`
Stopwatch sw = new Stopwatch();
sw.Start();
AnalysisPre();
sw.Stop();
GameObject.Find("Time").GetComponent().text = sw.ElapsedMilliseconds.ToString();
Debug.Log(" "+sw.ElapsedMilliseconds);
`
`
Stopwatch sw = new Stopwatch();
sw.Start();
AnalysisPre();
sw.Stop();
GameObject.Find("Time").GetComponent().text = sw.ElapsedMilliseconds.ToString();
Debug.Log(" "+sw.ElapsedMilliseconds);
`