项目中有做视频导入的功能,有些经过软件处理后的视频在判断视频方向上会出现一些问题。
这个特殊视频的 CGAffineTransform为 {a = 0 , b = 1.0 , c =1.0 , d =0 }
+ (AVAssetTrack *)videoTrackWithAsset:(AVAsset *)asset
{
return [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
}
判断视频的方向
方法一:
+ (UIImageOrientation)orientationWithAsset:(AVAsset *)asset
{
AVAssetTrack *videoTrack = [self videoTrackWithAsset:asset];
CGSize size = [videoTrack naturalSize];
CGAffineTransform txf = [videoTrack preferredTransform];
if (size.width == txf.tx && size.height == txf.ty)
return UIImageOrientationLeft; // return UIInterfaceOrientationLandscapeLeft;
else if (txf.tx == 0 && txf.ty == 0)
return UIImageOrientationRight; // return UIInterfaceOrientationLandscapeRight;
else if (txf.tx == 0 && txf.ty == size.width)
return UIImageOrientationDown; // return UIInterfaceOrientationPortraitUpsideDown;
else
return UIImageOrientationUp; // return UIInterfaceOrientationPortrait;
}
方法二:
+ (UIImageOrientation)orientationWithAsset:(AVAsset *)asset
{
AVAssetTrack *videoTrack = [self videoTrackWithAsset:asset];
CGAffineTransform t = videoTrack.preferredTransform;
if (t.a == 0 && t.b == 1.0 && t.c == -1.0 && t.d == 0)
{
// Portrait
return UIImageOrientationUp ;
}
else if (t.a == 0 && t.b == -1.0 && t.c == 1.0 && t.d == 0)
{
// PortraitUpsideDown
return UIImageOrientationDown;
}
else if (t.a == 1.0 && t.b == 0 && t.c == 0 && t.d == 1.0)
{
// LandscapeRight
return UIImageOrientationRight;
}
else
{
// LandscapeLeft
return UIImageOrientationLeft;
}
}
该视频实际的方向是正方形的,但是经过别的软件处理后 CGAffineTransform 的值被修改了,通过上面的两个方法得出的偏转方向都不正确,因此该视频在后面做视频翻转的时候转向并不正确。
最后找到一个新的解决方法,记录在下面:
typedef enum {
LBVideoOrientationUp, //Device starts recording in Portrait
LBVideoOrientationDown, //Device starts recording in Portrait upside down
LBVideoOrientationLeft, //Device Landscape Left (home button on the left side)
LBVideoOrientationRight, //Device Landscape Right (home button on the Right side)
LBVideoOrientationNotFound = 99 //An Error occurred or AVAsset doesn't contains video track
} LBVideoOrientation;
static inline CGFloat RadiansToDegrees(CGFloat radians) {
return radians * 180 / M_PI;
};
判断视频方向,会根据视频第一帧的 CGAffineTransform 的 b / a 的反正切值,然后再算出视频偏转角度
+ (LBVideoOrientation)videoOrientationWithAsset:(AVAsset *)asset
{
NSArray *videoTracks = [asset tracksWithMediaType:AVMediaTypeVideo];
if ([videoTracks count] == 0) {
return LBVideoOrientationNotFound;
}
AVAssetTrack* videoTrack = [videoTracks objectAtIndex:0];
CGAffineTransform txf = [videoTrack preferredTransform];
CGFloat videoAngleInDegree = RadiansToDegrees(atan2(txf.b, txf.a));
LBVideoOrientation orientation = 0;
switch ((int)videoAngleInDegree) {
case 0:
orientation = LBVideoOrientationRight;
break;
case 90:
orientation = LBVideoOrientationUp;
break;
case 180:
orientation = LBVideoOrientationLeft;
break;
case -90:
orientation = LBVideoOrientationDown;
break;
default:
orientation = LBVideoOrientationNotFound;
break;
}
return orientation;
}
最后根据视频的角度旋转视频
LBVideoOrientation videoOrientation = [self videoOrientationWithAsset:asset];
CGAffineTransform t1 = CGAffineTransformIdentity;
CGAffineTransform t2 = CGAffineTransformIdentity;
NSLog(@" --- 视频转向 -- %ld",(long)videoOrientation);
switch (videoOrientation)
{
case LBVideoOrientationUp:
t1 = CGAffineTransformMakeTranslation(videoTrack.naturalSize.height - cropOffX, 0 - cropOffY);
t2 = CGAffineTransformRotate(t1, M_PI_2);
break;
case LBVideoOrientationDown:
t1 = CGAffineTransformMakeTranslation(
0 - cropOffX,
videoTrack.naturalSize.width - cropOffY); // not fixed width is the real height in upside down
t2 = CGAffineTransformRotate(t1, -M_PI_2);
break;
case LBVideoOrientationRight:
t1 = CGAffineTransformMakeTranslation(0 - cropOffX, 0 - cropOffY);
t2 = CGAffineTransformRotate(t1, 0);
break;
case LBVideoOrientationLeft:
t1 = CGAffineTransformMakeTranslation(videoTrack.naturalSize.width - cropOffX,
videoTrack.naturalSize.height - cropOffY);
t2 = CGAffineTransformRotate(t1, M_PI);
break;
default:
NSLog(@"【该视频未发现设置支持的转向】");
break;
}
CGAffineTransform finalTransform = t2;
[transformer setTransform:finalTransform atTime:kCMTimeZero];