一、音频播放器的创建
#import <AVFoundation/AVFoundation.h> 导入头文件
1)创建音频播放器
_player = [[AVAudioPlayer alloc] initWithData:[NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:_musicArr[_index] ofType:@"mp3"]] error:nil];
2)开启播放器
[_player play];
//播放歌曲
-(void)playWithIndex:(NSInteger)index
{
UIButton *bt = (UIButton *)[self.view viewWithTag:104];
if (_player)
{
//如果正在播放
if ([_player isPlaying]) { 【控制播放停止的方法】
[_player pause];
[bt setBackgroundImage:[UIImage imageNamed:@"播放"] forState:UIControlStateNormal];
}else
{
[_player play];
[bt setBackgroundImage:[UIImage imageNamed:@"暂停"] forState:UIControlStateNormal];
}
}else
{
NSData *data = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:_musicArr[_index] ofType:@"mp3"]];
_player = [[AVAudioPlayer alloc] initWithData:data error:nil];
_player.delegate = self;
//播放
[self getAsset];
[_player play];
[bt setBackgroundImage:[UIImage imageNamed:@"暂停"] forState:UIControlStateNormal];
}
}
二、根据歌曲的进度,用计数器控制进度条的进度
-(void)changeVale
{
if (_player) {
if (_slider.touchInside == YES) {
return;
}
//当前播放的时长与总时长的比例 【当前播放的进度和歌曲总时长】
_slider.value = _player.currentTime/_player.duration;
}
}
pragma mark --滑动slider响应的方法.
-(void)changeValue
{
if (_player) { 【用进度条的滑动控制歌曲进度】
_player.currentTime = _player.duration*_slider.value;
}
}
三、音频自带的本地申请数据的方法:
-(void)getAsset
{
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:_musicArr[_index] ofType:@"mp3"]] options:nil];
//数据里面存储的是 AVMetadataItem * 类型的数据
NSArray *commonData = [asset commonMetadata];
for (AVMetadataItem *item in commonData) {
if ([item.commonKey isEqualToString:@"albumName"]) {
NSLog(@"%@",item.value);
}else if ([item.commonKey isEqualToString:@"title"])
{
_nameLabel.text = (NSString *)item.value;
}else if ([item.commonKey isEqualToString:@"artist"])
{
NSLog(@"演唱:%@",item.value);
}else if ([item.commonKey isEqualToString:@"artwork"])
{
_musicImageV.image = [UIImage imageWithData:(NSData *)item.value];
}
NSLog(@"%@",item);
// item.value
}
}
四、代理方法,音频播放结束时调用一下方法:
AVAudioPlayerDelegate 【代理方法】
//播放结束的代理
pragma mark -AVAudioPlayerDelegate
-
(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
//第一种情况 如果单曲循环则
// _index不变 _player.currentTime = 0;//第二种播放下一首
if (_index == _musicArr.count - 1 ) {
_index = 0;
}else
{
_index ++;
}
[self creatNewPlay];
}
视频
#import <MediaPlayer/MediaPlayer.h> 【导入视频头文件】
一、创建视频播放器
//1.创建播放器对象
_play = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"" ofType:@"mov"]]];
//2.设置播放器视图的大小
_play.view.frame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, 300);
//播放器的相关属性
//慢速,默认是1;
_play.currentPlaybackRate = 0.5;
//设置播放器的格式 选择0表示无格式
_play.controlStyle = MPMovieControlStyleFullscreen;
//3.启动播放器
[_play play];
[self.view addSubview:_play.view];
//横竖屏是通过状态栏来控制的,所以用以下方法控制横竖屏:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenFull) name:MPMoviePlayerWillEnterFullscreenNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenExit) name:MPMoviePlayerWillExitFullscreenNotification object:nil];
//AVplayer 自定义的播放器
-(void)screenFull
{
//控制状态栏向右旋转
[UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeRight;
}
-(void)screenExit
{
//控制状态栏竖屏显示
[UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationPortrait;
}
//允许横竖屏的方法,这个方法必须在根视图控制器添加这个方法;
-(BOOL)shouldAutorotate
{
return NO;
}