Swift转场动画

源码Github地址

  • 系统模态跳转
// 
open func present(_ viewControllerToPresent: UIViewController, animated flag: Bool, completion: (() -> Void)? = nil)

// 动画风格
public enum UIModalTransitionStyle : Int {

    // 默认,从底部划入
    case coverVertical
    // 切换正反面效果
    case flipHorizontal
    // 渐变效果
    case crossDissolve
    @available(iOS 3.2, *)
    // 翻页效果
    case partialCurl
}
  • 模态跳转退回上一层控制器
 open func dismiss(animated flag: Bool, completion: (() -> Void)? = nil)
  • push动画转场,支持右滑返回,当前控制器不是navigationController的子控制器时无效
open func pushViewController(_ viewController: UIViewController, animated: Bool)
  • push动画转场退回上一层控制器
open func popViewController(animated: Bool) -> UIViewController?
  • push动画转场退回根控制器
 open func popToRootViewController(animated: Bool) -> [UIViewController]? 
  • push动画转场退回指定控制器
open func popToViewController(_ viewController: UIViewController, animated: Bool) -> [UIViewController]? 


以上转场动画为系统提供,可以满足我们大部分使用场景,但是有时候我们可能会遇到特殊的需求,需要我们自定义转场动画

/// 创建一个动画管理类,这个类可以作为所有自定义转场动画的基类
class ZQBaseAninatedTranistion: UIPercentDrivenInteractiveTransition, UIViewControllerAnimatedTransitioning {
    /**动画时长*/
    var animateDuration:TimeInterval = 0.5
    /**判断是否已经弹出*/
    var isPopup:Bool = false
    /**交互状态*/
    var isInteraction:Bool = false
    /**转场上下文*/
    var context:UIViewControllerContextTransitioning?
    /**视图*/
    var containerView:UIView?
    /**当前view*/
    var fromView:UIView?
    /**目标view*/
    var toView:UIView?
    /**当前控制器*/
    var fromViewController:UIViewController?
    /**目标控制器*/
    var toViewController:UIViewController?
    
    /// 设置动画时长
    func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        context = transitionContext
        return animateDuration
    }
    
    /// 执行动画过程
    func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
        context = transitionContext
        //容器
        containerView = transitionContext.containerView
        //目标控制器
        fromViewController = transitionContext.viewController(forKey: .from)
        toViewController = transitionContext.viewController(forKey: .to)
        fromView = fromViewController?.view
        toView = toViewController?.view
        isPopup ? dismiss():present()
    }
    
    /// 弹出转场动画写在这里
    func present(){
    
    }
    
   
    /// 退回转场动画写在这里
    func dismiss(){
    }
}

实现从微信进入小程序的转场动画及右滑返回动画

class ZQFullCoverAnimatedTranistion: ZQBaseAninatedTranistion {
    //最大偏移位置
    var maxOffset:CGFloat = 0.0
    //最右临界值
    var rightCritcal:CGFloat = 20.0
    //手势
    var leftPanGesture:UIScreenEdgePanGestureRecognizer?
    
    /// 启用边缘滑动返回
    func usingLeftSwipDismiss(view:UIView){
        //监听边缘滑动
        leftPanGesture  = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(self.onEdgeSlide))
        //左侧边缘滑动
        leftPanGesture!.edges = .left
        //添加事件
        view.addGestureRecognizer(leftPanGesture!)
    }
    
    /// 当边缘滑动
    @objc func onEdgeSlide(reco:UIScreenEdgePanGestureRecognizer){
        let point = reco.location(in: reco.view)
        //执行动画转场
        let progress = point.x / reco.view!.bounds.width
        if reco.state == .began {
            //变更状态
            isInteraction = true
            //当开始,复位
            maxOffset = 0.0
            //---------这行很关键-----------
            fromViewController?.dismiss(animated: true, completion: nil)
        } else if reco.state == .changed {
            maxOffset = max(point.x, maxOffset)
            update(progress)
        } else {
            //当结束后
            if point.x >= maxOffset && point.x > rightCritcal {
                //完成退出
                finish()
            }else {
                //取消后恢复
                cancel()
            }
            //变更状态
            isInteraction = false
        }
    }
    
    /// 弹出动画,你可以在这这个方法里面实现你想要的任意动画
    override func present(){
        //目标视图
        let toFrame = context!.finalFrame(for: toViewController!)
        //添加视图
        containerView!.addSubview(toView!)
        let rect = containerView!.bounds
        //设置动画
        toView!.frame = CGRect(x: 0, y: rect.height * 2, width: rect.width, height: rect.height)
        UIView.animate(withDuration: animateDuration, animations: { [weak self] in
            self!.toView!.frame.origin.y = 0
            self!.fromView!.transform = CGAffineTransform(scaleX: 0.95, y: 0.95)
        }) {[weak self] (r) in
            if self!.context!.transitionWasCancelled {
                //操作失败了
                self!.context!.completeTransition(false)
                //移除视图
                self!.toView?.removeFromSuperview()
            }else{
                self!.isPopup = true
                self!.toView?.frame = toFrame
                self!.context!.completeTransition(true)
            }
        }
    }
    
    /// 弹回动画,你可以在这这个方法里面实现你想要的任意动画
    override func dismiss(){
        //添加toView到底部一层
        containerView!.addSubview(toView!)
        containerView!.sendSubviewToBack(toView!)
        //添加视图
        let rect = containerView!.bounds
        //设置动画
        UIView.animate(withDuration: animateDuration, animations: { [weak self] in
            self!.fromView?.frame.origin.y = rect.height * 2
            self!.toView?.transform = .identity
        }) { [weak self] (r) in
            //取消
            if self!.context!.transitionWasCancelled {
                //操作失败
                self!.context?.completeTransition(false)
                self!.toView?.removeFromSuperview()
            }else{
                self!.isPopup = false
                //将原始视图移除
                self!.fromView?.removeFromSuperview()
                //通知系统是否被取消,用于记录动画是否完成
                self!.context!.completeTransition(true)
                //移除手势
                if self!.leftPanGesture != nil && self!.fromView != nil{
                    self!.fromView?.removeGestureRecognizer(self!.leftPanGesture!)
                }
            }
        }
    }
}

调用

class ViewController: UIViewController {
    // 动画
    let tranistionHandler = ZQFullCoverAnimatedTranistion()
    override func viewDidLoad() {
        super.viewDidLoad()

    }

    
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        let vc = ZQFullCoverToViewController()
        /// 设置动画代理
        vc.transitioningDelegate = self
        // 开启右滑返回
        tranistionHandler.usingLeftSwipDismiss(view: vc.view)
        present(vc, animated: true, completion: nil)
    }
}

extension ViewController:UIViewControllerTransitioningDelegate{
    
    /// 弹出
    ///
    /// - Parameters:
    ///   - presented: 目标
    ///   - presenting: 当前
    ///   - source: 资源
    /// - Returns: 自定义的动画
    func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return tranistionHandler
    }
    
    /// 收起
    ///
    /// - Parameter dismissed: 目标
    /// - Returns: 自定义的动画
    func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return tranistionHandler
    }
    
    /// 响应手势操作
    ///
    /// - Parameter animator: tranistionHandler
    /// - Returns: 自定义的动画
    func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
        //避免手势与显示调用冲突,导致无法dismiss
        if !tranistionHandler.isInteraction {
            return nil
        }
        return tranistionHandler
    }
}

源码Github地址

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