- canvas的定义:
 canvas标签用来定义图形,是一个容器,常常用来进行绘画操作,要与js进行搭配使用
- 创建一个画布容器
 width、height定义画布容器的大小
<canvas id="myCanvas" width="200" height="200" style="border:1px solid #000000;"></canvas>
- canvas本身没有绘画能力,绘画操作要在js里进行
 1.通过js获取canvas对象
let c=document.getElementById("myCanvas");
- 创建context对象,context对象拥有多种绘制方法,一般通过调用获取的canvas元素对象下的getContext来创建
let ctx=c.getContext("2d");
示例
1.绘制三角形
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <canvas id="myCanvas" width="200" height="200" 
    style="border:1px solid #000000;"></canvas>
</body>
    <script>
        let c=document.getElementById("myCanvas");
        let ctx=c.getContext("2d");
        //开始一条路径
        ctx.beginPath();
        ctx.moveTo(50,100);
        ctx.lineTo(100,100);
        ctx.lineTo(100,200);
        ctx.closePath();
        ctx.stroke();
    </script>
</html>
2.绘制矩形
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <canvas id="myCanvas" width="200" height="200" 
    style="border:1px solid #000000;"></canvas>
</body>
    <script>
        let c=document.getElementById("myCanvas");
        let ctx=c.getContext("2d");
        ctx.rect(50,50,100,100);
        ctx.fillStyle="red";
        ctx.fill();
        ctx.stroke();
    </script>
</html>
3.绘制圆形
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <canvas id="myCanvas" width="200" height="200" 
    style="border:1px solid #000000;"></canvas>
</body>
    <script>
        let c=document.getElementById("myCanvas");
        let ctx=c.getContext("2d");
        ctx.beginPath();
        ctx.arc(50,50,30,0,2*Math.PI);
        ctx.stroke();
    </script>
</html>