ThreadPoolExecutor

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

submit() 调用execute()

 public Future<?> submit(Runnable task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<Void> ftask = newTaskFor(task, null);
        execute(ftask);
        return ftask;
    }

execute(Runnable command)

/*
 * Proceed in 3 steps:
  *
  * 1. If fewer than corePoolSize threads are running, try to
  * start a new thread with the given command as its first
  * task.  The call to addWorker atomically checks runState and
  * workerCount, and so prevents false alarms that would add
  * threads when it shouldn't, by returning false.
  *
  * 2. If a task can be successfully queued, then we still need
  * to double-check whether we should have added a thread
  * (because existing ones died since last checking) or that
  * the pool shut down since entry into this method. So we
  * recheck state and if necessary roll back the enqueuing if
  * stopped, or start a new thread if there are none.
  *
  * 3. If we cannot queue task, then we try to add a new
  * thread.  If it fails, we know we are shut down or saturated
  * and so reject the task.
  */
public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        //worker数小于corePoolSize,增加worker
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {//running和添加任务正常
            int recheck = ctl.get();
            //非running 拒绝策略
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        } else if (!addWorker(command, false))
            reject(command);
    }

超过size也不会增加worker

    private boolean addWorker(Runnable firstTask, boolean core) {    
            ...
             for (;;) {
                int wc = workerCountOf(c);
                //超过最大size,就不增加worker
                if (wc >= CAPACITY ||wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
            ...
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            w = new Worker(firstTask);
            workers.add(w);
            mainLock.unlock();
            ...
            t.start();

循环获取task

final void runWorker(Worker w) {
...
//一直获取任务
     while (task != null || (task = getTask()) != null) {
        w.lock();
        beforeExecute(wt, task);
        Throwable thrown = null;
        try {
            task.run();
         } finally {
            afterExecute(task, thrown);
         }
        task = null;
        w.completedTasks++;
        w.unlock();
    }
    processWorkerExit(w, completedAbruptly);

1.若poolSize调小了,会回收
2.keepAliveTime在这里用的,其实就是获取queue时阻塞多久

private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            decrementWorkerCount();
            return null;
        }
        // Are workers subject to culling?
        boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
        
        if ((wc > maximumPoolSize || (timed && timedOut)) && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }

        try {
            Runnable r = timed ?workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take();
            if (r != null)
                return r;
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}

小了,就停止其他idle线程
大了,若有任务就增加线程

/**
     * Sets the core number of threads.  This overrides any value set
     * in the constructor.  If the new value is smaller than the
     * current value, excess existing threads will be terminated when
     * they next become idle.  If larger, new threads will, if needed,
     * be started to execute any queued tasks.
     *
     * @param corePoolSize the new core size
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     * @see #getCorePoolSize
     */
    public void setCorePoolSize(int corePoolSize) {
        if (corePoolSize < 0)
            throw new IllegalArgumentException();
        int delta = corePoolSize - this.corePoolSize;
        this.corePoolSize = corePoolSize;
        if (workerCountOf(ctl.get()) > corePoolSize)
            interruptIdleWorkers();
        else if (delta > 0) {
            // We don't really know how many new threads are "needed".
            // As a heuristic, prestart enough new workers (up to new
            // core size) to handle the current number of tasks in
            // queue, but stop if queue becomes empty while doing so.
            int k = Math.min(delta, workQueue.size());
            while (k-- > 0 && addWorker(null, true)) {
                if (workQueue.isEmpty())
                    break;
            }
        }
    }

小了,就停止其他idle线程

/**
     * Sets the maximum allowed number of threads. This overrides any
     * value set in the constructor. If the new value is smaller than
     * the current value, excess existing threads will be
     * terminated when they next become idle.
     *
     * @param maximumPoolSize the new maximum
     * @throws IllegalArgumentException if the new maximum is
     *         less than or equal to zero, or
     *         less than the {@linkplain #getCorePoolSize core pool size}
     * @see #getMaximumPoolSize
     */
    public void setMaximumPoolSize(int maximumPoolSize) {
        if (maximumPoolSize <= 0 || maximumPoolSize < corePoolSize)
            throw new IllegalArgumentException();
        this.maximumPoolSize = maximumPoolSize;
        if (workerCountOf(ctl.get()) > maximumPoolSize)
            interruptIdleWorkers();
    }

shutdown()

/**
     * Initiates an orderly shutdown in which previously submitted
     * tasks are executed, but no new tasks will be accepted.
     * Invocation has no additional effect if already shut down.
     *
     * <p>This method does not wait for previously submitted tasks to
     * complete execution.  Use {@link #awaitTermination awaitTermination}
     * to do that.
     *
     * @throws SecurityException {@inheritDoc}
     */
    public void shutdown() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(SHUTDOWN);
            interruptIdleWorkers();
            onShutdown(); // hook for ScheduledThreadPoolExecutor
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
    }

  private void advanceRunState(int targetState) {
        for (;;) {
            int c = ctl.get();
            if (runStateAtLeast(c, targetState) ||
                ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c))))
                break;
        }
    }
    /**
     * Interrupts threads that might be waiting for tasks (as
     * indicated by not being locked) so they can check for
     * termination or configuration changes. Ignores
     * SecurityExceptions (in which case some threads may remain
     * uninterrupted).
     *
     * @param onlyOne If true, interrupt at most one worker. This is
     * called only from tryTerminate when termination is otherwise
     * enabled but there are still other workers.  In this case, at
     * most one waiting worker is interrupted to propagate shutdown
     * signals in case all threads are currently waiting.
     * Interrupting any arbitrary thread ensures that newly arriving
     * workers since shutdown began will also eventually exit.
     * To guarantee eventual termination, it suffices to always
     * interrupt only one idle worker, but shutdown() interrupts all
     * idle workers so that redundant workers exit promptly, not
     * waiting for a straggler task to finish.
     */
    false
   private void interruptIdleWorkers(boolean onlyOne) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w : workers) {
                Thread t = w.thread;
                if (!t.isInterrupted() && w.tryLock()) {
                    try {
                        t.interrupt();
                    } catch (SecurityException ignore) {
                    } finally {
                        w.unlock();
                    }
                }
                if (onlyOne)
                    break;
            }
        } finally {
            mainLock.unlock();
        }
    }
    public boolean tryLock()  { return tryAcquire(1); }
      protected boolean tryAcquire(int unused) {
            if (compareAndSetState(0, 1)) {
                setExclusiveOwnerThread(Thread.currentThread());
                return true;
            }
            return false;
        }

shutdownNow()

/**
     * Attempts to stop all actively executing tasks, halts the
     * processing of waiting tasks, and returns a list of the tasks
     * that were awaiting execution. These tasks are drained (removed)
     * from the task queue upon return from this method.
     *
     * <p>This method does not wait for actively executing tasks to
     * terminate.  Use {@link #awaitTermination awaitTermination} to
     * do that.
     *
     * <p>There are no guarantees beyond best-effort attempts to stop
     * processing actively executing tasks.  This implementation
     * cancels tasks via {@link Thread#interrupt}, so any task that
     * fails to respond to interrupts may never terminate.
     *
     * @throws SecurityException {@inheritDoc}
     */
    public List<Runnable> shutdownNow() {
        List<Runnable> tasks;
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(STOP);
            interruptWorkers();
            tasks = drainQueue();
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
        return tasks;
    }
  /**
     * Interrupts all threads, even if active. Ignores SecurityExceptions
     * (in which case some threads may remain uninterrupted).
     */
    private void interruptWorkers() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w : workers)
                w.interruptIfStarted();
        } finally {
            mainLock.unlock();
        }
    }
       void interruptIfStarted() {
            Thread t;
            if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
                try {
                    t.interrupt();
                } catch (SecurityException ignore) {
                }
            }
        }

isTerminated

/**
     * Returns true if this executor is in the process of terminating
     * after {@link #shutdown} or {@link #shutdownNow} but has not
     * completely terminated.  This method may be useful for
     * debugging. A return of {@code true} reported a sufficient
     * period after shutdown may indicate that submitted tasks have
     * ignored or suppressed interruption, causing this executor not
     * to properly terminate.
     *
     * @return {@code true} if terminating but not yet terminated
     */
    public boolean isTerminating() {
        int c = ctl.get();
        return ! isRunning(c) && runStateLessThan(c, TERMINATED);
    }

    public boolean isTerminated() {
        return runStateAtLeast(ctl.get(), TERMINATED);
    }

    private static boolean runStateAtLeast(int c, int s) {
        return c >= s;
    }
   public boolean awaitTermination(long timeout, TimeUnit unit)
        throws InterruptedException {
        long nanos = unit.toNanos(timeout);
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (;;) {
                if (runStateAtLeast(ctl.get(), TERMINATED))
                    return true;
                if (nanos <= 0)
                    return false;
                nanos = termination.awaitNanos(nanos);
            }
        } finally {
            mainLock.unlock();
        }
    }
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