macOS使用VSCode调试C、Cpp(c++)

1.先看上一篇文章

如果你还没有配置VSCode相关C++的环境和扩展,先看上一篇文章macOS使用VSCode编辑Cpp(c++)

2.tasks.json

这个是无注释的文件

{
    "version": "2.0.0",
    "tasks": [
        {
            "label": "g++ compile",
            "type": "shell",
            "command": "g++",
            "args": [
                "${file}",
                "-o",
                "${fileDirname}/${fileBasenameNoExtension}.out",
                "-W",
                "-Wall",
                "-g",
                "-std=c++17"
            ],
            "group": {
                "kind": "build",
                "isDefault": true
            },
            "presentation": {
                "echo": true,
                "reveal": "silent",
                "focus": false,
                "panel": "shared",
                "showReuseMessage": true,
                "clear": false
            },
            "options": {
                "cwd": "${workspaceFolder}"
            },
            "problemMatcher": {
                "owner": "cpp",
                "fileLocation": "absolute",
                "pattern": {
                    "regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
                    "file": 1,
                    "line": 2,
                    "column": 3,
                    "severity": 4,
                    "message": 5
                }
            }
        },
        {
            "label": "Open Terminal.app",
            "type": "shell",
            "command": "osascript -e 'tell application \"Terminal\"\ndo script \"echo now VS Code is able to open Terminal.app\"\nend tell'",
            "problemMatcher": [],
            "group": "none"
        }
    ]
}

这个是带注释的文件,但是可能由于编辑原因,直接复制这个可能会报错,需要自己手动更改,这里仅作注释参考

{
  // Tasks in VS Code can be configured to run scripts and start processes
  // so that many of these existing tools can be used from within VS Code 
  // without having to enter a command line or write new code.
  // Workspace or folder specific tasks are configured from the tasks.json file in the .vscode folder for a workspace.
  "version": "2.0.0",
  "tasks": [
    {
      // The task's label used in the user interface.
      // Terminal -> Run Task... 看到的名字
      "label": "g++ compile",
      // The task's type. For a custom task, this can either be shell or process.
      // If shell is specified, the command is interpreted as a shell command (for example: bash, cmd, or PowerShell).
      // If process is specified, the command is interpreted as a process to execute.
      "type": "shell",// shell: 输入命令
      // The actual command to execute.
      // 因为g++已经在环境变量中了,所以我们这里写命令就行不用写g++的绝对路径
      "command": "g++",
      "args": [
        "${file}", // 表示当前文件(绝对路径)
        // 在这里添加你还需要链接的.cpp文件
        "-o",
        "${fileDirname}/${fileBasenameNoExtension}.out",
        "-W",
        "-Wall",
        "-g",
        "-std=c++17",
      ],
      // Defines to which execution group this task belongs to.
      // It supports "build" to add it to the build group and "test" to add it to the test group.
      // Tasks that belong to the build/test group can be executed by running Run Build/Test Task from the Command Palette (sft cmd P).
      // Valid values:
      //   "build",
      //   {"kind":"build","isDefault":true}, 
      //   "test",
      //   {"kind":"test","isDefault":true}, 
      //   "none".
      "group": {
        "kind": "build",
        "isDefault": true, // Defines if this task is the default task in the group.
      },
      // Configures the panel that is used to present the task's output and reads its input.
      "presentation": {
        // Controls whether the executed command is echoed to the panel. Default is true.
        "echo": true, // 打开可以看到编译的命令,把命令本身输出一次
        // Controls whether the terminal running the task is revealed or not. Default is "always".
        //   always: Always reveals the terminal when this task is executed.
        //   silent: Only reveals the terminal if the task exits with an error or the problem matcher finds an error.(会显示错误,但不会显示警告)
        //   never: Never reveals the terminal when this task is executed.
        "reveal": "silent", // 控制在集成终端中是否显示。如果没问题那我不希望终端被切换、如果有问题我希望能看到编译过程哪里出错,所以选silent(可能always会好一些)
        // Controls whether the panel takes focus. Default is false.
        "focus": false, // 我的理解是:是否将鼠标移过去。因为这个是编译任务,我们不需要输入什么东西,所以选false
        // Controls if the panel is shared between tasks, dedicated to this task or a new one is created on every run.
        "panel": "shared", // shared:不同任务的输出使用同一个终端panel(为了少生成几个panel我们选shared)
        // Controls whether to show the `Terminal will be reused by tasks, press any key to close it` message.
        "showReuseMessage": true, // 就一句话,你想看就true,不想看就false
        // Controls whether the terminal is cleared before executing the task.
        "clear": false, // 还是保留之前的task输出信息比较好。所以不清理
      },
      // Other two choices: options & runOptions (cmd I to use IntelliSense)
      "options": {
        // The current working directory of the executed program or script. If omitted Code's current workspace root is used.
        "cwd": "${workspaceFolder}",// 默认就是这个,删掉也没问题
      },
      // problemMatcher: 用正则表达式提取g++的输出中的错误信息并将其显示到VS Code下方的Problems窗口
      // check: https://code.visualstudio.com/docs/editor/tasks#_defining-a-problem-matcher
      "problemMatcher": {
        "owner": "cpp",
        "fileLocation": "absolute",
        "pattern": {
          "regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
          "file": 1,
          "line": 2,
          "column": 3,
          "severity": 4,
          "message": 5,
        },
      },
      // 官网教程 https://code.visualstudio.com/docs/cpp/config-clang-mac#_build-helloworldcpp 
      // 提到了另一种problemMatcher,但试了之后好像不起作用,甚至还把我原本的电脑搞出了一些问题……
    },
    {
      "label": "Open Terminal.app",
      "type": "shell",
      "command": "osascript -e 'tell application \"Terminal\"\ndo script \"echo now VS Code is able to open Terminal.app\"\nend tell'",
      "problemMatcher": [],
      "group": "none",
    }
  ]
}

3.launch.json

这个是无注释的文件

{
    "version": "0.2.0",
    "configurations": [
        {
            "type": "cppdbg",
            "request": "launch",
            "name": "C++ Debug",
            "preLaunchTask": "g++ compile",
            "program": "${fileDirname}/${fileBasenameNoExtension}.out", 
            "args": [],
            "environment": [],
            "cwd": "${workspaceFolder}",
            "stopAtEntry": false,
            "externalConsole": true,
            "MIMode": "lldb"
        }
    ]
}

这个是带注释的文件,但是可能由于编辑原因,直接复制这个可能会报错,需要自己手动更改,这里仅作注释参考

{
  // One of the key features of Visual Studio Code is its great debugging support.
  // VS Code's built-in debugger helps accelerate your edit, compile and debug loop.
  // VS Code keeps debugging configuration information in a launch.json file
  // located in a .vscode folder in your workspace (project root folder).
  "version": "0.2.0",
  "configurations": [
    {
      /* ------ these three options are mandatory ------ */
      // The type of debugger to use for this launch configuration.
      "type": "cppdbg", // C++ debug
      // The request type of this launch configuration. Currently, launch and attach are supported.
      //   If you come from a server or desktop background, 
      //   it's quite normal to have your editor launch your process for you, 
      //   and your editor automatically attaches its debugger to the newly launched process.
      //   A launch configuration starts your app in debug mode before VS Code attaches to it.
      // 大概意思是说,如果你开始debug的时候你的项目已经启起来了,那就attach(把debug的工具附加上去)
      // 如果你开始debug的时机和你启动项目的时机是相同的,那就launch
      "request": "launch", // debug的类型,launch表示启动,attach表示附加
      // The reader-friendly name to appear in the Debug launch configuration drop-down.
      "name": "C++ Debug", // 在VSCode侧边栏Run那里看到的名字(可以随便起)
      /* ------ some optional attributes available to all launch configurations ------ */
      // To launch a task before the start of a debug session, set this attribute to the label of a task specified in tasks.json.
      "preLaunchTask": "g++ compile", //在调试之前要进行的工作 compile是在 tasks.json 的编译任务里面的label
      /* ------ Many debuggers support some of the following attributes: ------ */
      // executable or file to run when launching the debugger
      // !!不要在程序和代码的路径及文件名中出现空格!!否则无法调试(我尝试解决这个问题,但真的无法解决)
      "program": "${fileDirname}/${fileBasenameNoExtension}.out", // debug的对象(-g编译出来的二进制文件),需要和.vscode/tasks.json中生成的可执行文件一致
      // arguments passed to the program to debug
      "args": [], // 比如运行你的程序添加输入参数(argc/argv),需要在这里添加
      // Environment variables to add to the environment for the program
      "environment": [], // 放置环境变量
      // current working directory for finding dependencies and other files
      "cwd": "${workspaceFolder}",
      // break immediately when the program launches
      "stopAtEntry": false,
      // If true, a console is launched for the debuggee.
      // If false, on Linux and Windows, it will appear in the Integrated Console.
      "externalConsole": true,
      // 为true则会打开系统终端在其中进行交互
      // 如果为 true,则为调试对象启动控制台。如果为 false,它在 Linux 和 Windows 上会显示在集成控制台中
      // macOS不适用:https://code.visualstudio.com/docs/cpp/launch-json-reference#_externalconsole
      /* ------ Customizing GDB or LLDB ------ */
      // Indicates the debugger that VS Code will connect to. Must be set to gdb or lldb. 
      // 但是macOS只安装了llbd(有可能是安装命令行工具的时候安装的),那就用lldb吧
      "MIMode": "lldb",
    }
  ]
}

直接F5开始调试(如果你设置了多个launch可能需要在边栏Run哪里勾选相应的)

这里可能遇到一个问题,终端没有任何输出。这是什么原因呢???

GitHub issue|VS Code因权限无法打开系统终端(大概1/2的地方)
回到tasks.json,快捷键⇧⌘P调出VSCode的命令窗口,搜索task,点击Tasks: Run Task,选择Open Terminal.app;给VS Code打开终端的权限。

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