序言
记录自己对接arcgis for ios version100.4 中加载瓦块图遇到的坑,地图是从服务器上一块一块获取的情况可以参考。
开始前准备
1.去arcgis for iOS SDK 下载SDK (注:需要翻墙注册账号才能下载) 下载之后按着文档一步一步来。
2.申请License key 去除水印
ArcGIS Online试用入口:https://www.arcgis.com/home/signin.html
Runtime 100 许可政策官方说明:https://developers.arcgis.com/arcgis-runtime/licensing/
使用前一步注册的online账户登陆,点击lite下方的sign up按钮登录成功进去就可以看到 Runtime Lite license key(有时间的完全去除水印就得购买)。
具体的方法
[AGSArcGISRuntimeEnvironment setLicenseKey:@"申请的license key" error:&erro];
集成的代码
1.首先找服务器那面拿到对应服务器上的瓦块初始化数据
#import <ArcGIS/ArcGIS.h>
#define X_MIN_2000 103.79859
#define Y_MIN_2000 27.85081
#define X_MAX_2000 111.41286
#define Y_MAX_2000 32.49937
#define X_ORIGIN -180
#define Y_ORIGIN 90
#define _tileWidth 256
#define _tileHeight 256
#define _dpi 96
#define _GCS2000 4326
2.从服务器拉取数据还需要提供对应的 resolution数组 和 scale数组 ,下面是初始化的代码
self.mapView = [[AGSMapView alloc]init];
[self.view addSubview:self.mapView];
[self.mapView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(self.searchV.mas_bottom);
make.bottom.left.right.equalTo(self.view);
}];
self.map = [[AGSMap alloc] init];
self.mapView.attributionTextVisible = false;
NSMutableArray *lods = [NSMutableArray array];
NSArray *relus = @[@(0.0047589220116605602), @(0.0021415149052472515), @(0.00090419518221550614), @(0.00030457100874627579), @(0.0001522855043731379), @(7.6142752186568948e-005), @(3.8071376093284474e-005), @(1.9035688046642237e-005), @(9.5178440233211185e-006)];
NSArray *scales = @[@2000000, @900000, @380000, @128000, @64000, @32000, @16000, @8000, @4000];
for(int i = 0; i<=8 ;i++){
AGSLevelOfDetail *level = [AGSLevelOfDetail levelOfDetailWithLevel:i resolution:[relus[i] doubleValue] scale:[scales[i] doubleValue]];
[lods addObject:level];
}
AGSSpatialReference *sp = [AGSSpatialReference spatialReferenceWithWKID:_GCS2000];
AGSEnvelope *fullExtent = [AGSEnvelope envelopeWithXMin:X_MIN_2000 yMin:Y_MIN_2000 xMax:X_MAX_2000 yMax:Y_MAX_2000 spatialReference:sp];
AGSPoint *origin = [AGSPoint pointWithX: X_ORIGIN y: Y_ORIGIN spatialReference:sp];
AGSTileInfo *tilInfo = [AGSTileInfo tileInfoWithDPI:_dpi format:AGSTileImageFormatPNG32 levelsOfDetail:lods origin:origin spatialReference:sp tileHeight:_tileHeight tileWidth:_tileWidth];
AGSImageTiledLayer *titleLayer = [[AGSImageTiledLayer alloc]initWithTileInfo:tilInfo fullExtent:fullExtent];
titleLayer.maxScale = 4000;
titleLayer.minScale = 7000000;
__weak typeof(titleLayer) weakTile = titleLayer;
[titleLayer setTileRequestHandler:^(AGSTileKey * _Nonnull tileKey) {
NSString *mainURL = @"服务器地址";
//此处拼接为服务器要求的完整的URL格式
NSString *requestUrl1= [mainURL stringByAppendingString:@"layer=cqmap_2d&col=%lx&row=%lx&level=%ld"];
NSString *requestUrl = [NSString stringWithFormat:requestUrl1,tileKey.column,tileKey.row, tileKey.level];
NSURL* aURL = [NSURL URLWithString:requestUrl];
NSData *imageData = [[NSData alloc] initWithContentsOfURL:aURL];
UIImage *img = [UIImage imageWithData:imageData];
[weakTile respondWithTileKey:tileKey data:UIImagePNGRepresentation(img) error:nil];
}];
[self.map.basemap.baseLayers addObject:titleLayer];
self.mapView.map = self.map;
这些就是从服务器拉取瓦块图的主要代码了,也算研究了很多天才弄出来。第一次用macDown写有不好的地方还请见谅。