1、项目根目录新建.gitignore
文件
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Visual Studio 2015 cache directory
/.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
2、项目根目录新建.gitattributes
文件
* text=auto# keep lf on unity files*.asset text eol=lf
*.meta text eol=lf
*.prefab text eol=lf
*.unity text eol=lf
3、Unity工程设置
Edit -> Project Settings -> Editor
1. Version Control - 设置为 Visible Meta Files
2. Asset Serialization - 设置为 Force Text
4、git init 。。。add 。。