概述
ZHFigureDrawingLayer一款图形白板绘制工具的基本实现,支持涂鸦、单箭头、直线、虚线、双箭头直线、双杠直线、椭圆、圆形、矩形、三角形、圆弧、正余弦、梯形、菱形、五边形、六边形、坐标系、直角坐标系、三维坐标系、球体、三菱锥、圆锥、圆柱、立方体数学图形绘制。降低耦合度,支持快速自定义新增图形。新增支持撤销、还原、删除还原功能。
支持动态图形新增
简单的工厂模式,降低耦合,支持快速进行图形新增及修改。
图形定义
typedef enum : NSUInteger {
ZHFigureDrawingTypeGraffiti = 1, //涂鸦
ZHFigureDrawingTypeArrow, //单箭头
ZHFigureDrawingTypeLine, //直线
ZHFigureDrawingTypeDottedline, //虚线
ZHFigureDrawingTypeRulerArrow, //双箭头直线
ZHFigureDrawingTypeRulerLine, //双杠直线
ZHFigureDrawingTypeOval, //椭圆
ZHFigureDrawingTypeCircle, //圆形
ZHFigureDrawingTypeRect, //矩形
ZHFigureDrawingTypeTriangle, //三角形
ZHFigureDrawingTypeArc, //圆弧
ZHFigureDrawingTypeCosine, //正余弦
ZHFigureDrawingTypeTrapezoid, //梯形
ZHFigureDrawingTypeRhombus, //菱形
ZHFigureDrawingTypePentagon, //五边形
ZHFigureDrawingTypeHexagon, //六边形
ZHFigureDrawingTypeAxis, //坐标系
ZHFigureDrawingTypeRighTangle, //直角坐标系
ZHFigureDrawingTypeThreeDCoordinate, //三维坐标系
ZHFigureDrawingTypeSphere, //球体
ZHFigureDrawingTypeTriangularPyramid, //三菱锥
ZHFigureDrawingTypeCone, //圆锥
ZHFigureDrawingTypeCylinder, //圆柱
ZHFigureDrawingTypeCuboid, //立方体
} ZHFigureDrawingType;
方法定义
/**
初始化
@param startPoint 开始点
@param type 图形类型
*/
+ (instancetype)createLayerWithStartPoint:(CGPoint)startPoint type:(ZHFigureDrawingType)type;
@property (nonatomic, assign) ZHFigureDrawingType drawingType; //图形类型
@property (nonatomic, strong) NSMutableArray *pointArray; //记录图形绘制点
@property (nonatomic, assign) CGPoint startPoint; //起始坐标
@property (nonatomic, assign) CGPoint endPoint; //终点坐标
@property (nonatomic, strong) UIColor *lineColor; //画笔颜色
@property (nonatomic, assign) CGSize paintSize; //画布大小
- (void)movePathWithStartPoint:(CGPoint)startPoint;
- (void)movePathWithEndPoint:(CGPoint)endPoint;
- (UIBezierPath *)createArrowWithStartPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint;
- (CGFloat)distanceBetweenStartPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint;
- (CGFloat)angleWithFirstPoint:(CGPoint)firstPoint andSecondPoint:(CGPoint)secondPoint;
- (CGFloat)angleEndWithFirstPoint:(CGPoint)firstPoint andSecondPoint:(CGPoint)secondPoint;
部分图形绘制实现
白版绘制实现主要是通过CAShapeLayer来进行实现,部分简单图形(像直线、虚线、圆、圆弧、矩形等)系统UIBezierPath类已经提供好图形绘制方法,可以直接进行调用绘制。其它组合图形通过记录手指的开始点和手指一直移动的结束点,中间通过需要实现的图形进行一个关键点计算,来进行一个图形绘制。
- 多边形绘制
- (instancetype)init
{
self = [super init];
if (self) {
self.edgeNumber = 3;//最小为正三角形
}
return self;
}
//绘制指定多边形
- (void)movePathWithEndPoint:(CGPoint)endPoint
{
CGFloat radius;
CGFloat angle = [self angleWithFirstPoint:self.startPoint andSecondPoint:endPoint];
radius = fabs(endPoint.y - self.startPoint.y)/sin(angle);
UIBezierPath *path = [UIBezierPath bezierPath];
BOOL firstPoint = YES;
for (CGFloat angle = self.edgeNumber%2*(-M_PI_2) ; angle <= (2+self.edgeNumber%2*0.5)*M_PI; angle += 2*M_PI/self.edgeNumber) {
CGFloat x = self.startPoint.x + radius * cos(angle);
CGFloat y = self.startPoint.y + radius * sin(angle);
CGPoint point = CGPointMake(x, y);
if (CGRectContainsPoint(CGRectMake(0, 0, self.paintSize.width, self.paintSize.height), point)) {
if (firstPoint) {
[path moveToPoint:point];
}else{
[path addLineToPoint:point];
}
firstPoint = NO;
}else{
return;
}
}
self.path = path.CGPath;
self.endPoint = endPoint;
}
- 正余弦绘制
//正余弦
- (void)movePathWithEndPoint:(CGPoint)endPoint{
self.endPoint = endPoint;
UIBezierPath *path = [UIBezierPath bezierPath];
CGFloat height = endPoint.y - self.startPoint.y;
CGFloat width = endPoint.x - self.startPoint.x;
[path moveToPoint:self.startPoint];
for(float x = 0.0; x < fabs(endPoint.x - self.startPoint.x); x++)
{
float startX;
if (width > 0) {
startX = x;
}else{
startX = -x;
}
float yCosine = sin(x / 50 * M_PI) * height + self.startPoint.y;
CGPoint cosinePoint = CGPointMake(startX + self.startPoint.x, yCosine);
[path addLineToPoint:cosinePoint];
}
self.path = path.CGPath;
}
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