贪吃蛇小游戏

贪吃蛇.png

import random
import pygame
import sys
from pygame.locals import *

Snakespeed = 17
Window_Width = 800
Window_Height = 500
Cell_Size = 20 # Width and height of the cells

assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."

assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."
Cell_W = int(Window_Width / Cell_Size) # Cell Width
Cell_H = int(Window_Height / Cell_Size) # Cellc Height

White = (255, 255, 255)
Black = (0, 0, 0)
Red = (255, 0, 0) # Defining element colors for the program.
Green = (0, 255, 0)
DARKGreen = (0, 155, 0)
DARKGRAY = (40, 40, 40)
YELLOW = (255, 255, 0)
Red_DARK = (150, 0, 0)
BLUE = (0, 0, 255)
BLUE_DARK = (0, 0, 150)

BGCOLOR = Black # Background color

UP = 'up'
DOWN = 'down' # Defining keyboard keys.
LEFT = 'left'
RIGHT = 'right'

HEAD = 0 # Syntactic sugar: index of the snake's head

def main():
global SnakespeedCLOCK, DISPLAYSURF, BASICFONT

pygame.init()
SnakespeedCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))
BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
pygame.display.set_caption('Snake')

showStartScreen()
while True:
    runGame()
    showGameOverScreen()

def runGame():
# Set a random start point.
startx = random.randint(5, Cell_W - 6)
starty = random.randint(5, Cell_H - 6)
wormCoords = [{'x': startx, 'y': starty},
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}]
direction = RIGHT

# Start the apple in a random place.
apple = getRandomLocation()

while True:  # main game loop
    for event in pygame.event.get():  # event handling loop
        if event.type == QUIT:
            terminate()
        elif event.type == KEYDOWN:
            if (event.key == K_LEFT) and direction != RIGHT:
                direction = LEFT
            elif (event.key == K_RIGHT) and direction != LEFT:
                direction = RIGHT
            elif (event.key == K_UP) and direction != DOWN:
                direction = UP
            elif (event.key == K_DOWN) and direction != UP:
                direction = DOWN
            elif event.key == K_ESCAPE:
                terminate()

    # check if the Snake has hit itself or the edge
    if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H:
        return  # game over
    for wormBody in wormCoords[1:]:
        if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
            return  # game over

    # check if Snake has eaten an apply
    if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
        # don't remove worm's tail segment
        apple = getRandomLocation()  # set a new apple somewhere
    else:
        del wormCoords[-1]  # remove worm's tail segment

    # move the worm by adding a segment in the direction it is moving
    if direction == UP:
        newHead = {'x': wormCoords[HEAD]['x'],
                   'y': wormCoords[HEAD]['y'] - 1}
    elif direction == DOWN:
        newHead = {'x': wormCoords[HEAD]['x'],
                   'y': wormCoords[HEAD]['y'] + 1}
    elif direction == LEFT:
        newHead = {'x': wormCoords[HEAD][
            'x'] - 1, 'y': wormCoords[HEAD]['y']}
    elif direction == RIGHT:
        newHead = {'x': wormCoords[HEAD][
            'x'] + 1, 'y': wormCoords[HEAD]['y']}
    wormCoords.insert(0, newHead)
    DISPLAYSURF.fill(BGCOLOR)
    drawGrid()
    drawWorm(wormCoords)
    drawApple(apple)
    drawScore(len(wormCoords) - 3)
    pygame.display.update()
    SnakespeedCLOCK.tick(Snakespeed)

def drawPressKeyMsg():
pressKeySurf = BASICFONT.render('Press a key to play.', True, White)
pressKeyRect = pressKeySurf.get_rect()
pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)

def checkForKeyPress():
if len(pygame.event.get(QUIT)) > 0:
terminate()
keyUpEvents = pygame.event.get(KEYUP)
if len(keyUpEvents) == 0:
return None
if keyUpEvents[0].key == K_ESCAPE:
terminate()
return keyUpEvents[0].key

def showStartScreen():
titleFont = pygame.font.Font('freesansbold.ttf', 100)
titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)
degrees1 = 0
degrees2 = 0
while True:
DISPLAYSURF.fill(BGCOLOR)
rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
rotatedRect1 = rotatedSurf1.get_rect()
rotatedRect1.center = (Window_Width / 2, Window_Height / 2)
DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)

    drawPressKeyMsg()

    if checkForKeyPress():
        pygame.event.get()  # clear event queue
        return
    pygame.display.update()
    SnakespeedCLOCK.tick(Snakespeed)
    degrees1 += 3  # rotate by 3 degrees each frame
    degrees2 += 7  # rotate by 7 degrees each frame

def terminate():
pygame.quit()
sys.exit()

def getRandomLocation():
return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}

def showGameOverScreen():
gameOverFont = pygame.font.Font('freesansbold.ttf', 100)
gameSurf = gameOverFont.render('Game', True, White)
overSurf = gameOverFont.render('Over', True, White)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
gameRect.midtop = (Window_Width / 2, 10)
overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)

DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
checkForKeyPress()  # clear out any key presses in the event queue

while True:
    if checkForKeyPress():
        pygame.event.get()  # clear event queue
        return

def drawScore(score):
scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (Window_Width - 120, 10)
DISPLAYSURF.blit(scoreSurf, scoreRect)

def drawWorm(wormCoords):
for coord in wormCoords:
x = coord['x'] * Cell_Size
y = coord['y'] * Cell_Size
wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)
wormInnerSegmentRect = pygame.Rect(
x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)
pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)

def drawApple(coord):
x = coord['x'] * Cell_Size
y = coord['y'] * Cell_Size
appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(DISPLAYSURF, Red, appleRect)

def drawGrid():
for x in range(0, Window_Width, Cell_Size): # draw vertical lines
pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))
for y in range(0, Window_Height, Cell_Size): # draw horizontal lines
pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))

if name == 'main':
try:
main()
except SystemExit:
pass

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