我们先来看看效果 :
一、关于贝塞尔曲线UIBezierPath :
关于贝塞尔曲线的 : 基本概念和使用方法 .
二、使用:
1.创建贝塞尔曲线路径path对象.
UIBezierPath *path = [UIBezierPath bezierPath];
2.设置绘制图形的路径起点.
CGPoint point = CGPointMake(<#CGFloat x#>, <#CGFloat y#>);
[path moveToPoint:point];
3.设置绘制图形的路径的其他点(简单理解为转折点、转向点).
CGPoint point = CGPointMake(<#CGFloat x#>, <#CGFloat y#>);
[path addLineToPoint:point];
三、举例子:以左上角梯形为例 ↓
// 1、创建按钮
UIButton * btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.frame = CGRectMake(20, 100, 120, 50);
btn.backgroundColor = [UIColor orangeColor];
[btn setTitle:@"按钮" forState:UIControlStateNormal];
[btn addTarget:self action:@selector(btnAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];
// 2、设置贝塞尔曲线路径
/* 所用宏:
#define kViewWidth(View) CGRectGetWidth(View.frame)
#define kViewHeight(View) CGRectGetHeight(View.frame)
*/
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0.f, 0.f)];
[path addLineToPoint:CGPointMake(kViewWidth(btn), 0.f)];
[path addLineToPoint:CGPointMake(kViewWidth(btn) *3/4, btn.frame.size.height)];
[path addLineToPoint:CGPointMake(0.f, kViewHeight(btn)];
[path closePath];
// 3、绘制图形时添加path遮罩
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CAShapeLayer *shapLayer = [CAShapeLayer layer];
shapLayer.path = self.path.CGPath;
self.layer.mask = shapLayer;
}
至此绘制出一个梯形:
但是,绿色箭头所指区域还是可以响应Button的点击手势.
为了只让我们绘制出来的梯形触发手势,在这里我们需要增加一个点击区域的判断:
// 点击的覆盖方法,点击时判断点是否在path内,YES则响应,NO则不响应
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
BOOL res = [super pointInside:point withEvent:event];
if (res)
{
if ([self.path containsPoint:point])
{
return YES;
}
return NO;
}
return NO;
}
完。
附上Demo地址~