void zhu(){
float dw=30;
stroke(0);
pushMatrix();
fill(255,255,0);
ellipse(11.25*dw,1.25*dw,1.5*dw,1.5*dw);
ellipse(12.75*dw,1.25*dw,1.5*dw,1.5*dw);
fill(255,255,255);
ellipse(11.25*dw,1.5*dw,1*dw,1*dw);
ellipse(12.75*dw,1.5*dw,1*dw,1*dw);
beginShape();
fill(255,228,196);
vertex(8*dw, 2.25*dw);
vertex(5*dw, 2.25*dw);
vertex(1*dw, 5.25*dw);
vertex(5*dw, 5*dw);
vertex(8*dw, 7*dw);
vertex(8*dw, 2.25*dw);
endShape(CLOSE);
fill(255,255,255);
ellipse(0.5*dw,5.5*dw,1*dw,1*dw);
beginShape();
fill(244,164,96);
vertex(8*dw, 2.75*dw);
vertex(5.25*dw, 2.5*dw);
vertex(5.5*dw, 3.5*dw);
vertex(4*dw, 4*dw);
vertex(8*dw, 6.75*dw);
vertex(8*dw, 2.75*dw);
endShape(CLOSE);
beginShape();
fill(255,228,196);
vertex(16*dw, 2.25*dw);
vertex(19*dw, 2.25*dw);
vertex(23*dw, 5.25*dw);
vertex(19*dw, 5*dw);
vertex(16*dw, 7*dw);
vertex(16*dw, 2.25*dw);
endShape(CLOSE);
fill(255,255,255);
ellipse(23.5*dw,5.5*dw,1*dw,1*dw);
beginShape();
fill(244,164,96);
vertex(16*dw, 2.