自定义View--时钟 实战

效果

device-2017-04-18-175739.png

思路

  1. 先绘制刻度和文字,通过旋转画布来操作
//移动画布到屏幕正中间
      canvas.translate(getMeasuredWidth() / 2, getMeasuredHeight() / 2);
      //当前数字
      int currentP = 0;
      //绘制的数字
      String text = "";
      int len;
      for (int i = 0; i < 360 / fixAngle; i++) {
          if (i % 5 == 0) {
              if (currentP == 0) {
                  text = "12";
              } else {
                  text = currentP + "";
              }
              currentP++;
              mArcPaint.setColor(Color.BLUE);
              mArcPaint.setTextSize(40);
              mArcPaint.getTextBounds(text, 0, text.length(), mTextBound);
              canvas.drawText(text, 0, text.length(), -mTextBound.width() / 2, -(radius + b_len + 20), mArcPaint);

              mArcPaint.setColor(Color.RED);
              len = b_len;

          } else {
              mArcPaint.setColor(Color.GREEN);
              len = s_len;
          }
          canvas.drawLine(0, -radius, 0, -(radius + len), mArcPaint);
          //旋转画布
          canvas.rotate(fixAngle);
      }
  1. 绘制指针
 /**
   * 画秒针
   * @param canvas
   */
  private void drawS(Canvas canvas) {

      double angle = (s * fixAngle - 90)*Math.PI/180;
      int mSecondLen = 280;
      int startX = -(int) (len * Math.cos(angle));
      int startY = -(int) (len * Math.sin(angle));

      int endX = (int) ((mSecondLen - len) * Math.cos(angle));
      int endY = (int) ((mSecondLen - len) * Math.sin(angle));
      canvas.drawLine(startX, startY, endX, endY, sPaint);

  }

  /**
   * 画分针
   * @param canvas
   */
  private void drawM(Canvas canvas) {
      double angle = (m * 6 - 90)*Math.PI/180;
      int mMinLen = 250;
      int startX = -(int) (len * Math.cos(angle));
      int startY = -(int) (len * Math.sin(angle));

      int endX = (int) ((mMinLen - len) * Math.cos(angle));
      int endY = (int) ((mMinLen - len) * Math.sin(angle));
      canvas.drawLine(startX, startY, endX, endY, minPaint);
  }

  /**
   * 画时针
   * @param canvas
   */
  private void drawH(Canvas canvas) {

      double angle = (h * 6 * 5 - 90)*Math.PI/180+((m *1.0f/60 *30)*Math.PI/180);
      int mHourLen = 230;
      int startX = -(int) (len * Math.cos(angle));
      int startY = -(int) (len * Math.sin(angle));

      int endX = (int) ((mHourLen - len) * Math.cos(angle));
      int endY = (int) ((mHourLen - len) * Math.sin(angle));
      canvas.drawLine(startX, startY, endX, endY, hPaint);
  }
  1. 绘制中心原点
private void drawPoint(Canvas canvas) {
      mArcPaint.setColor(Color.WHITE);
      canvas.drawCircle(0, 0, 10, mArcPaint);
  }

遇到的问题

怎么实时刷新时间 让指针转起来?

方案一

  1. 继承自View
  2. 开线程,添加一个循环,然后通过handler 去调用invalidate()

结果:打开界面几秒后 app 直接崩溃

方案二

  1. 继承自View
  2. onDraw()内加入以下代码
@Override
  protected void onDraw(Canvas canvas) {
      .....

      postInvalidateDelayed(1000);
      invalidate();
  }

结果:其实就是一个死循环,效果是出来了,但是内存抖动特别厉害,频繁的触发GC,

Paste_Image.png

去掉代码 invalidate(); 后可以正常出效果,内存也正常。

方案三

  1. 继承自 SurfaceView
  2. 缓存一个图层
private void drawUI() {
      try {
          canvas = mSurfaceHolder.lockCanvas();
          //缓存一个图层
          if (bitmapCache == null) {
              bitmapCache = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_4444);
          }
          canvas1 = new Canvas(bitmapCache);
          canvas1.drawColor(Color.BLACK);
          drawCanvas(canvas1);
          canvas.drawBitmap(bitmapCache, 0, 0, mPaint);
      } catch (Exception e) {
          e.printStackTrace();
      } finally {
          try {
              mSurfaceHolder.unlockCanvasAndPost(canvas);
          } catch (Exception e) {
              e.printStackTrace();
          }
      }
  }

结果:实现效果,内存也还比较稳定

Paste_Image.png

代码地址

https://github.com/FeeAlan/ClockView

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