版本记录
版本号 | 时间 |
---|---|
V1.0 | 2018.04.01 |
前言
iOS圈内有几个人大家基本都知道,比如说王巍、唐巧,还有YYKit框架的作者现任职于滴滴的郭曜源 - ibireme等。这里有一篇唐巧对他的专访,还有他的 GitHub - Yaoyuan 和 博客,这里贴出来框架YYKit 框架。接下来几篇我们就一起来看一下这个框架。感兴趣的可以看上面写的几篇。
1. YYKit源码探究(一) —— 基本概览
2. YYKit源码探究(二) —— NSString分类之Hash(一)
3. YYKit源码探究(三) —— NSString分类之Encode and decode(二)
4. YYKit源码探究(四) —— NSString分类之Drawing(三)
5. YYKit源码探究(五) —— NSString分类之Regular Expression(四)
6. YYKit源码探究(六) —— NSString分类之NSNumber Compatible(五)
7. YYKit源码探究(七) —— NSString分类之Utilities(六)
8. YYKit源码探究(八) —— NSNumber分类(一)
9. YYKit源码探究(九) —— UIFont分类之架构分析和Font Traits(一)
10. YYKit源码探究(十) —— UIFont分类之Create font(二)
11. YYKit源码探究(十一) —— UIFont分类之Load and unload font(三)
12. YYKit源码探究(十二) —— UIFont分类之Dump font data(四)
13. YYKit源码探究(十三) —— UIImage分类之框架结构和Create image部分(一)
14. YYKit源码探究(十四) —— UIImage分类之Image Info(二)
15. YYKit源码探究(十五) —— UIImage分类之Modify Image(三)
16. YYKit源码探究(十六) —— UIImage分类之Image Effect(四)
17. YYKit源码探究(十七) —— UIImageView分类之架构和image部分(一)
18. YYKit源码探究(十八) —— UIImageView分类之highlight image部分(二)
19. YYKit源码探究(十九) —— UIScreen分类(一)
20. YYKit源码探究(二十) —— UIScrollView分类(一)
21. YYKit源码探究(二十一) —— UITableView分类(一)
22. YYKit源码探究(二十二) —— UITextField分类(一)
23. YYKit源码探究(二十三) —— UIView分类(一)
24. YYKit源码探究(二十四) —— UIPasteboard分类(一)
25. YYKit源码探究(二十五) —— UIGestureRecognizer分类(一)
26. YYKit源码探究(二十六) —— UIDevice分类框架及Device Information(一)
27. YYKit源码探究(二十七) —— UIDevice分类之Network Information(二)
28. YYKit源码探究(二十八) —— UIDevice分类之Disk Space(三)
29. YYKit源码探究(二十九) —— UIDevice分类之Memory Information(四)
30. YYKit源码探究(三十) —— UIDevice分类之CPU Information(五)
31. YYKit源码探究(三十一) —— UIControl分类(一)
32. YYKit源码探究(三十二) —— UIColor分类之Create a UIColor Object(一)
33. YYKit源码探究(三十三) —— UIColor分类之Get color's description(二)
34. YYKit源码探究(三十四) —— UIColor分类之Retrieving Color Information(三)
35. YYKit源码探究(三十五) —— UIButton分类之image(一)
36. YYKit源码探究(三十六) —— UIButton分类之background image(二)
37. YYKit源码探究(三十七) —— UIBezierPath分类(一)
38. YYKit源码探究(三十八) —— UIBarButtonItem分类(一)
39. YYKit源码探究(三十九) —— UIApplication分类(一)
40. YYKit源码探究(四十) —— NSTimer分类(一)
41. YYKit源码探究(四十一) —— NSParagraphStyle分类(一)
42. YYKit源码探究(四十二) —— NSObject分类之YYModel(一)
43. YYKit源码探究(四十三) —— NSObject分类之KVO(二)
44. YYKit源码探究(四十四) —— NSObject分类之Sending messages with variable parameters(三)
45. YYKit源码探究(四十五) —— NSObject分类之Swap method (Swizzling)(四)
46. YYKit源码探究(四十六) —— NSObject分类之Associate value(五)
47. YYKit源码探究(四十七) —— NSObject分类之Other(六)
48. YYKit源码探究(四十八) —— NSNotificationCenter分类(一)
49. YYKit源码探究(四十九) —— NSKeyedUnarchiver分类(一)
50. YYKit源码探究(五十) —— NSDictionary分类之Dictionary Convertor(一)
51. YYKit源码探究(五十一) —— NSDictionary分类之Dictionary Value Getter(二)
52. YYKit源码探究(五十二) —— NSDictionary分类之NSMutableDictionary(三)
53. YYKit源码探究(五十三) —— NSDate分类之Component Properties(一)
54. YYKit源码探究(五十四) —— NSDate分类之Date modify(二)
55. YYKit源码探究(五十五) —— NSDate分类之Date Format(三)
56. YYKit源码探究(五十六) —— NSData分类之Hash(一)
57. YYKit源码探究(五十七) —— NSData分类之Encrypt and Decrypt(二)
58. YYKit源码探究(五十八) —— NSData分类之Encode and decode(三)
59. YYKit源码探究(五十九) —— NSData分类之Inflate and deflate(四)
60. YYKit源码探究(六十) —— NSData分类之Others(五)
61. YYKit源码探究(六十一) —— NSBundle分类(一)
62. YYKit源码探究(六十二) —— NSAttributedString分类之基本(一)
63. YYKit源码探究(六十三) —— NSAttributedString分类之Retrieving character attribute information(二)
64. YYKit源码探究(六十四) —— NSAttributedString分类之Get character attribute as property(三)
65. YYKit源码探究(六十五) —— NSAttributedString分类之Get paragraph attribute as property(四)
66. YYKit源码探究(六十六) —— NSAttributedString分类之Get YYText attribute as property(五)
67. YYKit源码探究(六十七) —— NSAttributedString分类之Query for YYText(六)
68. YYKit源码探究(六十八) —— NSAttributedString分类之Create attachment string for YYText(七)
69. YYKit源码探究(六十九) —— NSAttributedString分类之Utility(八)
70. YYKit源码探究(七十) —— NSMutableAttributedString分类之Set character attribute(九)
71. YYKit源码探究(七十一) —— NSMutableAttributedString分类之Set character attribute as property(十)
72. YYKit源码探究(七十二) —— NSMutableAttributedString分类之Set paragraph attribute as property(十一)
73. YYKit源码探究(七十三) —— NSMutableAttributedString分类之Set YYText attribute as property(十二)
74. YYKit源码探究(七十四) —— NSMutableAttributedString分类之Set discontinuous attribute for range(十三)
75. YYKit源码探究(七十五) —— NSMutableAttributedString分类之Convenience methods for text highlight(十四)
76. YYKit源码探究(七十六) —— NSMutableAttributedString分类之Utilities(十五)
77. YYKit源码探究(七十七) —— NSArray分类(一)
78. YYKit源码探究(七十八) —— NSMutableArray分类(一)
79. YYKit源码探究(七十九) —— MKAnnotationView分类(一)
80. YYKit源码探究(八十) —— CALayer分类之YYWebImage(一)
回顾
上一篇主要介绍了CALayer
分类之YYWebImage
部分,这一篇主要看一下CALayer
分类之YYAdd
部分。
API
下面我们看一下API
/**
Take snapshot without transform, image's size equals to bounds.
*/
- (nullable UIImage *)snapshotImage;
/**
Take snapshot without transform, PDF's page size equals to bounds.
*/
- (nullable NSData *)snapshotPDF;
/**
Shortcut to set the layer's shadow
@param color Shadow Color
@param offset Shadow offset
@param radius Shadow radius
*/
- (void)setLayerShadow:(UIColor*)color offset:(CGSize)offset radius:(CGFloat)radius;
/**
Remove all sublayers.
*/
- (void)removeAllSublayers;
@property (nonatomic) CGFloat left; ///< Shortcut for frame.origin.x.
@property (nonatomic) CGFloat top; ///< Shortcut for frame.origin.y
@property (nonatomic) CGFloat right; ///< Shortcut for frame.origin.x + frame.size.width
@property (nonatomic) CGFloat bottom; ///< Shortcut for frame.origin.y + frame.size.height
@property (nonatomic) CGFloat width; ///< Shortcut for frame.size.width.
@property (nonatomic) CGFloat height; ///< Shortcut for frame.size.height.
@property (nonatomic) CGPoint center; ///< Shortcut for center.
@property (nonatomic) CGFloat centerX; ///< Shortcut for center.x
@property (nonatomic) CGFloat centerY; ///< Shortcut for center.y
@property (nonatomic) CGPoint origin; ///< Shortcut for frame.origin.
@property (nonatomic, getter=frameSize, setter=setFrameSize:) CGSize size; ///< Shortcut for frame.size.
@property (nonatomic) CGFloat transformRotation; ///< key path "tranform.rotation"
@property (nonatomic) CGFloat transformRotationX; ///< key path "tranform.rotation.x"
@property (nonatomic) CGFloat transformRotationY; ///< key path "tranform.rotation.y"
@property (nonatomic) CGFloat transformRotationZ; ///< key path "tranform.rotation.z"
@property (nonatomic) CGFloat transformScale; ///< key path "tranform.scale"
@property (nonatomic) CGFloat transformScaleX; ///< key path "tranform.scale.x"
@property (nonatomic) CGFloat transformScaleY; ///< key path "tranform.scale.y"
@property (nonatomic) CGFloat transformScaleZ; ///< key path "tranform.scale.z"
@property (nonatomic) CGFloat transformTranslationX; ///< key path "tranform.translation.x"
@property (nonatomic) CGFloat transformTranslationY; ///< key path "tranform.translation.y"
@property (nonatomic) CGFloat transformTranslationZ; ///< key path "tranform.translation.z"
/**
Shortcut for transform.m34, -1/1000 is a good value.
It should be set before other transform shortcut.
*/
@property (nonatomic) CGFloat transformDepth;
/**
Wrapper for `contentsGravity` property.
*/
@property (nonatomic) UIViewContentMode contentMode;
/**
Add a fade animation to layer's contents when the contents is changed.
@param duration Animation duration
@param curve Animation curve.
*/
- (void)addFadeAnimationWithDuration:(NSTimeInterval)duration curve:(UIViewAnimationCurve)curve;
/**
Cancel fade animation which is added with "-addFadeAnimationWithDuration:curve:".
*/
- (void)removePreviousFadeAnimation;
下面我们就详细的看一下。
1. - (nullable UIImage *)snapshotImage;
在没有变换的情况下拍摄快照,图像的大小等于bounds。
方法实现
- (UIImage *)snapshotImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.opaque, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
[self renderInContext:context];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
2. - (nullable NSData *)snapshotPDF;
在没有变换的情况下拍摄快照,PDF page的大小等于bounds。
方法实现
- (NSData *)snapshotPDF {
CGRect bounds = self.bounds;
NSMutableData *data = [NSMutableData data];
CGDataConsumerRef consumer = CGDataConsumerCreateWithCFData((__bridge CFMutableDataRef)data);
CGContextRef context = CGPDFContextCreate(consumer, &bounds, NULL);
CGDataConsumerRelease(consumer);
if (!context) return nil;
CGPDFContextBeginPage(context, NULL);
CGContextTranslateCTM(context, 0, bounds.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
[self renderInContext:context];
CGPDFContextEndPage(context);
CGPDFContextClose(context);
CGContextRelease(context);
return data;
}
3. - (void)setLayerShadow:(UIColor*)color offset:(CGSize)offset radius:(CGFloat)radius;
设置layer的阴影。
方法实现
- (void)setLayerShadow:(UIColor*)color offset:(CGSize)offset radius:(CGFloat)radius {
self.shadowColor = color.CGColor;
self.shadowOffset = offset;
self.shadowRadius = radius;
self.shadowOpacity = 1;
self.shouldRasterize = YES;
self.rasterizationScale = [UIScreen mainScreen].scale;
}
4. - (void)removeAllSublayers;
移除所有子layer
方法实现
- (void)removeAllSublayers {
while (self.sublayers.count) {
[self.sublayers.lastObject removeFromSuperlayer];
}
}
5. 位置
@property (nonatomic) CGFloat left; ///< Shortcut for frame.origin.x.
@property (nonatomic) CGFloat top; ///< Shortcut for frame.origin.y
@property (nonatomic) CGFloat right; ///< Shortcut for frame.origin.x + frame.size.width
@property (nonatomic) CGFloat bottom; ///< Shortcut for frame.origin.y + frame.size.height
@property (nonatomic) CGFloat width; ///< Shortcut for frame.size.width.
@property (nonatomic) CGFloat height; ///< Shortcut for frame.size.height.
@property (nonatomic) CGPoint center; ///< Shortcut for center.
@property (nonatomic) CGFloat centerX; ///< Shortcut for center.x
@property (nonatomic) CGFloat centerY; ///< Shortcut for center.y
@property (nonatomic) CGPoint origin; ///< Shortcut for frame.origin.
@property (nonatomic, getter=frameSize, setter=setFrameSize:) CGSize size; ///< Shortcut for frame.size.
方法实现
- (CGFloat)left {
return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)x {
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (CGFloat)top {
return self.frame.origin.y;
}
- (void)setTop:(CGFloat)y {
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)right {
return self.frame.origin.x + self.frame.size.width;
}
- (void)setRight:(CGFloat)right {
CGRect frame = self.frame;
frame.origin.x = right - frame.size.width;
self.frame = frame;
}
- (CGFloat)bottom {
return self.frame.origin.y + self.frame.size.height;
}
- (void)setBottom:(CGFloat)bottom {
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (CGFloat)width {
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width {
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height {
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height {
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGPoint)center {
return CGPointMake(self.frame.origin.x + self.frame.size.width * 0.5,
self.frame.origin.y + self.frame.size.height * 0.5);
}
- (void)setCenter:(CGPoint)center {
CGRect frame = self.frame;
frame.origin.x = center.x - frame.size.width * 0.5;
frame.origin.y = center.y - frame.size.height * 0.5;
self.frame = frame;
}
- (CGFloat)centerX {
return self.frame.origin.x + self.frame.size.width * 0.5;
}
- (void)setCenterX:(CGFloat)centerX {
CGRect frame = self.frame;
frame.origin.x = centerX - frame.size.width * 0.5;
self.frame = frame;
}
- (CGFloat)centerY {
return self.frame.origin.y + self.frame.size.height * 0.5;
}
- (void)setCenterY:(CGFloat)centerY {
CGRect frame = self.frame;
frame.origin.y = centerY - frame.size.height * 0.5;
self.frame = frame;
}
- (CGPoint)origin {
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin {
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGSize)frameSize {
return self.frame.size;
}
- (void)setFrameSize:(CGSize)size {
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
6. 变换
@property (nonatomic) CGFloat transformRotation; ///< key path "tranform.rotation"
@property (nonatomic) CGFloat transformRotationX; ///< key path "tranform.rotation.x"
@property (nonatomic) CGFloat transformRotationY; ///< key path "tranform.rotation.y"
@property (nonatomic) CGFloat transformRotationZ; ///< key path "tranform.rotation.z"
@property (nonatomic) CGFloat transformScale; ///< key path "tranform.scale"
@property (nonatomic) CGFloat transformScaleX; ///< key path "tranform.scale.x"
@property (nonatomic) CGFloat transformScaleY; ///< key path "tranform.scale.y"
@property (nonatomic) CGFloat transformScaleZ; ///< key path "tranform.scale.z"
@property (nonatomic) CGFloat transformTranslationX; ///< key path "tranform.translation.x"
@property (nonatomic) CGFloat transformTranslationY; ///< key path "tranform.translation.y"
@property (nonatomic) CGFloat transformTranslationZ; ///< key path "tranform.translation.z"
方法实现
- (CGFloat)transformRotation {
NSNumber *v = [self valueForKeyPath:@"transform.rotation"];
return v.doubleValue;
}
- (void)setTransformRotation:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.rotation"];
}
- (CGFloat)transformRotationX {
NSNumber *v = [self valueForKeyPath:@"transform.rotation.x"];
return v.doubleValue;
}
- (void)setTransformRotationX:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.rotation.x"];
}
- (CGFloat)transformRotationY {
NSNumber *v = [self valueForKeyPath:@"transform.rotation.y"];
return v.doubleValue;
}
- (void)setTransformRotationY:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.rotation.y"];
}
- (CGFloat)transformRotationZ {
NSNumber *v = [self valueForKeyPath:@"transform.rotation.z"];
return v.doubleValue;
}
- (void)setTransformRotationZ:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.rotation.z"];
}
- (CGFloat)transformScaleX {
NSNumber *v = [self valueForKeyPath:@"transform.scale.x"];
return v.doubleValue;
}
- (void)setTransformScaleX:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.scale.x"];
}
- (CGFloat)transformScaleY {
NSNumber *v = [self valueForKeyPath:@"transform.scale.y"];
return v.doubleValue;
}
- (void)setTransformScaleY:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.scale.y"];
}
- (CGFloat)transformScaleZ {
NSNumber *v = [self valueForKeyPath:@"transform.scale.z"];
return v.doubleValue;
}
- (void)setTransformScaleZ:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.scale.z"];
}
- (CGFloat)transformScale {
NSNumber *v = [self valueForKeyPath:@"transform.scale"];
return v.doubleValue;
}
- (void)setTransformScale:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.scale"];
}
- (CGFloat)transformTranslationX {
NSNumber *v = [self valueForKeyPath:@"transform.translation.x"];
return v.doubleValue;
}
- (void)setTransformTranslationX:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.translation.x"];
}
- (CGFloat)transformTranslationY {
NSNumber *v = [self valueForKeyPath:@"transform.translation.y"];
return v.doubleValue;
}
- (void)setTransformTranslationY:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.translation.y"];
}
- (CGFloat)transformTranslationZ {
NSNumber *v = [self valueForKeyPath:@"transform.translation.z"];
return v.doubleValue;
}
- (void)setTransformTranslationZ:(CGFloat)v {
[self setValue:@(v) forKeyPath:@"transform.translation.z"];
}
7. @property (nonatomic) CGFloat transformDepth;
transform.m34,-1/1000
是一个很好的值,应该在其他变换之前进行设置。
方法实现
- (CGFloat)transformDepth {
return self.transform.m34;
}
- (void)setTransformDepth:(CGFloat)v {
CATransform3D d = self.transform;
d.m34 = v;
self.transform = d;
}
8. @property (nonatomic) UIViewContentMode contentMode;
contentsGravity
属性的封装。
方法实现
- (UIViewContentMode)contentMode {
return YYCAGravityToUIViewContentMode(self.contentsGravity);
}
- (void)setContentMode:(UIViewContentMode)contentMode {
self.contentsGravity = YYUIViewContentModeToCAGravity(contentMode);
}
9. - (void)addFadeAnimationWithDuration:(NSTimeInterval)duration curve:(UIViewAnimationCurve)curve;
内容更改时,向图层内容添加淡入淡出动画。
方法实现
- (void)addFadeAnimationWithDuration:(NSTimeInterval)duration curve:(UIViewAnimationCurve)curve {
if (duration <= 0) return;
NSString *mediaFunction;
switch (curve) {
case UIViewAnimationCurveEaseInOut: {
mediaFunction = kCAMediaTimingFunctionEaseInEaseOut;
} break;
case UIViewAnimationCurveEaseIn: {
mediaFunction = kCAMediaTimingFunctionEaseIn;
} break;
case UIViewAnimationCurveEaseOut: {
mediaFunction = kCAMediaTimingFunctionEaseOut;
} break;
case UIViewAnimationCurveLinear: {
mediaFunction = kCAMediaTimingFunctionLinear;
} break;
default: {
mediaFunction = kCAMediaTimingFunctionLinear;
} break;
}
CATransition *transition = [CATransition animation];
transition.duration = duration;
transition.timingFunction = [CAMediaTimingFunction functionWithName:mediaFunction];
transition.type = kCATransitionFade;
[self addAnimation:transition forKey:@"yykit.fade"];
}
10. - (void)removePreviousFadeAnimation;
取消使用-addFadeAnimationWithDuration:curve:
方法添加的动画。
方法实现
- (void)removePreviousFadeAnimation {
[self removeAnimationForKey:@"yykit.fade"];
}
后记
本篇主要介绍了 CALayer分类的YYAdd,感兴趣的给个赞或者关注~~~~