作者:余哥Cse
语言:Kotlin
时间:2016-07-17
版本:转载或复制等请注明信息,作者QQ407158004
说明:有时候,我们需要使用数字键盘数组密码等内容,并且要求打乱其中的数字顺序,因此我们定义了如下数字键盘。
数字随机出现
按钮点击效果
点击字面返回事件
其他说明:
代码中的一些属性可转移至XML中做属性实现,暂不提供实现方式。
请自行优化代码及配置XML可用属性,此处暂不给出
package com.boyou.autoservice.extend.widget
import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.RectF
import android.util.AttributeSet
import android.view.MotionEvent
import android.view.View
import java.util.*
/**
* Created by Mrper on 16/07/17.
* 虚拟键盘控件
*/
class KeyBoardView : View {
companion object {
const val KEY_INIT = 0
const val KEY_DELETE = 10
const val KEY_OK = 11
const val COLUMN_MAX = 3
const val ROW_MAX = 4
}
interface OnKeyPressListener {
fun onKeyPress(key: String)
}
private var onKeyPressListener: OnKeyPressListener? = null
private val _keys: Array> = Array(ROW_MAX, { Array(COLUMN_MAX, { KEY_INIT }) })
private val _paint: Paint = Paint()
private var _bw: Int = 0
private var _bh: Int = 0
private var _sx: Int = -1
private var _sy: Int = -1
private var _textSize: Int = 40
private var _textColor: Int = Color.BLACK
private var _normalBgColor: Int = Color.LTGRAY
private var _pressBgColor: Int = Color.GRAY
private var _btnSpacing: Int = 10
constructor(context: Context?) : super(context) {
init(context, null, 0)
}
constructor(context: Context?, attrs: AttributeSet?) : super(context, attrs) {
init(context, attrs, 0)
}
constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr) {
init(context, attrs, defStyleAttr)
}
/**
* 初始化函数
* @param context 上下文对象
* @param attrs 属性
* @param defStyleAttr
*/
private fun init(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) {
var index = 0 //序号
val _keyElements = createRandomArray()
for (y in 0..ROW_MAX - 1) {
for (x in 0..COLUMN_MAX - 1) {
if (y == 2 && x == 2) {
_keys[y][x] = KEY_DELETE
} else if (y == 3 && x == 2) {
_keys[y][x] = KEY_OK
} else {
_keys[y][x] = _keyElements[index]
index += 1
}
}
}
}
/** 创建随机排序的0-9个数字 **/
private fun createRandomArray(): Array {
val random = Random()
val _keyElements: Array = arrayOf(0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
for (i in 0.._keyElements.size - 1) {
val j = random.nextInt(10)
val tmp = _keyElements[j]
_keyElements[j] = _keyElements[i]
_keyElements[i] = tmp
}
return _keyElements
}
override fun onTouchEvent(event: MotionEvent?): Boolean {
when (event!!.action) {
MotionEvent.ACTION_DOWN -> {
_sx = event.x.toInt().div(_bw)
_sy = event.y.toInt().div(_bh)
invalidate()
onKeyPressListener?.onKeyPress(_keys[_sy][_sx].toString())
return true
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
_sx = -1
_sy = -1
invalidate()
return true
}
}
return super.onTouchEvent(event)
}
override fun draw(canvas: Canvas?) {
super.draw(canvas)
_paint.reset()
_paint.isAntiAlias = true
_bw = measuredWidth / 3
_bh = measuredHeight / 4
val spacing = 8f //间隔
val rounds = 8f
val rw = _bw - spacing * 2
val rh = _bh - spacing * 2
for (y in 0..3) {
for (x in 0..2) {
val pLeft = spacing * (2 * x + 1) + rw * x
val pTop = spacing * (2 * y + 1) + rh * y
val pRight = pLeft + rw
val pBottom = pTop + rh
_paint.style = Paint.Style.FILL
_paint.color = if (_sx == x && _sy == y) Color.GRAY else Color.LTGRAY
canvas?.drawRoundRect(RectF(pLeft, pTop, pRight, pBottom), rounds, rounds, _paint)
_paint.style = Paint.Style.STROKE
_paint.color = Color.BLACK
_paint.textSize = 50f
var text = _keys[y][x].toString()
if (y == 2 && x == 2) {
text = "清除"
} else if (y == 3 && x == 2) {
text = "确定"
}
val textWidth = _paint.measureText(text)
val textHeight = _paint.fontMetrics.ascent + _paint.fontMetrics.descent
canvas?.drawText(text, pLeft + (rw - textWidth) / 2, pTop + (rh - textHeight) / 2, _paint)
}
}
}
}