墙体碰撞器编辑插件脚本

airwalleditor.gif

[System.Serializable]
public class AirWallPoint
{
    public int pointID;
    public Vector3 position;
}
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[ExecuteInEditMode]
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(MeshCollider))]
public class AirWallEditor : MonoBehaviour {

    [HideInInspector]
    public float wallHight = 10f;

    [HideInInspector]
    public Mesh wallMash ;

    Material wallMat;

    [HideInInspector]
    public List<AirWallPoint> wallpoints = new List<AirWallPoint>()
    {
        new AirWallPoint { position = new Vector3(0, 0, 0) },
        new AirWallPoint { position = new Vector3(5, 0, 0) },
        new AirWallPoint { position = new Vector3(5, 0, 5) },
    };

    [HideInInspector]
    public Vector3[] vertices;
    [HideInInspector]
    public int[] triangles;
    [HideInInspector]
    public int triangles_count = 1;
    

    void OnEnable()
    {
        if (wallMat == null)
            wallMat = new Material(Shader.Find("Transparent/Diffuse"));

        GetComponent<MeshRenderer>().material = wallMat;
        GetComponent<MeshRenderer>().enabled = false;

        UpdateMesh();
    }
    public void UpdateMesh()
    {
        if (wallpoints.Count > 1)
        {

            if (wallMash == null)
            {
                GetComponent<MeshFilter>().mesh = wallMash = new Mesh();
                wallMash.name = "airWall";
            }

            MeshCollider airWallCollider = GetComponent<MeshCollider>();
            airWallCollider.sharedMesh = wallMash;
            airWallCollider.enabled = false;
            
            wallMash.Clear();
            int vert = wallpoints.Count * 2;
            vertices = new Vector3[vert];
            triangles_count = vert;

            triangles = new int[vert * 3];

            for (int i = 0; i < vertices.Length; i++)
            {
                if (i % 2 == 0)
                {
                    vertices[i] = wallpoints[i / 2].position;
                }
                else
                {
                    vertices[i] = wallpoints[i / 2].position + new Vector3(0, wallHight, 0);
                }

            }

            for (int i = 0; i < vert-2; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (i % 2 == 0)
                    {
                        triangles[3 * i + j] = i + j;

                    }
                    else
                    {
                        triangles[3 * i + j] = i + 2 - j;
                    }
                }
            }
            triangles[(vert - 2) * 3] = vert - 2;
            triangles[(vert - 2) * 3 + 1] = vert - 1;
            triangles[(vert - 2) * 3 + 2] = 0;
            
            triangles[(vert - 1) * 3 ] = 1;
            triangles[(vert - 1) * 3 + 1] = 0;
            triangles[(vert - 1) * 3 + 2] = vert - 1;



            wallMash.vertices = vertices;
            
            wallMash.triangles = triangles;
            wallMash.RecalculateNormals();
            wallMash.RecalculateBounds();
            airWallCollider.enabled = true;
        }
        
    }
    void OnDisable()
    {
        if (Application.isEditor)
        {
            
            GetComponent<MeshCollider>().sharedMesh = null;
            DestroyImmediate(wallMash);
        }
    }
    void Reset()
    {
        UpdateMesh();
    }
}

using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;


[CustomEditor(typeof(AirWallEditor))]
public class AirWallEditorStyle : Editor
{
    Tool toolType = Tool.Move;

    Vector3 targetPos;

    private bool m_isEditor;
    private bool isEditor
    {
        get
        {
            return m_isEditor;
        }
        set {
            if(m_isEditor == value)
                return;

            m_isEditor = value;
            if (m_isEditor)
            {
                toolType = Tools.current;
            }
            else {
                Tools.current = toolType;
            }
        }

        
    }

    AirWallEditor m_Target;

    private SerializedObject star;

    public void OnEnable()
    {

        m_Target = (AirWallEditor)target;
    }

    public override void OnInspectorGUI()
    {
        //DrawDefaultInspector();

        GUILayout.Space(10);
        GUIStyle boolBtnOn = new GUIStyle(GUI.skin.GetStyle("Button"));
        GUILayout.BeginHorizontal();
        GUILayout.Label("");
        isEditor = GUILayout.Toggle(isEditor, EditorGUIUtility.IconContent("EditCollider"), boolBtnOn, GUILayout.Width(35), GUILayout.Height(25));
        EditorGUILayout.TextField("Editor AirWall",EditorStyles.boldLabel, GUILayout.MaxWidth(100));
        GUILayout.Label("");
        GUILayout.EndHorizontal();
        GUILayout.Space(10);

        if (m_isEditor)
        {
            Tools.current = Tool.None;
        }



        DrawWallPointInspector();

    }


    void OnSceneGUI()
    {
        if (isEditor)
        {
            for (int i = 0; i < m_Target.wallpoints.Count; ++i)
            {
                DrawWallpointsHandles(i);
            }
        }



    }
    
    void DrawWallpointsHandles(int index)
    {

        //开始绘制GUI
        Handles.BeginGUI();

        //规定GUI显示区域
        GUILayout.BeginArea(new Rect(100, 100, 150, 150));


        GUILayout.Label("wallpoints:" + m_Target.wallpoints.Count.ToString());
        GUILayout.Label("vertices:" + m_Target.vertices.Length.ToString());
        GUILayout.Label("triangles_count:" + m_Target.triangles_count.ToString());
        GUILayout.Label("triangles:" + m_Target.triangles.Length.ToString());

        GUILayout.EndArea();

        Handles.EndGUI();


        EditorGUI.BeginChangeCheck();

        //if (index < m_Target.wallpoints.Count-1)
        //{
        //    nor = m_Target.wallMash.normals[index * 2 ].normalized - m_Target.wallpoints[index].position.normalized;
        //}

        //Debug.Log(m_Target.wallMash.normals[4]);
        m_Target.wallpoints[index].position = Handles.DoPositionHandle(m_Target.wallpoints[index].position + m_Target.transform.position, Quaternion.identity) - m_Target.transform.position;
        //Handles.SphereCap(1, m_Target.wallpoints[index].position + m_Target.transform.position, Quaternion.identity, 1f);
        Handles.Label(m_Target.wallpoints[index].position + m_Target.transform.position,"wallPoint_" +index + " : " + (m_Target.wallpoints[index].position + m_Target.transform.position).ToString());

        if (EditorGUI.EndChangeCheck())
        {
            m_Target.UpdateMesh();
        }

    }

    void DrawWallPointInspector()
    {
        
        GUILayout.Space(5);


        EditorGUI.BeginChangeCheck();

        m_Target.wallHight = EditorGUILayout.FloatField("airWall Hight : ", m_Target.wallHight);
        if (EditorGUI.EndChangeCheck())
        {
            m_Target.UpdateMesh();
        }


        GUILayout.Space(5);

        GUILayout.Label("Wallpoints", EditorStyles.boldLabel);

        for (int i = 0; i < m_Target.wallpoints.Count; ++i)
        {
            DrawWallpoints(i);
        }

        DrawAddWallpointButton();

    }
    void DrawWallpoints(int index)
    {

        if (index < 0 || index >= m_Target.wallpoints.Count)
        {
            return;
        }

        GUILayout.BeginHorizontal();
        GUILayout.Label("WallPointID", EditorStyles.label, GUILayout.Width(50));
        EditorGUI.BeginChangeCheck();
        GUILayout.Label(index.ToString(), GUILayout.Width(15));
        Vector3 newPosition = EditorGUILayout.Vector3Field("", m_Target.wallpoints[index].position ) ;

        if (EditorGUI.EndChangeCheck())
        {

            Undo.RecordObject(m_Target, "Modify State");

            m_Target.wallpoints[index].pointID = index;
            m_Target.wallpoints[index].position =  newPosition;
            m_Target.UpdateMesh();
            EditorUtility.SetDirty(m_Target);
        }
        if (GUILayout.Button("Remove"))
        {
            EditorApplication.Beep();
            Undo.RecordObject(m_Target, "Delete wallpoints");
            m_Target.wallpoints.RemoveAt(index);
            m_Target.UpdateMesh();
            EditorUtility.SetDirty(m_Target);

        }
        GUILayout.EndHorizontal();
    }
    void DrawAddWallpointButton()
    {
        if (GUILayout.Button("Add new WallPoint", GUILayout.Height(30)))
        {

            Undo.RecordObject(m_Target, "Add new State");
            if (m_Target.wallpoints.Count > 1)
            {
                Vector3 lastPos = m_Target.wallpoints[m_Target.wallpoints.Count - 1].position;
                Vector3 lastPos2 = m_Target.wallpoints[m_Target.wallpoints.Count - 2].position;
                m_Target.wallpoints.Add(new AirWallPoint { position = lastPos + (lastPos - lastPos2) });
            }
            else if (m_Target.wallpoints.Count == 1)
            {
                m_Target.wallpoints.Add(new AirWallPoint { position = m_Target.wallpoints[m_Target.wallpoints.Count - 1].position + new Vector3(5, 0, 0) });
            }
            else
            {
                m_Target.wallpoints.Add(new AirWallPoint { position = new Vector3(0, 0, 0) });
            }
            m_Target.UpdateMesh();

            EditorUtility.SetDirty(m_Target);
        }
    }

}
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