three.js 热力图-CSDN博客

使用three.js 和 heatMap.js 实现在 三维场景中展示热力图的效果,以下代码复制粘贴即可在你的本机运行。

在线编辑运行预览可访问地址: https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=expand&id=heatmap3D 


在 https://threehub.cn 中还有很多案例

<!doctype html><html lang="en"><head><meta charset="UTF-8" /><meta name="viewport" content="width=device-width, initial-scale=1.0" /><title>Document</title><script src="https://z2586300277.github.io/three-cesium-examples/js/heatmap.js"></script><script type="importmap">{    "imports": {        "three": "https://threejs.org/build/three.module.min.js",        "three/addons/": "https://threejs.org/examples/jsm/",        "three/examples/jsm/": "https://threejs.org/examples/jsm/",        "gsap": "https://z2586300277.github.io/3d-file-server/js/gsap/index.js",        "postprocessing": "https://z2586300277.github.io/three-cesium-examples/js/postprocessing.js",        "dat.gui": "https://z2586300277.github.io/three-cesium-examples/js/dat.gui.module.js",        "@tweenjs/tween.js": "https://z2586300277.github.io/three-cesium-examples/js/tween.esm.js"    }}</script><style>    body {        margin: 0;        padding: 1px;        box-sizing: border-box;        background-color: #1f1f1f;        display: flex;        flex-direction: column;        width: 100vw;        height: 100vh;        overflow: hidden;    }    #box {        width: 100%;        height: 100%;    }</style></head><body><div id="box"></div><script type="module">import * as THREE from 'three';import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'import * as dat from 'dat.gui'/* heatmap.js 自行安装module 方式引入  此处我为src 方式引入  */const DOM = document.getElementById('box')const scene = new THREE.Scene()const camera = new THREE.PerspectiveCamera(75, DOM.clientWidth / DOM.clientHeight, 0.1, 1000)camera.position.set(0, 40, 40)const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })renderer.setSize(DOM.clientWidth, DOM.clientHeight)DOM.appendChild(renderer.domElement)new OrbitControls(camera, renderer.domElement)scene.add(new THREE.AxesHelper(500), new THREE.AmbientLight(0xffffff, 3))window.onresize = () => {    renderer.setSize(DOM.clientWidth, DOM.clientHeight)    camera.aspect = DOM.clientWidth / DOM.clientHeight    camera.updateProjectionMatrix()}animate()// 渲染 function animate() {    renderer.render(scene, camera)    requestAnimationFrame(animate)}const getRandom = (max, min) => Math.round((Math.random() * (max - min + 1) + min) * 10) / 10var heatmap = h337.create({    container: document.createElement('div'),    width: 256,    height: 256,    blur: '0.8',    radius: 10});var i = 0, max = 10, data = [];while (i < 2000) {    data.push({ x: getRandom(1, 256), y: getRandom(1, 256), value: getRandom(1, 6) });    i++;}heatmap.setData({    max: max,    data: data});const texture = new THREE.CanvasTexture(heatmap._renderer.canvas);const geometry = new THREE.PlaneGeometry(50, 50, 1000, 1000);geometry.rotateX(-Math.PI * 0.5);const material = new THREE.ShaderMaterial({    uniforms: {        heightMap: { value: texture },        heightRatio: { value: 5 }    },    vertexShader: `	uniform sampler2D heightMap;			uniform float heightRatio;			varying vec2 vUv;			varying float hValue;			varying vec3 cl;			void main() {			    vUv = uv;			    vec3 pos = position;		        cl = texture2D(heightMap, vUv).rgb;		        hValue = texture2D(heightMap, vUv).r;		        pos.y = hValue * heightRatio;		        gl_Position = projectionMatrix * modelViewMatrix * vec4(pos,1.0);		    }`,    fragmentShader: `varying float hValue;			varying vec3 cl;			void main() {		 		float v = abs(hValue - 1.);		 		gl_FragColor = vec4(cl, .8 - v * v) ; 		    }`,    transparent: true,})const mesh = new THREE.Mesh(geometry, material);scene.add(mesh);new dat.GUI().add(mesh.material.uniforms.heightRatio, "value", 1, 15).name("heightRatio")</script></body></html>

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