里面有消息被添加进来,调用nativeWake(),底层管道写端写入数据,唤醒主线线程.
(2).Hanlder引起的内存泄漏原因以及最佳解决方案。
Handler允许我们发送延迟消息,如果在延时期间,用户关闭了Activity,那么Activity会泄露。
原因:Message(target)持有Handler,Handler作为内部类,持有外部类Activity,最终导致Activity内存泄漏。
解决该问题最有效的方法是:将Handler定义为静态内部类,在内部持有Activity的弱引用,并及时移除所有消息。

public static class SafeHandler extends Handler{
        private WeakReference<HandleActivity> ref;
        public SafeHandler(HandlerActivity activity){
                ref=new WeakReference<HandleActivity>(activity);
        }
       public void handleMessage(final Message mes){
              HandleActivity activity=ref.get();
              if(activity!=null){
                   activity.handleMessage(msg);
              }
      }
}

(3).子线程里面如何使用Handler

new Thread(new Runnable(){
      public void run(){
           //新建一个Looper对象,把当期线程作为key值,存储到ThreadLocal类中的ThreadLocalMap中.
          Looper.prepare();
       //构造方法中根据当期线程,得到Looper对象,然后从Looper对象得到MsgQueue
          Handler handler=new Handler();
          handler.post(new Runable(){ 
                public void run() {
                    // 在这里执行你需要在子线程中完成的任务
                }
          });
        //启动消息循环
        Looper.loop();
      }
}).start();

(4).在子线程中进行UI操作的方式.
Handler.post(runnable)
View.post
Activity.runOnUiThread

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