上次分享了一版消消乐,内容毕竟简单,没有升级,过关的乐趣,可消除的区域是固定的,娱乐性不是特别的大,今天给大家带来的是一款进阶版的消消乐。
进阶版的消消乐新增了以下内容,界面也很上一版完全不同。
1、新的游戏界面:
2、新增过关属性,玩家可以根据提示完成相关目标的消除数即可进入下一关。
3、背景音乐升级为更加娱乐性的音乐,欢快更贴合游戏。
4、过关提供相应奖励,增加闯关的乐趣和挑战性。
5、增加连续消除的提示信息,包括(good,great,excellent,unbelievable),提供音效。
6、新增步数特性,玩家需要仔细考虑消除的方块是否可以带来更多效果,确保当前可用剩余步数足够完成过关的目标,当剩余步数已经用完,系统会弹出提示,并可以赠送5步,或者选择重新开始。
由于代码量比较多,这里就不全部贴出来了,贴部分比较重要的:
闯关树:
from pygame.sprite import Sprite
from pygame.image import load
class Tree(Sprite):
'''Tree sprite'''
# Images
tree = 'img/tree.png'
fruit = 'img/fruit.png'
energy_num = 'img/energy/num.png'
money = 'img/money.png'
energy_buy = 'img/energy/buy.png'
# Positioning
x, y = 340, 510
h = 90
position = ([x, y], [x + 50, y - 25], [x + 105, y - 45], [x - 5, y - h - 5],
[x + 55, y - 25 - h + 10], [x + 105, y - 45 - h],
[x, y - h * 2], [x + 50 + 10, y - 25 - h * 2 - 5],
[x + 105 + 25, y - 45 - h * 2 - 14], [x + 30, y - h * 3 - 30]) # Fruit positions
energy_num_position = (15, 70) # Energy position
energy_buy_position = (250, 400) # "Buy energy" position
def __init__(self, icon, position):
super().__init__()
self.image = load(icon).convert_alpha()
self.rect = self.image.get_rect()
self.rect.bottomleft = position
def draw(self, screen):
'''Display the tree on the given screen.'''
screen.blit(self.image, self.rect)
class Board(Sprite):
'''Wooden boards'''
# Images
step_board = 'img/board/step.png'
num_format = 'img/text/%d.png'
task_board = 'img/task.png'
ok = 'img/ok.png'
level_format = 'img/level/%d.png'
success = 'img/board/success.png'
fail = 'img/board/fail.png'
step_add = 'img/button/step_add.png'
next = 'img/button/next.png'
replay = 'img/button/replay.png'
stars = 'img/star.png'
money = 'img/money.png'
energy = 'img/energ.png'
# Positioning
button_position = [[300, 465], [500, 465]]
starts_position = [[330, 340], [413, 340], [495, 340]]
def __init__(self, icon, position):
super().__init__()
self.image = load(icon).convert_alpha()
self.speed = [0, 45]
self.rect = self.image.get_rect()
self.rect.bottomleft = position
def move(self):
'''Move the board with its speed.'''
self.rect = self.rect.move(self.speed)
if self.rect.bottom >= 543:
self.speed = [0, -45]
if self.speed == [0, -45] and self.rect.bottom <= 450:
self.speed = [0, 0]
def draw(self, screen):
'''Display the board on the given screen.'''
screen.blit(self.image, self.rect)
class Element(Sprite):
'''Element type'''
# 6 Animals: (0) Fox, (1) bear, (2) chicken, (3) eagle, (4) frog, (5) cow
animals = ('img/animal/fox.png', 'img/animal/bear.png',
'img/animal/chick.png', 'img/animal/eagle.png',
'img/animal/frog.png', 'img/animal/cow.png')
ice = 'img/ice/normal.png'
brick = 'img/brick.png'
frame = 'img/frame.png' # Selection frame
bling_format = 'img/bling/%d.png'
ice_format = 'img/ice/%d.png'
# Score images
score_level = ('img/text/good.png', 'img/text/great.png',
'img/text/amazing.png', 'img/text/excellent.png',
'img/text/unbelievable.png')
none_animal = 'img/none_animal.png'
stop = 'img/exit.png'
stop_position = (20, 530)
def __init__(self, icon, position):
super().__init__()
self.image = load(icon).convert_alpha()
self.rect = self.image.get_rect()
self.rect.topleft = position # Topleft positioning
self.speed = [0, 0]
self.init_position = position
def move(self, speed):
'''Move with given speed.'''
self.speed = speed
self.rect = self.rect.move(self.speed)
if self.speed[0] != 0: # Moving horizontally
if abs(self.rect.left - self.init_position[0]) == self.rect[2]:
self.init_position = self.rect.topleft
self.speed = [0, 0]
else: # Moving vertically
if abs(self.rect.top - self.init_position[1]) == self.rect[3]:
self.init_position = self.rect.topleft
self.speed = [0, 0]
def draw(self, screen):
'''Display the element on the given screen.'''
screen.blit(self.image, self.rect)
主要逻辑处理:
from os import environ
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import sys
import pygame
from pygame.locals import KEYDOWN, QUIT, K_q, K_ESCAPE, MOUSEBUTTONDOWN # pylint: disable=no-name-in-module
from manager import Manager, TreeManager
from sounds import Sounds
# Initialize game
pygame.init() # pylint: disable=no-member
pygame.mixer.init()
pygame.display.set_caption('开心消消乐')
pygame.mouse.set_visible(False)
tree = TreeManager()
m = Manager(0, 0)
sound_sign = 0
world_bgm = pygame.mixer.Sound(Sounds.WORLD_BGM.value)
game_bgm = pygame.mixer.Sound(Sounds.GAME_BGM.value)
# This improves the performance of the game
get_events, update_window = pygame.event.get, pygame.display.flip
while True:
if m.level == 0:
if sound_sign == 0:
game_bgm.stop()
world_bgm.play(-1)
sound_sign = 1
else:
if sound_sign == 1:
world_bgm.stop()
game_bgm.play(-1)
sound_sign = 0
if m.level == 0:
tree.draw_tree(m.energy_num, m.money)
else:
m.set_level_mode(m.level)
sprite_group = m.draw()
if m.type == 0:
m.eliminate_animals()
m.death_map()
m.swap(sprite_group)
m.judge_level()
for event in get_events():
if event.type == KEYDOWN:
if event.key in (K_q, K_ESCAPE):
sys.exit()
elif event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
mousex, mousey = event.pos
if m.level == 0:
tree.mouse_select(m, mousex, mousey, m.level, m.energy_num, m.money)
m.mouse_select(mousex, mousey)
m.mouse_image()
update_window()
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